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Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -5,7 +5,7 @@ define([
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"Game/Client/View/Abstract/Layer"
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],
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function (Parent, Settings, Nc, Layer) {
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function (Parent, Settings, nc, Layer) {
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"use strict";
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@ -31,10 +31,10 @@ function (Parent, Settings, Nc, Layer) {
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var callback = function(mesh) {
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self.mesh = mesh;
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Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
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nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh);
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}
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Nc.trigger(Nc.ns.client.view.mesh.create,
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nc.trigger(nc.ns.client.view.mesh.create,
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this.layerId,
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texturePath,
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callback,
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@ -50,13 +50,13 @@ function (Parent, Settings, Nc, Layer) {
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};
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Tile.prototype.destroy = function() {
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Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
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nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh);
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Parent.prototype.destroy.call(this);
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};
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Tile.prototype.render = function() {
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Nc.trigger(Nc.ns.client.view.mesh.update,
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nc.trigger(nc.ns.client.view.mesh.update,
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this.layerId,
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this.mesh,
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{
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