replaced killed doll with ragdoll - fixes #50

This commit is contained in:
logsol 2014-02-18 01:15:24 +01:00
parent aa6fdaa2df
commit 413254bfa4
19 changed files with 330 additions and 88 deletions

View file

@ -25,6 +25,7 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
f:70,
g:71,
k:75,
up: 38,
left: 37,
@ -49,14 +50,16 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
this.keyboardInput.registerKey(keys.d, 'moveRight', 'stop');
this.keyboardInput.registerKey(keys.right, 'moveRight', 'stop');
this.keyboardInput.registerKey(keys.w, 'jump');
this.keyboardInput.registerKey(keys.up, 'jump');
this.keyboardInput.registerKey(keys.space, 'jump');
this.keyboardInput.registerKey(keys.w, 'jump', 'jumpStop');
this.keyboardInput.registerKey(keys.up, 'jump', 'jumpStop');
this.keyboardInput.registerKey(keys.space, 'jump', 'jumpStop');
this.keyboardInput.registerKey(keys.tab, 'showInfo', 'hideInfo');
this.keyboardInput.registerKey(keys.f, 'handActionLeft');
this.keyboardInput.registerKey(keys.g, 'handActionRight');
this.keyboardInput.registerKey(keys.k, 'suicide');
}
PlayerController.prototype.moveLeft = function () {
@ -79,6 +82,11 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
NotificationCenter.trigger('sendGameCommand', 'jump');
}
PlayerController.prototype.jumpStop = function () {
Parent.prototype.jumpStop.call(this);
NotificationCenter.trigger('sendGameCommand', 'jumpStop');
}
PlayerController.prototype.setXY = function(x, y) {
var options = {x:x, y:y};
Parent.prototype.lookAt.call(this, options);
@ -93,6 +101,10 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
this.handActionRequest(0.5, 0.5);
};
PlayerController.prototype.suicide = function() {
NotificationCenter.trigger("sendGameCommand", "suicide");
};
PlayerController.prototype.handActionRequest = function(x, y) {
var options = {x:x, y:y};
NotificationCenter.trigger("sendGameCommand", "handActionRequest", options);

View file

@ -25,7 +25,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
GameController.prototype = Object.create(Parent.prototype);
GameController.prototype.destruct = function() {
//destroy box2d world etc.
};
@ -35,6 +34,9 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
}
GameController.prototype.update = function () {
Parent.prototype.update.call(this);
DomController.statsBegin();
requestAnimFrame(this.update.bind(this));
@ -45,10 +47,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
this.me.update();
}
for (var key in this.players) {
this.players[key].render();
}
for (var i = 0; i < this.gameObjects.animated.length; i++) {
this.gameObjects.animated[i].render();
}
@ -97,7 +95,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
var player = this.players[playerId];
player.spawn(x, y);
this.gameObjects.animated.push(player.getDoll());
this.gameObjects.animated.push(player);
if(options.holdingItemUid) {
this.onHandActionResponse({
@ -148,18 +146,26 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
player.kill(killedByPlayer);
};
GameController.prototype.onRemoveGameObject = function(options) {
var object = null;
for (var i = 0; i < this.gameObjects[options.type].length; i++) {
if(this.gameObjects[options.type][i].uid == options.uid) {
object = this.gameObjects[options.type][i];
break;
}
}
if(object) {
this.onGameObjectRemove(options.type, object);
object.destroy();
} else {
console.warn("GameObject for removal can not be found locally. " + options.uid);
}
};
GameController.prototype.loadLevel = function (path) {
Parent.prototype.loadLevel.call(this, path);
}
GameController.prototype.userLeft = function(user) {
var doll = this.players[user.id].doll;
var i = this.gameObjects.animated.indexOf(doll);
if(i>=0) this.gameObjects.animated.splice(i, 1);
Parent.prototype.userLeft.call(this, user);
}
GameController.prototype.toggleInfo = function(show) {
var playersArray = [];

View file

@ -96,8 +96,14 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
);
};
}
};
RagDoll.prototype.destroy = function() {
for (var name in this.limbMeshes) {
NotificationCenter.trigger("view/removeMesh", this.limbMeshes[name]);
};
Parent.prototype.destroy.call(this);
};
return RagDoll;

View file

@ -0,0 +1,21 @@
define([
"Game/Core/GameObjects/SpectatorDoll"
],
function (Parent) {
function SpectatorDoll(physicsEngine, uid) {
Parent.call(this, physicsEngine, uid);
}
SpectatorDoll.prototype = Object.create(Parent.prototype);
SpectatorDoll.prototype.render = function() {
// warning is not being called yet!
}
SpectatorDoll.prototype.createMesh = function() {
}
return SpectatorDoll;
});

View file

@ -87,6 +87,9 @@ function (Parent, NotificationCenter, Settings) {
};
Player.prototype.render = function() {
// dolls are self responsible
if(this.playerInfoViewVisible) {
var position = this.getPosition();
var options = {

View file

@ -44,7 +44,7 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
}
PixiView.prototype.render = function () {
if(this.me && this.me.isSpawned) {
if(this.me) {
var pos = this.calculateCameraPosition();
this.setCameraPosition(pos.x, pos.y);
}

View file

@ -18,7 +18,7 @@ define(function() {
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
GRAPHICS_SUBPATH_TILES: 'Tiles/',
MAPS_PATH: 'static/maps/tiled/',
DEFAULT_LEVELS: ['debug', 'stones2'],
DEFAULT_LEVELS: ['stones2', 'debug'],
RATIO: 21, //35
// original tile size is 25 but we want it to resize to 20
@ -32,11 +32,13 @@ define(function() {
RUN_SPEED: 8,
FLY_SPEED: 6.2,
JUMP_SPEED: 20,
JUMP_STOP_DAMPING_FACTOR: 0.5,
MAX_THROW_FORCE: 18,
MAX_THROW_ANGULAR_VELOCITY: 0,
MAX_RUNNING_WEIGHT: 9,
RESPAWN_TIME: 3,
RESPAWN_TIME: 6,
HEALTH_DISPLAY_TIME: 2,
RAGDOLL_DESTRUCTION_TIME: 25,
// restitution: bouncyness, friction: rubbing, density: mass
TILE_FRICTION: 0.99,
@ -46,11 +48,12 @@ define(function() {
PLAYER_FRICTION: 5,
PLAYER_MOTION_FRICTION: 0.1,
PLAYER_RESTITUTION: 0.0,
PLAYER_LINEAR_DAMPING: 0.8,
PLAYER_LINEAR_DAMPING: 0.4,
ITEM_DENSITY: 0.9,
ITEM_FRICTION: 0.99,
ITEM_RESTITUTION: 0.02,
ITEM_LINEAR_DAMPING: 0.02,
// BROWSER
CANVAS_DOM_ID: 'canvasContainer',

View file

@ -29,6 +29,10 @@ define(function () {
this.player.jump();
}
PlayerController.prototype.jumpStop = function () {
this.player.jumpStop();
}
PlayerController.prototype.lookAt = function (options) {
if(options) this.player.lookAt(options.x, options.y);
}

View file

@ -10,19 +10,36 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
function GameController () {
this.players = {};
this.level = null;
this.gameObjects = {
animated: [],
fixed: []
};
this.gameObjects = null;
this.resetGameObjects();
this.physicsEngine = new PhysicsEngine();
this.physicsEngine.setCollisionDetector();
NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
NotificationCenter.on("game/object/add", this.onGameObjectAdd, this);
NotificationCenter.on("game/object/remove", this.onGameObjectRemove, this);
}
GameController.prototype.update = function() {
// extend for both sides if necessary
};
GameController.prototype.resetGameObjects = function() {
this.gameObjects = {
fixed: [],
animated: []
};
};
GameController.prototype.onGameObjectAdd = function(type, object) {
this.gameObjects[type].push(object);
};
GameController.prototype.onGameObjectRemove = function(type, object) {
var i = this.gameObjects[type].indexOf(object);
if(i>=0) this.gameObjects[type].splice(i, 1);
};
GameController.prototype.getPhysicsEngine = function () {
@ -33,10 +50,7 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
if (this.level) {
this.level.destroy();
this.gameObjects = {
animated: [],
fixed: []
};
this.resetGameObjects();
}
this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
@ -63,6 +77,10 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
GameController.prototype.userLeft = function (user) {
var player = this.players[user.id];
var i = this.gameObjects.animated.indexOf(player);
if(i>=0) this.gameObjects.animated.splice(i, 1);
player.destroy();
delete this.players[user.id];
}

View file

@ -158,16 +158,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
this.setActionState("fall");
}
Doll.prototype.kill = function() {
this.body.SetFixedRotation(false);
};
Doll.prototype.getPosition = function() {
var pos = this.body.GetPosition();
return {
x: pos.x,
y: pos.y
};
return this.body.GetPosition().Copy();
};
Doll.prototype.getHeadPosition = function() {
@ -235,7 +227,13 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
Doll.prototype.stop = function () {
this.moveDirection = 0;
this.setFriction(Settings.PLAYER_FRICTION);
if(this.isStanding()) this.setActionState("stand");
if(this.isStanding()) {
this.setActionState("stand");
} else {
var vector = this.body.GetLinearVelocity().Copy();
vector.x *= Settings.JUMP_STOP_DAMPING_FACTOR;
this.body.SetLinearVelocity(vector);
}
}
Doll.prototype.jump = function () {
@ -251,6 +249,17 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
}
}
Doll.prototype.jumpStop = function () {
if (!this.isStanding() ) {
this.body.SetAwake(true);
var vector = this.body.GetLinearVelocity().Copy();
if(vector.y < 0) {
vector.y *= Settings.JUMP_STOP_DAMPING_FACTOR;
this.body.SetLinearVelocity(vector);
}
}
}
Doll.prototype.setStanding = function (isStanding) {
if (this.standing == isStanding) return;
this.standing = isStanding;
@ -344,6 +353,13 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
}
}
Doll.prototype.getVelocities = function() {
return {
linearVelocity: this.body.GetLinearVelocity(),
angularVelocity: this.body.GetAngularVelocity()
};
};
Doll.prototype.update = function() {
if (this.body.GetLinearVelocity().x == 0 && this.isWalking()) {

View file

@ -1,10 +1,11 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/Box2D",
"Game/Config/Settings"
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent, Box2D, Settings) {
function (Parent, Box2D, Settings, NotificationCenter) {
function RagDoll(physicsEngine, uid, options) {
@ -160,6 +161,9 @@ function (Parent, Box2D, Settings) {
0,
options.limbs.upperRightArm.height / 2
);
NotificationCenter.trigger("game/object/add", 'animated', this);
}
RagDoll.prototype = Object.create(Parent.prototype);
@ -168,6 +172,14 @@ function (Parent, Box2D, Settings) {
return 55; //parseInt(this.uid.split("-")[1], 10);
};
RagDoll.prototype.getPosition = function() {
return this.body.GetPosition().Copy();
};
RagDoll.prototype.getHeadPosition = function() {
return this.limbs.head.GetPosition().Copy();
};
RagDoll.prototype.getBodyDef = function() {
var bodyDef = Parent.prototype.getBodyDef.call(this);
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
@ -212,11 +224,6 @@ function (Parent, Box2D, Settings) {
this.body.CreateFixture(fixtureDef);
};
RagDoll.prototype.destroy = function() {
Parent.prototype.destroy.call(this);
// remove head!!11
};
RagDoll.prototype.addHead = function() {
var x = this.options.x + this.options.limbs.head.x,
y = this.options.y + this.options.limbs.head.y;
@ -341,11 +348,29 @@ function (Parent, Box2D, Settings) {
x * Settings.MAX_THROW_FORCE * limbDampingFactor,
-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
);
this.body.SetLinearVelocity(vector);
body.SetLinearVelocity(vector);
// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
}
};
RagDoll.prototype.setVelocities = function(options) {
this.body.SetLinearVelocity(options.linearVelocity);
this.body.SetAngularVelocity(options.angularVelocity);
for(var name in this.limbs) {
this.limbs[name].SetLinearVelocity(options.linearVelocity);
}
};
RagDoll.prototype.destroy = function() {
NotificationCenter.trigger("game/object/remove", 'animated', this);
var world = this.body.GetWorld();
Parent.prototype.destroy.call(this);
for (var name in this.limbs) {
world.DestroyBody(this.limbs[name]);
}
};
return RagDoll;
});

View file

@ -0,0 +1,37 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
"Lib/Vendor/Box2D"
],
function (Parent, Box2D) {
function SpectatorDoll(physicsEngine, uid, player) {
Parent.call(this, physicsEngine, uid);
}
SpectatorDoll.prototype = Object.create(Parent.prototype);
SpectatorDoll.prototype.getBodyDef = function() {
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = this.getPosition().x;
bodyDef.position.y = this.getPosition().y;
bodyDef.angle = 0;
return bodyDef;
};
SpectatorDoll.prototype.getPosition = function() {
return {x: 10, y: 10};
}
SpectatorDoll.prototype.getHeadPosition = function() {
return {x: 10, y: 10};
}
SpectatorDoll.prototype.update = function() {
};
return SpectatorDoll;
});

View file

@ -1,11 +1,14 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Doll",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Exception",
"Game/" + GLOBALS.context + "/GameObjects/SpectatorDoll",
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll"
],
function (Doll, Settings, NotificationCenter) {
function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll) {
function Player (id, physicsEngine) {
this.stats = {
@ -20,28 +23,36 @@ function (Doll, Settings, NotificationCenter) {
this.id = id;
this.isSpawned = false;
this.holdingItem = null;
this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
}
Player.prototype.getDoll = function() {
throw new Exception('-- PLEASE REMOVE getDoll Calls --');
return this.doll;
};
Player.prototype.spawn = function (x, y) {
if(this.doll) {
this.doll.destroy();
Player.prototype.getActiveDoll = function() {
if(this.isSpawned) {
return this.doll;
} else if (this.ragDoll) {
return this.ragDoll;
}
return this.spectatorDoll;
};
Player.prototype.spawn = function (x, y) {
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
this.doll.spawn(x, y);
this.isSpawned = true;
NotificationCenter.trigger("game/object/add", 'animated', this.doll);
}
Player.prototype.getPosition = function () {
return this.doll.getPosition();
return this.getActiveDoll().getPosition();
}
Player.prototype.getHeadPosition = function () {
if(!this.isSpawned) return false;
return this.doll.getHeadPosition();
return this.getActiveDoll().getHeadPosition();
}
@ -60,8 +71,14 @@ function (Doll, Settings, NotificationCenter) {
this.doll.jump();
}
Player.prototype.jumpStop = function () {
if(!this.isSpawned) return false;
this.doll.jumpStop();
}
Player.prototype.lookAt = function (x, y) {
if(!this.isSpawned) return false;
// FIXME implement spectator movement here
this.doll.lookAt(x, y);
}
@ -86,8 +103,35 @@ function (Doll, Settings, NotificationCenter) {
if(this.holdingItem) {
this.throw(0, 0, this.holdingItem)
}
this.doll.kill();
// get forces
var options = {
x: this.getPosition().x * Settings.RATIO,
y: this.getPosition().y * Settings.RATIO,
category: "graveyard",
grabAngle: -0.3,
image: "chest.png",
name: "RagDoll",
rotation: 0,
type: "ragdoll",
weight: 3,
width: 5,
height: 12
};
var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id, options);
ragDoll.setVelocities(this.doll.getVelocities());
this.isSpawned = false;
NotificationCenter.trigger("game/object/remove", 'animated', this.doll);
this.doll.destroy();
this.doll = null;
this.ragDoll = ragDoll;
NotificationCenter.trigger("player/killed", this);
};
@ -106,7 +150,10 @@ function (Doll, Settings, NotificationCenter) {
if(this.holdingItem) {
this.throw(0, 0, this.holdingItem);
}
this.doll.destroy();
this.spectatorDoll.destroy();
if(this.doll) this.doll.destroy();
if(this.ragDoll) this.ragDoll.destroy();
}
Player.prototype.setPlayerController = function(playerController) {

View file

@ -35,6 +35,10 @@ function(Parent, NotificationCenter, Parser) {
if (options) this.player.handActionRequest(options.x, options.y);
};
PlayerController.prototype.suicide = function() {
this.player.suicide();
};
return PlayerController;
});

View file

@ -34,6 +34,8 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
GameController.prototype.update = function () {
Parent.prototype.update.call(this);
requestAnimFrame(this.update.bind(this));
this.physicsEngine.update();
@ -51,16 +53,21 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
Parent.prototype.userJoined.call(this, user);
var player = this.players[user.id];
user.setPlayer(player);
this.spawnPlayer(player);
this.spawnPlayer(player, 0);
}
GameController.prototype.spawnPlayer = function(player) {
GameController.prototype.spawnPlayer = function(player, respawnTime) {
var self = this;
var spawnPoint = this.level.getRandomSpawnPoint();
respawnTime = typeof respawnTime == 'undefined'
? Settings.RESPAWN_TIME
: respawnTime;
setTimeout(function() {
player.spawn(spawnPoint.x, spawnPoint.y);
self.gameObjects.animated.push(player.getDoll());
// put it into
self.gameObjects.animated.push(player);
var message = {
spawnPlayer: {
@ -71,7 +78,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
};
NotificationCenter.trigger("broadcastControlCommand", "gameCommand", message);
}, Settings.RESPAWN_TIME * 1000);
}, respawnTime * 1000);
};
GameController.prototype.createPlayer = function(user) {

View file

@ -1,9 +1,47 @@
define([
"Game/Core/GameObjects/Items/RagDoll"
"Game/Core/GameObjects/Items/RagDoll",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent) {
function (Parent, Settings, NotificationCenter) {
function RagDoll(physicsEngine, uid, options) {
this.scheduledForDestruction = false;
this.destructionTimeout = null;
return Parent;
Parent.call(this, physicsEngine, uid, options);
}
RagDoll.prototype = Object.create(Parent.prototype);
RagDoll.prototype.beingGrabbed = function(player) {
Parent.prototype.beingGrabbed.call(this, player);
if(this.scheduledForDestruction) {
clearTimeout(this.destructionTimeout);
}
};
RagDoll.prototype.beingReleased = function(player) {
Parent.prototype.beingReleased.call(this, player);
if(this.scheduledForDestruction) {
this.delayedDestroy();
}
};
RagDoll.prototype.delayedDestroy = function() {
this.scheduledForDestruction = true;
this.destructionTimeout = setTimeout(this.destroy.bind(this), Settings.RAGDOLL_DESTRUCTION_TIME * 1000);
};
RagDoll.prototype.destroy = function() {
NotificationCenter.trigger("broadcastGameCommand", 'removeGameObject', {
type: 'animated',
uid: this.uid
});
Parent.prototype.destroy.call(this);
};
return RagDoll;
});

View file

@ -0,0 +1,9 @@
define([
"Game/Core/GameObjects/SpectatorDoll"
],
function (Parent) {
return Parent;
});

View file

@ -56,13 +56,17 @@ function (Parent, NotificationCenter) {
}
};
Player.prototype.suicide = function() {
this.addDamage(100, this);
};
Player.prototype.addDamage = function(damage, enemy) {
this.stats.health -= damage;
if(this.stats.health < 0) this.stats.health = 0;
if(this.stats.health <= 0) {
enemy.score();
if(enemy != this) enemy.score();
this.kill(enemy);
} else {
this.broadcastStats();
@ -83,6 +87,10 @@ function (Parent, NotificationCenter) {
playerId: this.id,
killedByPlayerId: killedByPlayer.id
});
if(this.ragDoll) {
this.ragDoll.delayedDestroy();
}
};
Player.prototype.score = function() {