Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -9,7 +9,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) {
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Assert) {
"use strict";
@ -45,7 +45,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
this.createFixtures();
this.body.SetActive(false);
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
}
Doll.prototype = Object.create(Parent.prototype);
@ -481,7 +481,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
};
Doll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};