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https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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parent
ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -6,7 +6,7 @@ define([
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"Game/Client/View/Abstract/Layer"
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],
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function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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function (Parent, Settings, nc, PIXI, AbstractLayer) {
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"use strict";
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@ -46,7 +46,7 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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loader.onComplete = function() { callback(levelData); };
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loader.onProgress = function() {
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var progress = parseInt(100 / numPaths * ++count, 10) + 1;
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Nc.trigger(Nc.ns.client.view.preloadBar.update, progress);
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nc.trigger(nc.ns.client.view.preloadBar.update, progress);
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}
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loader.load();
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};
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@ -116,8 +116,8 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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if (options.properties && options.properties.parallaxSpeed) {
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parallaxSpeed = parseFloat(options.properties.parallaxSpeed);
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}
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Nc.trigger(
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Nc.ns.client.view.layer.createAndInsert,
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nc.trigger(
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nc.ns.client.view.layer.createAndInsert,
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options.layerId,
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{
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parallaxSpeed: parallaxSpeed,
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@ -4,7 +4,7 @@ define([
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"Lib/Utilities/NotificationCenter",
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],
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function (Parent, Settings, Nc) {
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function (Parent, Settings, nc) {
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"use strict";
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@ -22,7 +22,7 @@ function (Parent, Settings, Nc) {
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height: tilesLayerData.height * Settings.TILE_SIZE
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};
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Nc.trigger(Nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
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nc.trigger(nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
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Parent.prototype.setup.call(this, levelData);
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};
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@ -78,8 +78,8 @@ function (Parent, Settings, Nc) {
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var texturePath = Settings.MAPS_PATH + options.image;
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var callback = function(mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
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Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, {
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nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh);
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nc.trigger(nc.ns.client.view.mesh.update, options.layerId, mesh, {
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x: 0,//self.levelData.width * Settings.TILE_SIZE / 2,
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y: 0,//self.levelData.height * Settings.TILE_SIZE / 2,
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pivot: {
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@ -91,7 +91,7 @@ function (Parent, Settings, Nc) {
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});
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}
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Nc.trigger(Nc.ns.client.view.mesh.create,
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nc.trigger(nc.ns.client.view.mesh.create,
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options.layerId,
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texturePath,
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callback,
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@ -123,10 +123,10 @@ function (Parent, Settings, Nc) {
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var tileType = parts[parts.length - 1].split(".")[0].split("")
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var callback = function(mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
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nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh);
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}
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Nc.trigger(Nc.ns.client.view.mesh.create,
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nc.trigger(nc.ns.client.view.mesh.create,
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options.layerId,
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Settings.MAPS_PATH + imagePath,
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callback,
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