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Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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ffc55a204a
commit
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57 changed files with 262 additions and 262 deletions
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@ -9,7 +9,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) {
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function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Assert) {
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"use strict";
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@ -45,7 +45,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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this.createFixtures();
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this.body.SetActive(false);
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
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}
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Doll.prototype = Object.create(Parent.prototype);
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@ -481,7 +481,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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};
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Doll.prototype.destroy = function() {
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
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Parent.prototype.destroy.call(this);
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};
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