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Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -4,7 +4,7 @@ define([
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"Game/Client/View/Pixi/Layer"
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],
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function (Nc, Exception, Layer) {
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function (nc, Exception, Layer) {
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"use strict";
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@ -13,16 +13,16 @@ function (Nc, Exception, Layer) {
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this.container = container;
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this.ncTokens = [
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Nc.on(Nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this),
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Nc.on(Nc.ns.client.view.mesh.create, this.createMesh, this),
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Nc.on(Nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this),
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Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this),
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Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this),
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Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this),
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Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this),
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Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this),
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Nc.on(Nc.ns.client.view.mesh.swapMeshIndexes, this.swapMeshIndexes, this),
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Nc.on(Nc.ns.client.view.mesh.swapMeshes, this.swapMeshes, this)
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nc.on(nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this),
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nc.on(nc.ns.client.view.mesh.create, this.createMesh, this),
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nc.on(nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this),
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nc.on(nc.ns.client.view.mesh.add, this.addMesh, this),
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nc.on(nc.ns.client.view.mesh.remove, this.removeMesh, this),
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nc.on(nc.ns.client.view.mesh.update, this.updateMesh, this),
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nc.on(nc.ns.client.view.mesh.addFilter, this.addFilter, this),
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nc.on(nc.ns.client.view.mesh.removeFilter, this.removeFilter, this),
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nc.on(nc.ns.client.view.mesh.swapMeshIndexes, this.swapMeshIndexes, this),
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nc.on(nc.ns.client.view.mesh.swapMeshes, this.swapMeshes, this)
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];
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}
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@ -171,7 +171,7 @@ function (Nc, Exception, Layer) {
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LayerManager.prototype.destroy = function() {
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for (var i = 0; i < this.ncTokens.length; i++) {
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Nc.off(this.ncTokens[i]);
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nc.off(this.ncTokens[i]);
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};
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for (var i = this.layers.length - 1; i >= 0; i--) {
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var layer = this.layers[i];
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