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https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
added notification center call for adding filters to meshes
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parent
460aa9678d
commit
40cdf9867e
4 changed files with 151 additions and 65 deletions
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@ -18,6 +18,8 @@ function (DomController, Settings, Exception, Nc) {
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Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this),
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Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this),
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Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this),
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Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this),
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Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this),
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Nc.on(Nc.ns.client.view.fullscreen.change, this.onFullscreenChange, this),
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Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this),
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@ -82,6 +84,14 @@ function (DomController, Settings, Exception, Nc) {
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throw new Exception('Abstract Function updateMesh not overwritten');
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};
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AbstractView.prototype.addFilter = function(mesh, options) {
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throw new Exception('Abstract Function addFilter not overwritten');
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};
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AbstractView.prototype.removeFilter = function(mesh, options) {
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throw new Exception('Abstract Function removeFilter not overwritten');
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};
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AbstractView.prototype.setMe = function(player) {
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this.me = player;
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};
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@ -3,11 +3,74 @@ define([
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"Game/Client/View/DomController",
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"Lib/Vendor/Pixi",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Exception"
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],
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function (Parent, DomController, PIXI, Settings, Nc) {
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function (Parent, DomController, PIXI, Settings, Nc, Exception) {
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var AVAILABLE_MESH_FILTERS = {
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"blur": PIXI.BlurFilter,
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"desaturate": PIXI.GrayFilter,
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"pixelate": PIXI.PixelateFilter,
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"colorRangeReplace": ColorRangeReplace,
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};
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var ColorRangeReplace = function() {
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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// set the uniforms
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this.uniforms = {
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matrix: {type: 'mat4', value: [1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1]},
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gray: {type: '1f', value: 1},
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shirtColor: {type: '4fv', value: [1,1,1,1]}
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};
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'varying vec4 vColor;',
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'uniform float invert;',
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'uniform mat4 matrix;',
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'uniform sampler2D uSampler;',
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'uniform float gray;',
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'uniform vec4 shirtColor;',
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'void main(void) {',
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' vec4 pixel = texture2D(uSampler, vTextureCoord);',
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' vec3 min_color = vec3(49.0/256.0, 64.0/256.0, 39.0/256.0);',
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' vec3 max_color = vec3(106.0/256.0, 131.0/256.0, 90.0/256.0);',
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' if(pixel.x >= min_color.x && pixel.y >= min_color.y && pixel.z >= min_color.z',
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' &&',
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' pixel.x <= max_color.x && pixel.y <= max_color.y && pixel.z <= max_color.z) {',
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' pixel.rgb = mix(pixel.rgb, vec3(0.2126*pixel.r + 0.7152*pixel.g + 0.0722*pixel.b), gray);',
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' pixel = pixel * shirtColor;',
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' }',
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' gl_FragColor = pixel;',
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// ' gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;',
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// ' gl_FragColor = gl_FragColor;',
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'}'
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];
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};
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/*
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ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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ColorMatrixFilter.prototype.constructor = ColorMatrixFilter;
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Object.defineProperty(ColorMatrixFilter.prototype, 'matrix', {
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get: function() {
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return this.uniforms.matrix.value;
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},
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set: function(value) {
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this.uniforms.matrix.value = value;
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}
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});
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*/
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function PixiView () {
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Parent.call(this);
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@ -26,7 +89,6 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;
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}
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PixiView.prototype = Object.create(Parent.prototype);
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PixiView.prototype.init = function () {
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@ -114,6 +176,72 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y);
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}
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PixiView.prototype.addFilter = function(mesh, filterName, options) {
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if (!AVAILABLE_MESH_FILTERS.hasOwnProperty(filterName)) {
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throw new Exception('Filter ' + filterName + ' is not available');
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}
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var MeshFilter = AVAILABLE_MESH_FILTERS[filterName];
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var filter = new MeshFilter();
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switch (filterName) {
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case 'desaturate':
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if (options.amount) filter.gray = options.amount;
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break;
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case 'blur':
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if (options.blurX) filter.blurX = options.blurX;
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if (options.blurY) filter.blurY = options.blurY;
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break;
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case 'colorRangeReplace':
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if (options.min) filter.min = options.min;
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if (options.max) filter.max = options.max;
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if (options.new) filter.new = options.new;
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break;
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case 'pixelate':
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if (options.sizeX) filter.size.x = options.sizeX;
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if (options.sizeY) filter.size.y = options.sizeY;
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break;
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default:
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break;
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}
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var filters = mesh.filters;
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if(!filters) {
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filters = [];
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} else {
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// ensure uniqueness of filter by name
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this.removeFilter(mesh, filterName);
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}
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filters.push(filter);
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mesh.filters = filters;
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console.log(mesh.filters)
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};
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PixiView.prototype.removeFilter = function(mesh, filterName) {
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var filters = mesh.filters;
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if(!filters) {
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return;
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}
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var MeshFilter = AVAILABLE_MESH_FILTERS[options.filter];
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filters = filters.filter(function(filter){
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return !filter instanceof MeshFilter;
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});
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mesh.filters = filter;
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};
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// Camera
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PixiView.prototype.initCamera = function () {
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@ -196,65 +324,7 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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grayFilter.gray = 0.85;
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this.infoFilters = [blurFilter, grayFilter];
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var ColorMatrixFilter = function()
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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// set the uniforms
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this.uniforms = {
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matrix: {type: 'mat4', value: [1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1]},
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gray: {type: '1f', value: 1},
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shirtColor: {type: '4fv', value: [1,1,1,1]}
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};
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'varying vec4 vColor;',
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'uniform float invert;',
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'uniform mat4 matrix;',
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'uniform sampler2D uSampler;',
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'uniform float gray;',
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'uniform vec4 shirtColor;',
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'void main(void) {',
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' vec4 pixel = texture2D(uSampler, vTextureCoord);',
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' vec3 min_color = vec3(49.0/256.0, 64.0/256.0, 39.0/256.0);',
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' vec3 max_color = vec3(106.0/256.0, 131.0/256.0, 90.0/256.0);',
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' if(pixel.x >= min_color.x && pixel.y >= min_color.y && pixel.z >= min_color.z',
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' &&',
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' pixel.x <= max_color.x && pixel.y <= max_color.y && pixel.z <= max_color.z) {',
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' pixel.rgb = mix(pixel.rgb, vec3(0.2126*pixel.r + 0.7152*pixel.g + 0.0722*pixel.b), gray);',
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' pixel = pixel * shirtColor;',
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' }',
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' gl_FragColor = pixel;',
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// ' gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;',
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// ' gl_FragColor = gl_FragColor;',
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'}'
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];
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};
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ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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ColorMatrixFilter.prototype.constructor = ColorMatrixFilter;
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Object.defineProperty(ColorMatrixFilter.prototype, 'matrix', {
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get: function() {
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return this.uniforms.matrix.value;
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},
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set: function(value) {
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this.uniforms.matrix.value = value;
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}
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});
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/*
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var colorFilter = new ColorMatrixFilter()
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colorFilter.matrix = [
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1,1,0,0,
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@ -263,8 +333,7 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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0,0,0,1
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];
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this.infoFilters = [colorFilter];
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*/
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this.infoText = new PIXI.Text("", {font: "normal 20px monospace", fill: "red", align: "center"});
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this.infoBox = new PIXI.Graphics();
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