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replaced killed doll with ragdoll - fixes #50
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aa6fdaa2df
commit
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19 changed files with 330 additions and 88 deletions
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@ -1,10 +1,11 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Lib/Vendor/Box2D",
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"Game/Config/Settings"
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, Box2D, Settings) {
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function (Parent, Box2D, Settings, NotificationCenter) {
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function RagDoll(physicsEngine, uid, options) {
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@ -160,6 +161,9 @@ function (Parent, Box2D, Settings) {
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0,
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options.limbs.upperRightArm.height / 2
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);
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NotificationCenter.trigger("game/object/add", 'animated', this);
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}
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RagDoll.prototype = Object.create(Parent.prototype);
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@ -168,6 +172,14 @@ function (Parent, Box2D, Settings) {
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return 55; //parseInt(this.uid.split("-")[1], 10);
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};
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RagDoll.prototype.getPosition = function() {
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return this.body.GetPosition().Copy();
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};
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RagDoll.prototype.getHeadPosition = function() {
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return this.limbs.head.GetPosition().Copy();
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};
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RagDoll.prototype.getBodyDef = function() {
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var bodyDef = Parent.prototype.getBodyDef.call(this);
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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@ -212,11 +224,6 @@ function (Parent, Box2D, Settings) {
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this.body.CreateFixture(fixtureDef);
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};
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RagDoll.prototype.destroy = function() {
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Parent.prototype.destroy.call(this);
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// remove head!!11
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};
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RagDoll.prototype.addHead = function() {
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var x = this.options.x + this.options.limbs.head.x,
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y = this.options.y + this.options.limbs.head.y;
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@ -341,11 +348,29 @@ function (Parent, Box2D, Settings) {
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x * Settings.MAX_THROW_FORCE * limbDampingFactor,
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-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
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);
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this.body.SetLinearVelocity(vector);
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body.SetLinearVelocity(vector);
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// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
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}
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};
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RagDoll.prototype.setVelocities = function(options) {
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this.body.SetLinearVelocity(options.linearVelocity);
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this.body.SetAngularVelocity(options.angularVelocity);
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for(var name in this.limbs) {
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this.limbs[name].SetLinearVelocity(options.linearVelocity);
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}
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};
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RagDoll.prototype.destroy = function() {
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NotificationCenter.trigger("game/object/remove", 'animated', this);
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var world = this.body.GetWorld();
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Parent.prototype.destroy.call(this);
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for (var name in this.limbs) {
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world.DestroyBody(this.limbs[name]);
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}
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};
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return RagDoll;
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});
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