Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -5,7 +5,7 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, Settings, Nc, Layer) {
function (Parent, Settings, nc, Layer) {
"use strict";
@ -31,10 +31,10 @@ function (Parent, Settings, Nc, Layer) {
var callback = function(mesh) {
self.mesh = mesh;
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
}
Nc.trigger(Nc.ns.client.view.mesh.create,
nc.trigger(nc.ns.client.view.mesh.create,
this.layerId,
texturePath,
callback,
@ -50,13 +50,13 @@ function (Parent, Settings, Nc, Layer) {
};
Tile.prototype.destroy = function() {
Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
Parent.prototype.destroy.call(this);
};
Tile.prototype.render = function() {
Nc.trigger(Nc.ns.client.view.mesh.update,
nc.trigger(nc.ns.client.view.mesh.update,
this.layerId,
this.mesh,
{