mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
This commit is contained in:
parent
ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -9,7 +9,7 @@ define([
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"Lib/Utilities/Assert",
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],
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function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert) {
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function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert) {
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"use strict";
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@ -24,8 +24,8 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert)
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this.physicsEngine.setCollisionDetector();
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this.ncTokens = [
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Nc.on(Nc.ns.core.game.worldUpdateObjects.add, this.onWorldUpdateObjectAdd, this),
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Nc.on(Nc.ns.core.game.worldUpdateObjects.remove, this.onWorldUpdateObjectRemove, this)
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nc.on(nc.ns.core.game.worldUpdateObjects.add, this.onWorldUpdateObjectAdd, this),
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nc.on(nc.ns.core.game.worldUpdateObjects.remove, this.onWorldUpdateObjectRemove, this)
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];
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this.loadLevel(options.levelUid);
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@ -116,10 +116,10 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert)
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}
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// FIXME ns.client in core?
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Nc.trigger(Nc.ns.client.game.events.destroy);
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nc.trigger(nc.ns.client.game.events.destroy);
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// Testing after destroy if worldUpdateObjects is empty
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// events.game.destroy -> gameobjects.destroy() -> Nc.trigger(worldUpdateObjects.remove)
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// events.game.destroy -> gameobjects.destroy() -> nc.trigger(worldUpdateObjects.remove)
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if(Object.keys(this.worldUpdateObjects).length > 0) {
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console.warn('Not all worldUpdateObjects have been removed... ', Object.keys(this.worldUpdateObjects));
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}
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@ -127,7 +127,7 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert)
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this.physicsEngine.destroy();
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this.worldUpdateObjects = null;
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Nc.off(this.ncTokens);
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nc.off(this.ncTokens);
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};
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return GameController;
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@ -9,7 +9,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) {
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function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Assert) {
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"use strict";
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@ -45,7 +45,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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this.createFixtures();
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this.body.SetActive(false);
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
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}
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Doll.prototype = Object.create(Parent.prototype);
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@ -481,7 +481,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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};
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Doll.prototype.destroy = function() {
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
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Parent.prototype.destroy.call(this);
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};
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@ -5,7 +5,7 @@ define([
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"Lib/Utilities/NotificationCenter"
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],
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function (Box2D, Exception, Assert, Nc) {
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function (Box2D, Exception, Assert, nc) {
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"use strict";
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@ -17,7 +17,7 @@ function (Box2D, Exception, Assert, Nc) {
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this.body = physicsEngine.createBody(def);
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this.ncTokens = (this.ncTokens || []).concat([
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Nc.on(Nc.ns.client.game.events.destroy, this.destroy, this)
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nc.on(nc.ns.client.game.events.destroy, this.destroy, this)
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]);
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}
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@ -33,7 +33,7 @@ function (Box2D, Exception, Assert, Nc) {
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throw new Exception("can not destroy body");
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}
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Nc.off(this.ncTokens);
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nc.off(this.ncTokens);
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};
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GameObject.prototype.getBody = function() {
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@ -8,7 +8,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
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function (Parent, Box2D, Options, Settings, Exception, nc, Assert) {
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"use strict";
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@ -41,7 +41,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
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this.body.SetBullet(true);
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}
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
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}
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Item.prototype = Object.create(Parent.prototype);
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@ -158,7 +158,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
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};
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Item.prototype.destroy = function() {
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
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Parent.prototype.destroy.call(this);
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};
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@ -8,7 +8,7 @@ define([
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"Game/Config/ItemSettings",
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],
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function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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function (Parent, Box2D, Settings, nc, Assert, Options, ItemSettings) {
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"use strict";
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@ -9,7 +9,7 @@ define([
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"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
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],
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function (Parent, RubeLoader, Box2D, Settings, Assert, Nc, Matrix, RubeDollJson) {
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function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson) {
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"use strict";
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@ -7,7 +7,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Box2D, Settings, Exception, Nc, Assert) {
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function (Parent, Box2D, Settings, Exception, nc, Assert) {
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"use strict";
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@ -10,7 +10,7 @@ define([
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"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll",
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"Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll"
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], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, RubeDoll) {
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], function (Settings, Box2D, nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, RubeDoll) {
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"use strict";
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@ -34,7 +34,7 @@ define([
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Level.prototype.setup = function(levelData) { // jshint unused:false
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this.isLoaded = true;
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Nc.trigger(Nc.ns.core.game.events.level.loaded);
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nc.trigger(nc.ns.core.game.events.level.loaded);
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};
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Level.prototype.createItems = function(options) {
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@ -13,7 +13,7 @@ define([
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
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"use strict";
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@ -5,7 +5,7 @@ define([
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"Lib/Utilities/NotificationCenter"
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],
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function (Settings, Box2D, CollisionDetector, Nc) {
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function (Settings, Box2D, CollisionDetector, nc) {
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"use strict";
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@ -19,7 +19,7 @@ function (Settings, Box2D, CollisionDetector, Nc) {
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this.worldQueue = [];
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this.ncTokens = [
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Nc.on(Nc.ns.channel.engine.worldQueue.add, this.addToWorldQueue, this)
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nc.on(nc.ns.channel.engine.worldQueue.add, this.addToWorldQueue, this)
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];
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}
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@ -62,7 +62,7 @@ function (Settings, Box2D, CollisionDetector, Nc) {
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}
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Engine.prototype.destroy = function() {
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Nc.offAll(this.ncTokens);
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nc.offAll(this.ncTokens);
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delete this.world;
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};
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@ -9,7 +9,7 @@ define([
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"Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll"
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],
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function (Doll, PlayerController, Settings, Nc, Exception, ColorConverter, SpectatorDoll, RubeDoll) {
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function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, SpectatorDoll, RubeDoll) {
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"use strict";
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