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Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
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ffc55a204a
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57 changed files with 262 additions and 262 deletions
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@ -8,7 +8,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
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function (Parent, Box2D, Options, Settings, Exception, nc, Assert) {
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"use strict";
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@ -41,7 +41,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
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this.body.SetBullet(true);
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}
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
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}
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Item.prototype = Object.create(Parent.prototype);
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@ -158,7 +158,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
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};
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Item.prototype.destroy = function() {
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
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nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this);
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Parent.prototype.destroy.call(this);
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};
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