Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -18,7 +18,7 @@ define([
"Lib/Utilities/Exception"
],
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
"use strict";
@ -33,7 +33,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
Parent.call(this, options);
this.ncTokens = this.ncTokens.concat([
Nc.on(Nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
nc.on(nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
]);
}
@ -55,7 +55,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
this.mePositionStateOverride();
}
Nc.trigger(Nc.ns.client.game.events.render);
nc.trigger(nc.ns.client.game.events.render);
this.view.render();
domController.fpsStep();
@ -63,8 +63,8 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
GameController.prototype.mePositionStateOverride = function() {
if(this.me.isPositionStateOverrideNeeded()) {
Nc.trigger(
Nc.ns.client.to.server.gameCommand.send,
nc.trigger(
nc.ns.client.to.server.gameCommand.send,
"mePositionStateOverride",
this.me.getPositionStateOverride()
);
@ -214,7 +214,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
return 0;
});
Nc.trigger(Nc.ns.client.view.gameStats.update, sortedPlayers);
nc.trigger(nc.ns.client.view.gameStats.update, sortedPlayers);
};
GameController.prototype.onPlayerKill = function(options) {
@ -222,7 +222,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
var killedByPlayer = this.players[options.killedByPlayerId];
player.kill(killedByPlayer, options.ragDollId);
Nc.trigger(Nc.ns.client.view.gameStats.kill, {
nc.trigger(nc.ns.client.view.gameStats.kill, {
victim: {
name: player.user.options.nickname,
isMe: player === this.me
@ -248,7 +248,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
};
GameController.prototype.toggleGameStats = function(show) {
Nc.trigger(Nc.ns.client.view.gameStats.toggle, show);
nc.trigger(nc.ns.client.view.gameStats.toggle, show);
};
GameController.prototype.beginRound = function() {