Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -6,7 +6,7 @@ define([
"Game/Client/View/Abstract/Layer"
],
function (Parent, Settings, Nc, PIXI, AbstractLayer) {
function (Parent, Settings, nc, PIXI, AbstractLayer) {
"use strict";
@ -46,7 +46,7 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
loader.onComplete = function() { callback(levelData); };
loader.onProgress = function() {
var progress = parseInt(100 / numPaths * ++count, 10) + 1;
Nc.trigger(Nc.ns.client.view.preloadBar.update, progress);
nc.trigger(nc.ns.client.view.preloadBar.update, progress);
}
loader.load();
};
@ -116,8 +116,8 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
if (options.properties && options.properties.parallaxSpeed) {
parallaxSpeed = parseFloat(options.properties.parallaxSpeed);
}
Nc.trigger(
Nc.ns.client.view.layer.createAndInsert,
nc.trigger(
nc.ns.client.view.layer.createAndInsert,
options.layerId,
{
parallaxSpeed: parallaxSpeed,

View file

@ -4,7 +4,7 @@ define([
"Lib/Utilities/NotificationCenter",
],
function (Parent, Settings, Nc) {
function (Parent, Settings, nc) {
"use strict";
@ -22,7 +22,7 @@ function (Parent, Settings, Nc) {
height: tilesLayerData.height * Settings.TILE_SIZE
};
Nc.trigger(Nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
nc.trigger(nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
Parent.prototype.setup.call(this, levelData);
};
@ -78,8 +78,8 @@ function (Parent, Settings, Nc) {
var texturePath = Settings.MAPS_PATH + options.image;
var callback = function(mesh) {
Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, {
nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh);
nc.trigger(nc.ns.client.view.mesh.update, options.layerId, mesh, {
x: 0,//self.levelData.width * Settings.TILE_SIZE / 2,
y: 0,//self.levelData.height * Settings.TILE_SIZE / 2,
pivot: {
@ -91,7 +91,7 @@ function (Parent, Settings, Nc) {
});
}
Nc.trigger(Nc.ns.client.view.mesh.create,
nc.trigger(nc.ns.client.view.mesh.create,
options.layerId,
texturePath,
callback,
@ -123,10 +123,10 @@ function (Parent, Settings, Nc) {
var tileType = parts[parts.length - 1].split(".")[0].split("")
var callback = function(mesh) {
Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh);
}
Nc.trigger(Nc.ns.client.view.mesh.create,
nc.trigger(nc.ns.client.view.mesh.create,
options.layerId,
Settings.MAPS_PATH + imagePath,
callback,