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replaced killed doll with ragdoll - fixes #50
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parent
aa6fdaa2df
commit
413254bfa4
19 changed files with 330 additions and 88 deletions
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@ -29,6 +29,10 @@ define(function () {
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this.player.jump();
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}
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PlayerController.prototype.jumpStop = function () {
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this.player.jumpStop();
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}
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PlayerController.prototype.lookAt = function (options) {
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if(options) this.player.lookAt(options.x, options.y);
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}
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@ -10,19 +10,36 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
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function GameController () {
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this.players = {};
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this.level = null;
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this.gameObjects = {
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animated: [],
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fixed: []
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};
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this.gameObjects = null;
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this.resetGameObjects();
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this.physicsEngine = new PhysicsEngine();
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this.physicsEngine.setCollisionDetector();
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NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
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NotificationCenter.on("game/object/add", this.onGameObjectAdd, this);
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NotificationCenter.on("game/object/remove", this.onGameObjectRemove, this);
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}
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GameController.prototype.update = function() {
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// extend for both sides if necessary
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};
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GameController.prototype.resetGameObjects = function() {
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this.gameObjects = {
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fixed: [],
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animated: []
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};
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};
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GameController.prototype.onGameObjectAdd = function(type, object) {
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this.gameObjects[type].push(object);
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};
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GameController.prototype.onGameObjectRemove = function(type, object) {
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var i = this.gameObjects[type].indexOf(object);
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if(i>=0) this.gameObjects[type].splice(i, 1);
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};
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GameController.prototype.getPhysicsEngine = function () {
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@ -33,10 +50,7 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
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if (this.level) {
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this.level.destroy();
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this.gameObjects = {
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animated: [],
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fixed: []
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};
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this.resetGameObjects();
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}
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this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
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@ -63,6 +77,10 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
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GameController.prototype.userLeft = function (user) {
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var player = this.players[user.id];
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var i = this.gameObjects.animated.indexOf(player);
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if(i>=0) this.gameObjects.animated.splice(i, 1);
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player.destroy();
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delete this.players[user.id];
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}
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@ -158,16 +158,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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this.setActionState("fall");
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}
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Doll.prototype.kill = function() {
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this.body.SetFixedRotation(false);
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};
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Doll.prototype.getPosition = function() {
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var pos = this.body.GetPosition();
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return {
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x: pos.x,
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y: pos.y
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};
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return this.body.GetPosition().Copy();
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};
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Doll.prototype.getHeadPosition = function() {
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@ -235,7 +227,13 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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Doll.prototype.stop = function () {
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this.moveDirection = 0;
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this.setFriction(Settings.PLAYER_FRICTION);
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if(this.isStanding()) this.setActionState("stand");
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if(this.isStanding()) {
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this.setActionState("stand");
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} else {
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var vector = this.body.GetLinearVelocity().Copy();
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vector.x *= Settings.JUMP_STOP_DAMPING_FACTOR;
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this.body.SetLinearVelocity(vector);
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}
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}
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Doll.prototype.jump = function () {
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@ -251,6 +249,17 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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}
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}
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Doll.prototype.jumpStop = function () {
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if (!this.isStanding() ) {
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this.body.SetAwake(true);
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var vector = this.body.GetLinearVelocity().Copy();
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if(vector.y < 0) {
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vector.y *= Settings.JUMP_STOP_DAMPING_FACTOR;
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this.body.SetLinearVelocity(vector);
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}
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}
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}
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Doll.prototype.setStanding = function (isStanding) {
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if (this.standing == isStanding) return;
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this.standing = isStanding;
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@ -344,6 +353,13 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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}
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}
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Doll.prototype.getVelocities = function() {
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return {
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linearVelocity: this.body.GetLinearVelocity(),
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angularVelocity: this.body.GetAngularVelocity()
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};
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};
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Doll.prototype.update = function() {
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if (this.body.GetLinearVelocity().x == 0 && this.isWalking()) {
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@ -1,10 +1,11 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Lib/Vendor/Box2D",
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"Game/Config/Settings"
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, Box2D, Settings) {
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function (Parent, Box2D, Settings, NotificationCenter) {
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function RagDoll(physicsEngine, uid, options) {
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@ -160,6 +161,9 @@ function (Parent, Box2D, Settings) {
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0,
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options.limbs.upperRightArm.height / 2
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);
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NotificationCenter.trigger("game/object/add", 'animated', this);
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}
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RagDoll.prototype = Object.create(Parent.prototype);
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@ -168,6 +172,14 @@ function (Parent, Box2D, Settings) {
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return 55; //parseInt(this.uid.split("-")[1], 10);
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};
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RagDoll.prototype.getPosition = function() {
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return this.body.GetPosition().Copy();
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};
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RagDoll.prototype.getHeadPosition = function() {
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return this.limbs.head.GetPosition().Copy();
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};
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RagDoll.prototype.getBodyDef = function() {
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var bodyDef = Parent.prototype.getBodyDef.call(this);
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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@ -212,11 +224,6 @@ function (Parent, Box2D, Settings) {
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this.body.CreateFixture(fixtureDef);
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};
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RagDoll.prototype.destroy = function() {
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Parent.prototype.destroy.call(this);
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// remove head!!11
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};
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RagDoll.prototype.addHead = function() {
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var x = this.options.x + this.options.limbs.head.x,
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y = this.options.y + this.options.limbs.head.y;
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@ -341,11 +348,29 @@ function (Parent, Box2D, Settings) {
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x * Settings.MAX_THROW_FORCE * limbDampingFactor,
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-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
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);
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this.body.SetLinearVelocity(vector);
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body.SetLinearVelocity(vector);
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// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
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}
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};
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RagDoll.prototype.setVelocities = function(options) {
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this.body.SetLinearVelocity(options.linearVelocity);
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this.body.SetAngularVelocity(options.angularVelocity);
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for(var name in this.limbs) {
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this.limbs[name].SetLinearVelocity(options.linearVelocity);
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}
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};
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RagDoll.prototype.destroy = function() {
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NotificationCenter.trigger("game/object/remove", 'animated', this);
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var world = this.body.GetWorld();
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Parent.prototype.destroy.call(this);
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for (var name in this.limbs) {
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world.DestroyBody(this.limbs[name]);
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}
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};
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return RagDoll;
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});
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37
app/Game/Core/GameObjects/SpectatorDoll.js
Normal file
37
app/Game/Core/GameObjects/SpectatorDoll.js
Normal file
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@ -0,0 +1,37 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/GameObject",
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"Lib/Vendor/Box2D"
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],
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function (Parent, Box2D) {
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function SpectatorDoll(physicsEngine, uid, player) {
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Parent.call(this, physicsEngine, uid);
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}
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SpectatorDoll.prototype = Object.create(Parent.prototype);
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SpectatorDoll.prototype.getBodyDef = function() {
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.position.x = this.getPosition().x;
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bodyDef.position.y = this.getPosition().y;
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bodyDef.angle = 0;
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return bodyDef;
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};
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SpectatorDoll.prototype.getPosition = function() {
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return {x: 10, y: 10};
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}
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SpectatorDoll.prototype.getHeadPosition = function() {
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return {x: 10, y: 10};
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}
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SpectatorDoll.prototype.update = function() {
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};
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return SpectatorDoll;
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});
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@ -1,11 +1,14 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/Doll",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Exception",
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"Game/" + GLOBALS.context + "/GameObjects/SpectatorDoll",
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"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll"
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],
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function (Doll, Settings, NotificationCenter) {
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function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll) {
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function Player (id, physicsEngine) {
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this.stats = {
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@ -20,28 +23,36 @@ function (Doll, Settings, NotificationCenter) {
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this.id = id;
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this.isSpawned = false;
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this.holdingItem = null;
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this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
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}
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Player.prototype.getDoll = function() {
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throw new Exception('-- PLEASE REMOVE getDoll Calls --');
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return this.doll;
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};
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Player.prototype.spawn = function (x, y) {
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if(this.doll) {
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this.doll.destroy();
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Player.prototype.getActiveDoll = function() {
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if(this.isSpawned) {
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return this.doll;
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} else if (this.ragDoll) {
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return this.ragDoll;
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}
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return this.spectatorDoll;
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};
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Player.prototype.spawn = function (x, y) {
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this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
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this.doll.spawn(x, y);
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this.isSpawned = true;
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NotificationCenter.trigger("game/object/add", 'animated', this.doll);
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}
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Player.prototype.getPosition = function () {
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return this.doll.getPosition();
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return this.getActiveDoll().getPosition();
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}
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Player.prototype.getHeadPosition = function () {
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if(!this.isSpawned) return false;
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return this.doll.getHeadPosition();
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return this.getActiveDoll().getHeadPosition();
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}
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@ -60,8 +71,14 @@ function (Doll, Settings, NotificationCenter) {
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this.doll.jump();
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}
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Player.prototype.jumpStop = function () {
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if(!this.isSpawned) return false;
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this.doll.jumpStop();
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}
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Player.prototype.lookAt = function (x, y) {
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if(!this.isSpawned) return false;
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// FIXME implement spectator movement here
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this.doll.lookAt(x, y);
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}
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@ -86,8 +103,35 @@ function (Doll, Settings, NotificationCenter) {
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if(this.holdingItem) {
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this.throw(0, 0, this.holdingItem)
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}
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this.doll.kill();
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// get forces
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var options = {
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x: this.getPosition().x * Settings.RATIO,
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y: this.getPosition().y * Settings.RATIO,
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category: "graveyard",
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grabAngle: -0.3,
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image: "chest.png",
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name: "RagDoll",
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rotation: 0,
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type: "ragdoll",
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weight: 3,
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width: 5,
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height: 12
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};
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var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id, options);
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ragDoll.setVelocities(this.doll.getVelocities());
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this.isSpawned = false;
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NotificationCenter.trigger("game/object/remove", 'animated', this.doll);
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this.doll.destroy();
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this.doll = null;
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this.ragDoll = ragDoll;
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NotificationCenter.trigger("player/killed", this);
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};
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@ -106,7 +150,10 @@ function (Doll, Settings, NotificationCenter) {
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if(this.holdingItem) {
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this.throw(0, 0, this.holdingItem);
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}
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this.doll.destroy();
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this.spectatorDoll.destroy();
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if(this.doll) this.doll.destroy();
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if(this.ragDoll) this.ragDoll.destroy();
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}
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Player.prototype.setPlayerController = function(playerController) {
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