mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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parent
ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -18,7 +18,7 @@ define([
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"Lib/Utilities/Exception"
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],
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
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"use strict";
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@ -33,7 +33,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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Parent.call(this, options);
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this.ncTokens = this.ncTokens.concat([
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Nc.on(Nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
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nc.on(nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
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]);
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}
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@ -55,7 +55,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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this.mePositionStateOverride();
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}
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Nc.trigger(Nc.ns.client.game.events.render);
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nc.trigger(nc.ns.client.game.events.render);
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this.view.render();
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domController.fpsStep();
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@ -63,8 +63,8 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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GameController.prototype.mePositionStateOverride = function() {
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if(this.me.isPositionStateOverrideNeeded()) {
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Nc.trigger(
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Nc.ns.client.to.server.gameCommand.send,
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nc.trigger(
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nc.ns.client.to.server.gameCommand.send,
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"mePositionStateOverride",
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this.me.getPositionStateOverride()
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);
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@ -214,7 +214,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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return 0;
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});
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Nc.trigger(Nc.ns.client.view.gameStats.update, sortedPlayers);
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nc.trigger(nc.ns.client.view.gameStats.update, sortedPlayers);
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};
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GameController.prototype.onPlayerKill = function(options) {
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@ -222,7 +222,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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var killedByPlayer = this.players[options.killedByPlayerId];
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player.kill(killedByPlayer, options.ragDollId);
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Nc.trigger(Nc.ns.client.view.gameStats.kill, {
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nc.trigger(nc.ns.client.view.gameStats.kill, {
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victim: {
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name: player.user.options.nickname,
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isMe: player === this.me
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@ -248,7 +248,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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};
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GameController.prototype.toggleGameStats = function(show) {
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Nc.trigger(Nc.ns.client.view.gameStats.toggle, show);
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nc.trigger(nc.ns.client.view.gameStats.toggle, show);
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};
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GameController.prototype.beginRound = function() {
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