Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -9,7 +9,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) {
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Assert) {
"use strict";
@ -45,7 +45,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
this.createFixtures();
this.body.SetActive(false);
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
}
Doll.prototype = Object.create(Parent.prototype);
@ -481,7 +481,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
};
Doll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};

View file

@ -5,7 +5,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Box2D, Exception, Assert, Nc) {
function (Box2D, Exception, Assert, nc) {
"use strict";
@ -17,7 +17,7 @@ function (Box2D, Exception, Assert, Nc) {
this.body = physicsEngine.createBody(def);
this.ncTokens = (this.ncTokens || []).concat([
Nc.on(Nc.ns.client.game.events.destroy, this.destroy, this)
nc.on(nc.ns.client.game.events.destroy, this.destroy, this)
]);
}
@ -33,7 +33,7 @@ function (Box2D, Exception, Assert, Nc) {
throw new Exception("can not destroy body");
}
Nc.off(this.ncTokens);
nc.off(this.ncTokens);
};
GameObject.prototype.getBody = function() {

View file

@ -8,7 +8,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
function (Parent, Box2D, Options, Settings, Exception, nc, Assert) {
"use strict";
@ -41,7 +41,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
this.body.SetBullet(true);
}
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
}
Item.prototype = Object.create(Parent.prototype);
@ -158,7 +158,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
};
Item.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};

View file

@ -8,7 +8,7 @@ define([
"Game/Config/ItemSettings",
],
function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
function (Parent, Box2D, Settings, nc, Assert, Options, ItemSettings) {
"use strict";

View file

@ -9,7 +9,7 @@ define([
"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
],
function (Parent, RubeLoader, Box2D, Settings, Assert, Nc, Matrix, RubeDollJson) {
function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson) {
"use strict";

View file

@ -7,7 +7,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Settings, Exception, Nc, Assert) {
function (Parent, Box2D, Settings, Exception, nc, Assert) {
"use strict";