Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -9,7 +9,7 @@ define([
"Lib/Utilities/Assert",
],
function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert) {
function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert) {
"use strict";
@ -24,8 +24,8 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert)
this.physicsEngine.setCollisionDetector();
this.ncTokens = [
Nc.on(Nc.ns.core.game.worldUpdateObjects.add, this.onWorldUpdateObjectAdd, this),
Nc.on(Nc.ns.core.game.worldUpdateObjects.remove, this.onWorldUpdateObjectRemove, this)
nc.on(nc.ns.core.game.worldUpdateObjects.add, this.onWorldUpdateObjectAdd, this),
nc.on(nc.ns.core.game.worldUpdateObjects.remove, this.onWorldUpdateObjectRemove, this)
];
this.loadLevel(options.levelUid);
@ -116,10 +116,10 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert)
}
// FIXME ns.client in core?
Nc.trigger(Nc.ns.client.game.events.destroy);
nc.trigger(nc.ns.client.game.events.destroy);
// Testing after destroy if worldUpdateObjects is empty
// events.game.destroy -> gameobjects.destroy() -> Nc.trigger(worldUpdateObjects.remove)
// events.game.destroy -> gameobjects.destroy() -> nc.trigger(worldUpdateObjects.remove)
if(Object.keys(this.worldUpdateObjects).length > 0) {
console.warn('Not all worldUpdateObjects have been removed... ', Object.keys(this.worldUpdateObjects));
}
@ -127,7 +127,7 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Item, Assert)
this.physicsEngine.destroy();
this.worldUpdateObjects = null;
Nc.off(this.ncTokens);
nc.off(this.ncTokens);
};
return GameController;