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Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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ffc55a204a
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57 changed files with 262 additions and 262 deletions
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@ -5,7 +5,7 @@ define([
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"Lib/Utilities/NotificationCenter"
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],
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function (Box2D, Exception, Assert, Nc) {
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function (Box2D, Exception, Assert, nc) {
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"use strict";
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@ -17,7 +17,7 @@ function (Box2D, Exception, Assert, Nc) {
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this.body = physicsEngine.createBody(def);
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this.ncTokens = (this.ncTokens || []).concat([
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Nc.on(Nc.ns.client.game.events.destroy, this.destroy, this)
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nc.on(nc.ns.client.game.events.destroy, this.destroy, this)
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]);
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}
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@ -33,7 +33,7 @@ function (Box2D, Exception, Assert, Nc) {
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throw new Exception("can not destroy body");
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}
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Nc.off(this.ncTokens);
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nc.off(this.ncTokens);
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};
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GameObject.prototype.getBody = function() {
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