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https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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parent
ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -2,7 +2,7 @@ define([
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"Lib/Utilities/NotificationCenter"
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],
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function (Nc) {
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function (nc) {
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function Input(playerController) {
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this.playerController = playerController;
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@ -6,7 +6,7 @@ define([
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"Game/Client/PointerLockManager"
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],
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function (Parent, Nc, KeyboardAndMouse, Gamepad, PointerLockManager) {
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function (Parent, nc, KeyboardAndMouse, Gamepad, PointerLockManager) {
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"use strict";
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@ -29,85 +29,85 @@ function (Parent, Nc, KeyboardAndMouse, Gamepad, PointerLockManager) {
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PlayerController.prototype.moveLeft = function () {
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if (!this.isPlayerInputAllowed()) return;
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Parent.prototype.moveLeft.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveLeft');
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nc.trigger(nc.ns.client.to.server.gameCommand.send, 'moveLeft');
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}
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PlayerController.prototype.moveRight = function () {
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if (!this.isPlayerInputAllowed()) return;
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Parent.prototype.moveRight.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveRight');
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nc.trigger(nc.ns.client.to.server.gameCommand.send, 'moveRight');
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}
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// always allow to stop, to prevent endless running
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PlayerController.prototype.stop = function () {
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Parent.prototype.stop.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'stop');
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nc.trigger(nc.ns.client.to.server.gameCommand.send, 'stop');
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}
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PlayerController.prototype.jump = function () {
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if (!this.isPlayerInputAllowed()) return;
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Parent.prototype.jump.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jump');
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nc.trigger(nc.ns.client.to.server.gameCommand.send, 'jump');
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}
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// always allow to stop.
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PlayerController.prototype.jumpStop = function () {
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Parent.prototype.jumpStop.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jumpStop');
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nc.trigger(nc.ns.client.to.server.gameCommand.send, 'jumpStop');
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}
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PlayerController.prototype.setXY = function(x, y) {
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if (!this.isPlayerInputAllowed()) return;
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var options = {x:x, y:y};
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Parent.prototype.lookAt.call(this, options);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
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nc.trigger(nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
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};
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PlayerController.prototype.suicide = function() {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "suicide");
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nc.trigger(nc.ns.client.to.server.gameCommand.send, "suicide");
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};
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PlayerController.prototype.handActionRequest = function(options) {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
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nc.trigger(nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
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};
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PlayerController.prototype.showInfo = function() {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.game.gameStats.toggle, true);
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nc.trigger(nc.ns.client.game.gameStats.toggle, true);
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};
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PlayerController.prototype.hideInfo = function() {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.game.gameStats.toggle, false);
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nc.trigger(nc.ns.client.game.gameStats.toggle, false);
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};
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PlayerController.prototype.zoomIn = function() {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.game.zoomIn, true);
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nc.trigger(nc.ns.client.game.zoomIn, true);
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};
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PlayerController.prototype.zoomOut = function() {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.game.zoomOut, false);
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nc.trigger(nc.ns.client.game.zoomOut, false);
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};
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PlayerController.prototype.zoomReset = function() {
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if (!this.isPlayerInputAllowed()) return;
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Nc.trigger(Nc.ns.client.game.zoomReset, false);
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nc.trigger(nc.ns.client.game.zoomReset, false);
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};
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PlayerController.prototype.activateModifier = function() {
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if (!this.isPlayerInputAllowed()) return;
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Parent.prototype.activateModifier.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "activateModifier");
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nc.trigger(nc.ns.client.to.server.gameCommand.send, "activateModifier");
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};
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PlayerController.prototype.deactivateModifier = function() {
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if (!this.isPlayerInputAllowed()) return;
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Parent.prototype.deactivateModifier.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "deactivateModifier");
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nc.trigger(nc.ns.client.to.server.gameCommand.send, "deactivateModifier");
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};
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/*
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@ -2,7 +2,7 @@ define([
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"Lib/Utilities/NotificationCenter",
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],
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function (Nc) {
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function (nc) {
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var MAX_LENGTH = 200;
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var MIN_LENGTH = 5;
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@ -42,7 +42,7 @@ function (Nc) {
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}
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var i = points.length - 1;
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Nc.trigger(Nc.ns.client.view.swiper.swipe, points[i].x, points[i].y);
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nc.trigger(nc.ns.client.view.swiper.swipe, points[i].x, points[i].y);
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}
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Swiper.prototype.updateLengthSum = function(currentLength) {
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@ -135,7 +135,7 @@ function (Nc) {
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var sumx = 0;
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var sumy = 0;
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Nc.trigger(Nc.ns.client.view.swiper.end);
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nc.trigger(nc.ns.client.view.swiper.end);
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for(var i=0, count = this.points.length; i < count; i++) {
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var p = this.points[i];
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@ -166,7 +166,7 @@ function (Nc) {
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Swiper.prototype.destroy = function() {
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for (var i = 0; i < this.ncTokens.length; i++) {
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Nc.off(this.ncTokens[i]);
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nc.off(this.ncTokens[i]);
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};
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};
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