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Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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parent
ffc55a204a
commit
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57 changed files with 262 additions and 262 deletions
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@ -5,7 +5,7 @@ define([
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"Lib/Utilities/Protocol/Parser",
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],
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function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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function(Parent, nc, ProtocolHelper, ProtocolParser) {
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function User(id, options) {
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Parent.call(this, id, options);
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@ -14,15 +14,15 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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this.isReady = false;
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var self = this;
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Nc.on(Nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) {
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nc.on(nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) {
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self.sendControlCommand("joinSuccess", options);
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});
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Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) {
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nc.on(nc.ns.channel.events.controlCommand.user + this.id, function(message) {
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ProtocolHelper.applyCommand(message.data, self);
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});
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Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
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nc.on(nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
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self.sendGameCommand(command, options);
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});
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@ -44,10 +44,10 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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} // FIXME: move this to Protocol helper as a function
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if(command.hasOwnProperty("resetLevel")) {
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Nc.trigger(Nc.ns.channel.events.user.level.reset, this.id);
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nc.trigger(nc.ns.channel.events.user.level.reset, this.id);
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} else if(command.hasOwnProperty("clientReady")) {
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this.isReady = true;
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Nc.trigger(Nc.ns.channel.events.user.client.ready, this.id);
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nc.trigger(nc.ns.channel.events.user.client.ready, this.id);
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} else {
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this.player.playerController.applyCommand(command);
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}
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@ -71,7 +71,7 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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this.isReady = false;
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}
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Nc.trigger(Nc.ns.channel.to.server.controlCommand.send, recipient, data);
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nc.trigger(nc.ns.channel.to.server.controlCommand.send, recipient, data);
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};
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User.prototype.sendGameCommand = function(command, options) {
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