Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -6,7 +6,7 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, CoreItem, Settings, Nc, Layer) {
function (Parent, CoreItem, Settings, nc, Layer) {
"use strict";
@ -40,10 +40,10 @@ function (Parent, CoreItem, Settings, Nc, Layer) {
self.limbMeshes[name] = mesh;
}
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
}
Nc.trigger(Nc.ns.client.view.mesh.create,
nc.trigger(nc.ns.client.view.mesh.create,
this.layerId,
texturePath + name + ".png",
callback,
@ -64,7 +64,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) {
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
Nc.trigger(Nc.ns.client.view.mesh.update,
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
@ -85,7 +85,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) {
CoreItem.prototype.flip.call(this, direction);
if(oldFlipDirection != direction) {
Nc.trigger(Nc.ns.client.view.mesh.update,
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{
@ -94,7 +94,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) {
);
for (var name in this.limbMeshes) {
Nc.trigger(Nc.ns.client.view.mesh.update,
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.limbMeshes[name],
{
@ -108,7 +108,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) {
RagDoll.prototype.destroy = function() {
for (var name in this.limbMeshes) {
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]);
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]);
};
Parent.prototype.destroy.call(this);