Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -8,7 +8,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
function (Parent, Box2D, Options, Settings, Exception, nc, Assert) {
"use strict";
@ -41,7 +41,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
this.body.SetBullet(true);
}
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
}
Item.prototype = Object.create(Parent.prototype);
@ -158,7 +158,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
};
Item.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};