mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
replaced killed doll with ragdoll - fixes #50
This commit is contained in:
parent
aa6fdaa2df
commit
413254bfa4
19 changed files with 330 additions and 88 deletions
|
|
@ -25,6 +25,7 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
||||||
|
|
||||||
f:70,
|
f:70,
|
||||||
g:71,
|
g:71,
|
||||||
|
k:75,
|
||||||
|
|
||||||
up: 38,
|
up: 38,
|
||||||
left: 37,
|
left: 37,
|
||||||
|
|
@ -49,14 +50,16 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
||||||
this.keyboardInput.registerKey(keys.d, 'moveRight', 'stop');
|
this.keyboardInput.registerKey(keys.d, 'moveRight', 'stop');
|
||||||
this.keyboardInput.registerKey(keys.right, 'moveRight', 'stop');
|
this.keyboardInput.registerKey(keys.right, 'moveRight', 'stop');
|
||||||
|
|
||||||
this.keyboardInput.registerKey(keys.w, 'jump');
|
this.keyboardInput.registerKey(keys.w, 'jump', 'jumpStop');
|
||||||
this.keyboardInput.registerKey(keys.up, 'jump');
|
this.keyboardInput.registerKey(keys.up, 'jump', 'jumpStop');
|
||||||
this.keyboardInput.registerKey(keys.space, 'jump');
|
this.keyboardInput.registerKey(keys.space, 'jump', 'jumpStop');
|
||||||
|
|
||||||
this.keyboardInput.registerKey(keys.tab, 'showInfo', 'hideInfo');
|
this.keyboardInput.registerKey(keys.tab, 'showInfo', 'hideInfo');
|
||||||
|
|
||||||
this.keyboardInput.registerKey(keys.f, 'handActionLeft');
|
this.keyboardInput.registerKey(keys.f, 'handActionLeft');
|
||||||
this.keyboardInput.registerKey(keys.g, 'handActionRight');
|
this.keyboardInput.registerKey(keys.g, 'handActionRight');
|
||||||
|
|
||||||
|
this.keyboardInput.registerKey(keys.k, 'suicide');
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerController.prototype.moveLeft = function () {
|
PlayerController.prototype.moveLeft = function () {
|
||||||
|
|
@ -79,6 +82,11 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
||||||
NotificationCenter.trigger('sendGameCommand', 'jump');
|
NotificationCenter.trigger('sendGameCommand', 'jump');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerController.prototype.jumpStop = function () {
|
||||||
|
Parent.prototype.jumpStop.call(this);
|
||||||
|
NotificationCenter.trigger('sendGameCommand', 'jumpStop');
|
||||||
|
}
|
||||||
|
|
||||||
PlayerController.prototype.setXY = function(x, y) {
|
PlayerController.prototype.setXY = function(x, y) {
|
||||||
var options = {x:x, y:y};
|
var options = {x:x, y:y};
|
||||||
Parent.prototype.lookAt.call(this, options);
|
Parent.prototype.lookAt.call(this, options);
|
||||||
|
|
@ -93,6 +101,10 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
||||||
this.handActionRequest(0.5, 0.5);
|
this.handActionRequest(0.5, 0.5);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
PlayerController.prototype.suicide = function() {
|
||||||
|
NotificationCenter.trigger("sendGameCommand", "suicide");
|
||||||
|
};
|
||||||
|
|
||||||
PlayerController.prototype.handActionRequest = function(x, y) {
|
PlayerController.prototype.handActionRequest = function(x, y) {
|
||||||
var options = {x:x, y:y};
|
var options = {x:x, y:y};
|
||||||
NotificationCenter.trigger("sendGameCommand", "handActionRequest", options);
|
NotificationCenter.trigger("sendGameCommand", "handActionRequest", options);
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
|
||||||
|
|
||||||
GameController.prototype = Object.create(Parent.prototype);
|
GameController.prototype = Object.create(Parent.prototype);
|
||||||
|
|
||||||
|
|
||||||
GameController.prototype.destruct = function() {
|
GameController.prototype.destruct = function() {
|
||||||
//destroy box2d world etc.
|
//destroy box2d world etc.
|
||||||
};
|
};
|
||||||
|
|
@ -35,6 +34,9 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
|
||||||
}
|
}
|
||||||
|
|
||||||
GameController.prototype.update = function () {
|
GameController.prototype.update = function () {
|
||||||
|
|
||||||
|
Parent.prototype.update.call(this);
|
||||||
|
|
||||||
DomController.statsBegin();
|
DomController.statsBegin();
|
||||||
|
|
||||||
requestAnimFrame(this.update.bind(this));
|
requestAnimFrame(this.update.bind(this));
|
||||||
|
|
@ -45,10 +47,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
|
||||||
this.me.update();
|
this.me.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var key in this.players) {
|
|
||||||
this.players[key].render();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 0; i < this.gameObjects.animated.length; i++) {
|
for (var i = 0; i < this.gameObjects.animated.length; i++) {
|
||||||
this.gameObjects.animated[i].render();
|
this.gameObjects.animated[i].render();
|
||||||
}
|
}
|
||||||
|
|
@ -97,7 +95,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
|
||||||
|
|
||||||
var player = this.players[playerId];
|
var player = this.players[playerId];
|
||||||
player.spawn(x, y);
|
player.spawn(x, y);
|
||||||
this.gameObjects.animated.push(player.getDoll());
|
this.gameObjects.animated.push(player);
|
||||||
|
|
||||||
if(options.holdingItemUid) {
|
if(options.holdingItemUid) {
|
||||||
this.onHandActionResponse({
|
this.onHandActionResponse({
|
||||||
|
|
@ -148,18 +146,26 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
|
||||||
player.kill(killedByPlayer);
|
player.kill(killedByPlayer);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
GameController.prototype.onRemoveGameObject = function(options) {
|
||||||
|
var object = null;
|
||||||
|
for (var i = 0; i < this.gameObjects[options.type].length; i++) {
|
||||||
|
if(this.gameObjects[options.type][i].uid == options.uid) {
|
||||||
|
object = this.gameObjects[options.type][i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(object) {
|
||||||
|
this.onGameObjectRemove(options.type, object);
|
||||||
|
object.destroy();
|
||||||
|
} else {
|
||||||
|
console.warn("GameObject for removal can not be found locally. " + options.uid);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
GameController.prototype.loadLevel = function (path) {
|
GameController.prototype.loadLevel = function (path) {
|
||||||
Parent.prototype.loadLevel.call(this, path);
|
Parent.prototype.loadLevel.call(this, path);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameController.prototype.userLeft = function(user) {
|
|
||||||
var doll = this.players[user.id].doll;
|
|
||||||
var i = this.gameObjects.animated.indexOf(doll);
|
|
||||||
if(i>=0) this.gameObjects.animated.splice(i, 1);
|
|
||||||
|
|
||||||
Parent.prototype.userLeft.call(this, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameController.prototype.toggleInfo = function(show) {
|
GameController.prototype.toggleInfo = function(show) {
|
||||||
|
|
||||||
var playersArray = [];
|
var playersArray = [];
|
||||||
|
|
|
||||||
|
|
@ -96,8 +96,14 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.destroy = function() {
|
||||||
|
for (var name in this.limbMeshes) {
|
||||||
|
NotificationCenter.trigger("view/removeMesh", this.limbMeshes[name]);
|
||||||
|
};
|
||||||
|
|
||||||
|
Parent.prototype.destroy.call(this);
|
||||||
};
|
};
|
||||||
|
|
||||||
return RagDoll;
|
return RagDoll;
|
||||||
|
|
|
||||||
21
app/Game/Client/GameObjects/SpectatorDoll.js
Normal file
21
app/Game/Client/GameObjects/SpectatorDoll.js
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
define([
|
||||||
|
"Game/Core/GameObjects/SpectatorDoll"
|
||||||
|
],
|
||||||
|
|
||||||
|
function (Parent) {
|
||||||
|
|
||||||
|
function SpectatorDoll(physicsEngine, uid) {
|
||||||
|
Parent.call(this, physicsEngine, uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
SpectatorDoll.prototype = Object.create(Parent.prototype);
|
||||||
|
|
||||||
|
SpectatorDoll.prototype.render = function() {
|
||||||
|
// warning is not being called yet!
|
||||||
|
}
|
||||||
|
|
||||||
|
SpectatorDoll.prototype.createMesh = function() {
|
||||||
|
}
|
||||||
|
|
||||||
|
return SpectatorDoll;
|
||||||
|
});
|
||||||
|
|
@ -87,6 +87,9 @@ function (Parent, NotificationCenter, Settings) {
|
||||||
};
|
};
|
||||||
|
|
||||||
Player.prototype.render = function() {
|
Player.prototype.render = function() {
|
||||||
|
|
||||||
|
// dolls are self responsible
|
||||||
|
|
||||||
if(this.playerInfoViewVisible) {
|
if(this.playerInfoViewVisible) {
|
||||||
var position = this.getPosition();
|
var position = this.getPosition();
|
||||||
var options = {
|
var options = {
|
||||||
|
|
|
||||||
|
|
@ -44,7 +44,7 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
|
||||||
}
|
}
|
||||||
|
|
||||||
PixiView.prototype.render = function () {
|
PixiView.prototype.render = function () {
|
||||||
if(this.me && this.me.isSpawned) {
|
if(this.me) {
|
||||||
var pos = this.calculateCameraPosition();
|
var pos = this.calculateCameraPosition();
|
||||||
this.setCameraPosition(pos.x, pos.y);
|
this.setCameraPosition(pos.x, pos.y);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ define(function() {
|
||||||
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
|
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
|
||||||
GRAPHICS_SUBPATH_TILES: 'Tiles/',
|
GRAPHICS_SUBPATH_TILES: 'Tiles/',
|
||||||
MAPS_PATH: 'static/maps/tiled/',
|
MAPS_PATH: 'static/maps/tiled/',
|
||||||
DEFAULT_LEVELS: ['debug', 'stones2'],
|
DEFAULT_LEVELS: ['stones2', 'debug'],
|
||||||
|
|
||||||
RATIO: 21, //35
|
RATIO: 21, //35
|
||||||
// original tile size is 25 but we want it to resize to 20
|
// original tile size is 25 but we want it to resize to 20
|
||||||
|
|
@ -32,11 +32,13 @@ define(function() {
|
||||||
RUN_SPEED: 8,
|
RUN_SPEED: 8,
|
||||||
FLY_SPEED: 6.2,
|
FLY_SPEED: 6.2,
|
||||||
JUMP_SPEED: 20,
|
JUMP_SPEED: 20,
|
||||||
|
JUMP_STOP_DAMPING_FACTOR: 0.5,
|
||||||
MAX_THROW_FORCE: 18,
|
MAX_THROW_FORCE: 18,
|
||||||
MAX_THROW_ANGULAR_VELOCITY: 0,
|
MAX_THROW_ANGULAR_VELOCITY: 0,
|
||||||
MAX_RUNNING_WEIGHT: 9,
|
MAX_RUNNING_WEIGHT: 9,
|
||||||
RESPAWN_TIME: 3,
|
RESPAWN_TIME: 6,
|
||||||
HEALTH_DISPLAY_TIME: 2,
|
HEALTH_DISPLAY_TIME: 2,
|
||||||
|
RAGDOLL_DESTRUCTION_TIME: 25,
|
||||||
|
|
||||||
// restitution: bouncyness, friction: rubbing, density: mass
|
// restitution: bouncyness, friction: rubbing, density: mass
|
||||||
TILE_FRICTION: 0.99,
|
TILE_FRICTION: 0.99,
|
||||||
|
|
@ -46,11 +48,12 @@ define(function() {
|
||||||
PLAYER_FRICTION: 5,
|
PLAYER_FRICTION: 5,
|
||||||
PLAYER_MOTION_FRICTION: 0.1,
|
PLAYER_MOTION_FRICTION: 0.1,
|
||||||
PLAYER_RESTITUTION: 0.0,
|
PLAYER_RESTITUTION: 0.0,
|
||||||
PLAYER_LINEAR_DAMPING: 0.8,
|
PLAYER_LINEAR_DAMPING: 0.4,
|
||||||
|
|
||||||
ITEM_DENSITY: 0.9,
|
ITEM_DENSITY: 0.9,
|
||||||
ITEM_FRICTION: 0.99,
|
ITEM_FRICTION: 0.99,
|
||||||
ITEM_RESTITUTION: 0.02,
|
ITEM_RESTITUTION: 0.02,
|
||||||
|
ITEM_LINEAR_DAMPING: 0.02,
|
||||||
|
|
||||||
// BROWSER
|
// BROWSER
|
||||||
CANVAS_DOM_ID: 'canvasContainer',
|
CANVAS_DOM_ID: 'canvasContainer',
|
||||||
|
|
|
||||||
|
|
@ -29,6 +29,10 @@ define(function () {
|
||||||
this.player.jump();
|
this.player.jump();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerController.prototype.jumpStop = function () {
|
||||||
|
this.player.jumpStop();
|
||||||
|
}
|
||||||
|
|
||||||
PlayerController.prototype.lookAt = function (options) {
|
PlayerController.prototype.lookAt = function (options) {
|
||||||
if(options) this.player.lookAt(options.x, options.y);
|
if(options) this.player.lookAt(options.x, options.y);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,19 +10,36 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
||||||
function GameController () {
|
function GameController () {
|
||||||
this.players = {};
|
this.players = {};
|
||||||
this.level = null;
|
this.level = null;
|
||||||
this.gameObjects = {
|
this.gameObjects = null;
|
||||||
animated: [],
|
this.resetGameObjects();
|
||||||
fixed: []
|
|
||||||
};
|
|
||||||
|
|
||||||
this.physicsEngine = new PhysicsEngine();
|
this.physicsEngine = new PhysicsEngine();
|
||||||
this.physicsEngine.setCollisionDetector();
|
this.physicsEngine.setCollisionDetector();
|
||||||
|
|
||||||
NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
|
NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
|
||||||
|
|
||||||
|
NotificationCenter.on("game/object/add", this.onGameObjectAdd, this);
|
||||||
|
NotificationCenter.on("game/object/remove", this.onGameObjectRemove, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameController.prototype.update = function() {
|
GameController.prototype.update = function() {
|
||||||
|
// extend for both sides if necessary
|
||||||
|
};
|
||||||
|
|
||||||
|
GameController.prototype.resetGameObjects = function() {
|
||||||
|
this.gameObjects = {
|
||||||
|
fixed: [],
|
||||||
|
animated: []
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
GameController.prototype.onGameObjectAdd = function(type, object) {
|
||||||
|
this.gameObjects[type].push(object);
|
||||||
|
};
|
||||||
|
|
||||||
|
GameController.prototype.onGameObjectRemove = function(type, object) {
|
||||||
|
var i = this.gameObjects[type].indexOf(object);
|
||||||
|
if(i>=0) this.gameObjects[type].splice(i, 1);
|
||||||
};
|
};
|
||||||
|
|
||||||
GameController.prototype.getPhysicsEngine = function () {
|
GameController.prototype.getPhysicsEngine = function () {
|
||||||
|
|
@ -33,10 +50,7 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
||||||
|
|
||||||
if (this.level) {
|
if (this.level) {
|
||||||
this.level.destroy();
|
this.level.destroy();
|
||||||
this.gameObjects = {
|
this.resetGameObjects();
|
||||||
animated: [],
|
|
||||||
fixed: []
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
|
this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
|
||||||
|
|
@ -63,6 +77,10 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
||||||
|
|
||||||
GameController.prototype.userLeft = function (user) {
|
GameController.prototype.userLeft = function (user) {
|
||||||
var player = this.players[user.id];
|
var player = this.players[user.id];
|
||||||
|
|
||||||
|
var i = this.gameObjects.animated.indexOf(player);
|
||||||
|
if(i>=0) this.gameObjects.animated.splice(i, 1);
|
||||||
|
|
||||||
player.destroy();
|
player.destroy();
|
||||||
delete this.players[user.id];
|
delete this.players[user.id];
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -158,16 +158,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
||||||
this.setActionState("fall");
|
this.setActionState("fall");
|
||||||
}
|
}
|
||||||
|
|
||||||
Doll.prototype.kill = function() {
|
|
||||||
this.body.SetFixedRotation(false);
|
|
||||||
};
|
|
||||||
|
|
||||||
Doll.prototype.getPosition = function() {
|
Doll.prototype.getPosition = function() {
|
||||||
var pos = this.body.GetPosition();
|
return this.body.GetPosition().Copy();
|
||||||
return {
|
|
||||||
x: pos.x,
|
|
||||||
y: pos.y
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Doll.prototype.getHeadPosition = function() {
|
Doll.prototype.getHeadPosition = function() {
|
||||||
|
|
@ -235,7 +227,13 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
||||||
Doll.prototype.stop = function () {
|
Doll.prototype.stop = function () {
|
||||||
this.moveDirection = 0;
|
this.moveDirection = 0;
|
||||||
this.setFriction(Settings.PLAYER_FRICTION);
|
this.setFriction(Settings.PLAYER_FRICTION);
|
||||||
if(this.isStanding()) this.setActionState("stand");
|
if(this.isStanding()) {
|
||||||
|
this.setActionState("stand");
|
||||||
|
} else {
|
||||||
|
var vector = this.body.GetLinearVelocity().Copy();
|
||||||
|
vector.x *= Settings.JUMP_STOP_DAMPING_FACTOR;
|
||||||
|
this.body.SetLinearVelocity(vector);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Doll.prototype.jump = function () {
|
Doll.prototype.jump = function () {
|
||||||
|
|
@ -251,6 +249,17 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Doll.prototype.jumpStop = function () {
|
||||||
|
if (!this.isStanding() ) {
|
||||||
|
this.body.SetAwake(true);
|
||||||
|
var vector = this.body.GetLinearVelocity().Copy();
|
||||||
|
if(vector.y < 0) {
|
||||||
|
vector.y *= Settings.JUMP_STOP_DAMPING_FACTOR;
|
||||||
|
this.body.SetLinearVelocity(vector);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Doll.prototype.setStanding = function (isStanding) {
|
Doll.prototype.setStanding = function (isStanding) {
|
||||||
if (this.standing == isStanding) return;
|
if (this.standing == isStanding) return;
|
||||||
this.standing = isStanding;
|
this.standing = isStanding;
|
||||||
|
|
@ -344,6 +353,13 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Doll.prototype.getVelocities = function() {
|
||||||
|
return {
|
||||||
|
linearVelocity: this.body.GetLinearVelocity(),
|
||||||
|
angularVelocity: this.body.GetAngularVelocity()
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
Doll.prototype.update = function() {
|
Doll.prototype.update = function() {
|
||||||
|
|
||||||
if (this.body.GetLinearVelocity().x == 0 && this.isWalking()) {
|
if (this.body.GetLinearVelocity().x == 0 && this.isWalking()) {
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,11 @@
|
||||||
define([
|
define([
|
||||||
"Game/" + GLOBALS.context + "/GameObjects/Item",
|
"Game/" + GLOBALS.context + "/GameObjects/Item",
|
||||||
"Lib/Vendor/Box2D",
|
"Lib/Vendor/Box2D",
|
||||||
"Game/Config/Settings"
|
"Game/Config/Settings",
|
||||||
|
"Lib/Utilities/NotificationCenter"
|
||||||
],
|
],
|
||||||
|
|
||||||
function (Parent, Box2D, Settings) {
|
function (Parent, Box2D, Settings, NotificationCenter) {
|
||||||
|
|
||||||
function RagDoll(physicsEngine, uid, options) {
|
function RagDoll(physicsEngine, uid, options) {
|
||||||
|
|
||||||
|
|
@ -160,6 +161,9 @@ function (Parent, Box2D, Settings) {
|
||||||
0,
|
0,
|
||||||
options.limbs.upperRightArm.height / 2
|
options.limbs.upperRightArm.height / 2
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
|
NotificationCenter.trigger("game/object/add", 'animated', this);
|
||||||
}
|
}
|
||||||
|
|
||||||
RagDoll.prototype = Object.create(Parent.prototype);
|
RagDoll.prototype = Object.create(Parent.prototype);
|
||||||
|
|
@ -168,6 +172,14 @@ function (Parent, Box2D, Settings) {
|
||||||
return 55; //parseInt(this.uid.split("-")[1], 10);
|
return 55; //parseInt(this.uid.split("-")[1], 10);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.getPosition = function() {
|
||||||
|
return this.body.GetPosition().Copy();
|
||||||
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.getHeadPosition = function() {
|
||||||
|
return this.limbs.head.GetPosition().Copy();
|
||||||
|
};
|
||||||
|
|
||||||
RagDoll.prototype.getBodyDef = function() {
|
RagDoll.prototype.getBodyDef = function() {
|
||||||
var bodyDef = Parent.prototype.getBodyDef.call(this);
|
var bodyDef = Parent.prototype.getBodyDef.call(this);
|
||||||
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
|
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
|
||||||
|
|
@ -212,11 +224,6 @@ function (Parent, Box2D, Settings) {
|
||||||
this.body.CreateFixture(fixtureDef);
|
this.body.CreateFixture(fixtureDef);
|
||||||
};
|
};
|
||||||
|
|
||||||
RagDoll.prototype.destroy = function() {
|
|
||||||
Parent.prototype.destroy.call(this);
|
|
||||||
// remove head!!11
|
|
||||||
};
|
|
||||||
|
|
||||||
RagDoll.prototype.addHead = function() {
|
RagDoll.prototype.addHead = function() {
|
||||||
var x = this.options.x + this.options.limbs.head.x,
|
var x = this.options.x + this.options.limbs.head.x,
|
||||||
y = this.options.y + this.options.limbs.head.y;
|
y = this.options.y + this.options.limbs.head.y;
|
||||||
|
|
@ -341,11 +348,29 @@ function (Parent, Box2D, Settings) {
|
||||||
x * Settings.MAX_THROW_FORCE * limbDampingFactor,
|
x * Settings.MAX_THROW_FORCE * limbDampingFactor,
|
||||||
-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
|
-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
|
||||||
);
|
);
|
||||||
this.body.SetLinearVelocity(vector);
|
body.SetLinearVelocity(vector);
|
||||||
// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
|
// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.setVelocities = function(options) {
|
||||||
|
this.body.SetLinearVelocity(options.linearVelocity);
|
||||||
|
this.body.SetAngularVelocity(options.angularVelocity);
|
||||||
|
for(var name in this.limbs) {
|
||||||
|
this.limbs[name].SetLinearVelocity(options.linearVelocity);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.destroy = function() {
|
||||||
|
NotificationCenter.trigger("game/object/remove", 'animated', this);
|
||||||
|
var world = this.body.GetWorld();
|
||||||
|
Parent.prototype.destroy.call(this);
|
||||||
|
|
||||||
|
for (var name in this.limbs) {
|
||||||
|
world.DestroyBody(this.limbs[name]);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
return RagDoll;
|
return RagDoll;
|
||||||
|
|
||||||
});
|
});
|
||||||
37
app/Game/Core/GameObjects/SpectatorDoll.js
Normal file
37
app/Game/Core/GameObjects/SpectatorDoll.js
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
define([
|
||||||
|
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
|
||||||
|
"Lib/Vendor/Box2D"
|
||||||
|
],
|
||||||
|
|
||||||
|
function (Parent, Box2D) {
|
||||||
|
|
||||||
|
function SpectatorDoll(physicsEngine, uid, player) {
|
||||||
|
Parent.call(this, physicsEngine, uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
SpectatorDoll.prototype = Object.create(Parent.prototype);
|
||||||
|
|
||||||
|
SpectatorDoll.prototype.getBodyDef = function() {
|
||||||
|
var bodyDef = new Box2D.Dynamics.b2BodyDef();
|
||||||
|
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
|
||||||
|
bodyDef.position.x = this.getPosition().x;
|
||||||
|
bodyDef.position.y = this.getPosition().y;
|
||||||
|
bodyDef.angle = 0;
|
||||||
|
|
||||||
|
return bodyDef;
|
||||||
|
};
|
||||||
|
|
||||||
|
SpectatorDoll.prototype.getPosition = function() {
|
||||||
|
return {x: 10, y: 10};
|
||||||
|
}
|
||||||
|
|
||||||
|
SpectatorDoll.prototype.getHeadPosition = function() {
|
||||||
|
return {x: 10, y: 10};
|
||||||
|
}
|
||||||
|
|
||||||
|
SpectatorDoll.prototype.update = function() {
|
||||||
|
};
|
||||||
|
|
||||||
|
return SpectatorDoll;
|
||||||
|
|
||||||
|
});
|
||||||
|
|
@ -1,11 +1,14 @@
|
||||||
define([
|
define([
|
||||||
"Game/" + GLOBALS.context + "/GameObjects/Doll",
|
"Game/" + GLOBALS.context + "/GameObjects/Doll",
|
||||||
"Game/Config/Settings",
|
"Game/Config/Settings",
|
||||||
"Lib/Utilities/NotificationCenter"
|
"Lib/Utilities/NotificationCenter",
|
||||||
|
"Lib/Utilities/Exception",
|
||||||
|
"Game/" + GLOBALS.context + "/GameObjects/SpectatorDoll",
|
||||||
|
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll"
|
||||||
],
|
],
|
||||||
|
|
||||||
|
|
||||||
function (Doll, Settings, NotificationCenter) {
|
function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll) {
|
||||||
|
|
||||||
function Player (id, physicsEngine) {
|
function Player (id, physicsEngine) {
|
||||||
this.stats = {
|
this.stats = {
|
||||||
|
|
@ -20,28 +23,36 @@ function (Doll, Settings, NotificationCenter) {
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.isSpawned = false;
|
this.isSpawned = false;
|
||||||
this.holdingItem = null;
|
this.holdingItem = null;
|
||||||
|
this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.prototype.getDoll = function() {
|
Player.prototype.getDoll = function() {
|
||||||
|
throw new Exception('-- PLEASE REMOVE getDoll Calls --');
|
||||||
return this.doll;
|
return this.doll;
|
||||||
};
|
};
|
||||||
|
|
||||||
Player.prototype.spawn = function (x, y) {
|
Player.prototype.getActiveDoll = function() {
|
||||||
if(this.doll) {
|
if(this.isSpawned) {
|
||||||
this.doll.destroy();
|
return this.doll;
|
||||||
|
} else if (this.ragDoll) {
|
||||||
|
return this.ragDoll;
|
||||||
}
|
}
|
||||||
|
return this.spectatorDoll;
|
||||||
|
};
|
||||||
|
|
||||||
|
Player.prototype.spawn = function (x, y) {
|
||||||
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
|
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
|
||||||
this.doll.spawn(x, y);
|
this.doll.spawn(x, y);
|
||||||
this.isSpawned = true;
|
this.isSpawned = true;
|
||||||
|
NotificationCenter.trigger("game/object/add", 'animated', this.doll);
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.prototype.getPosition = function () {
|
Player.prototype.getPosition = function () {
|
||||||
return this.doll.getPosition();
|
return this.getActiveDoll().getPosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.prototype.getHeadPosition = function () {
|
Player.prototype.getHeadPosition = function () {
|
||||||
if(!this.isSpawned) return false;
|
return this.getActiveDoll().getHeadPosition();
|
||||||
return this.doll.getHeadPosition();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -60,8 +71,14 @@ function (Doll, Settings, NotificationCenter) {
|
||||||
this.doll.jump();
|
this.doll.jump();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Player.prototype.jumpStop = function () {
|
||||||
|
if(!this.isSpawned) return false;
|
||||||
|
this.doll.jumpStop();
|
||||||
|
}
|
||||||
|
|
||||||
Player.prototype.lookAt = function (x, y) {
|
Player.prototype.lookAt = function (x, y) {
|
||||||
if(!this.isSpawned) return false;
|
if(!this.isSpawned) return false;
|
||||||
|
// FIXME implement spectator movement here
|
||||||
this.doll.lookAt(x, y);
|
this.doll.lookAt(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -86,8 +103,35 @@ function (Doll, Settings, NotificationCenter) {
|
||||||
if(this.holdingItem) {
|
if(this.holdingItem) {
|
||||||
this.throw(0, 0, this.holdingItem)
|
this.throw(0, 0, this.holdingItem)
|
||||||
}
|
}
|
||||||
this.doll.kill();
|
|
||||||
|
// get forces
|
||||||
|
var options = {
|
||||||
|
x: this.getPosition().x * Settings.RATIO,
|
||||||
|
y: this.getPosition().y * Settings.RATIO,
|
||||||
|
category: "graveyard",
|
||||||
|
grabAngle: -0.3,
|
||||||
|
image: "chest.png",
|
||||||
|
name: "RagDoll",
|
||||||
|
rotation: 0,
|
||||||
|
type: "ragdoll",
|
||||||
|
weight: 3,
|
||||||
|
width: 5,
|
||||||
|
height: 12
|
||||||
|
};
|
||||||
|
|
||||||
|
var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id, options);
|
||||||
|
ragDoll.setVelocities(this.doll.getVelocities());
|
||||||
|
|
||||||
|
|
||||||
this.isSpawned = false;
|
this.isSpawned = false;
|
||||||
|
|
||||||
|
NotificationCenter.trigger("game/object/remove", 'animated', this.doll);
|
||||||
|
this.doll.destroy();
|
||||||
|
this.doll = null;
|
||||||
|
|
||||||
|
this.ragDoll = ragDoll;
|
||||||
|
|
||||||
|
|
||||||
NotificationCenter.trigger("player/killed", this);
|
NotificationCenter.trigger("player/killed", this);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -106,7 +150,10 @@ function (Doll, Settings, NotificationCenter) {
|
||||||
if(this.holdingItem) {
|
if(this.holdingItem) {
|
||||||
this.throw(0, 0, this.holdingItem);
|
this.throw(0, 0, this.holdingItem);
|
||||||
}
|
}
|
||||||
this.doll.destroy();
|
|
||||||
|
this.spectatorDoll.destroy();
|
||||||
|
if(this.doll) this.doll.destroy();
|
||||||
|
if(this.ragDoll) this.ragDoll.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.prototype.setPlayerController = function(playerController) {
|
Player.prototype.setPlayerController = function(playerController) {
|
||||||
|
|
|
||||||
|
|
@ -35,6 +35,10 @@ function(Parent, NotificationCenter, Parser) {
|
||||||
if (options) this.player.handActionRequest(options.x, options.y);
|
if (options) this.player.handActionRequest(options.x, options.y);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
PlayerController.prototype.suicide = function() {
|
||||||
|
this.player.suicide();
|
||||||
|
};
|
||||||
|
|
||||||
return PlayerController;
|
return PlayerController;
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
@ -34,6 +34,8 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
||||||
|
|
||||||
GameController.prototype.update = function () {
|
GameController.prototype.update = function () {
|
||||||
|
|
||||||
|
Parent.prototype.update.call(this);
|
||||||
|
|
||||||
requestAnimFrame(this.update.bind(this));
|
requestAnimFrame(this.update.bind(this));
|
||||||
|
|
||||||
this.physicsEngine.update();
|
this.physicsEngine.update();
|
||||||
|
|
@ -51,16 +53,21 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
||||||
Parent.prototype.userJoined.call(this, user);
|
Parent.prototype.userJoined.call(this, user);
|
||||||
var player = this.players[user.id];
|
var player = this.players[user.id];
|
||||||
user.setPlayer(player);
|
user.setPlayer(player);
|
||||||
this.spawnPlayer(player);
|
this.spawnPlayer(player, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameController.prototype.spawnPlayer = function(player) {
|
GameController.prototype.spawnPlayer = function(player, respawnTime) {
|
||||||
var self = this;
|
var self = this;
|
||||||
var spawnPoint = this.level.getRandomSpawnPoint();
|
var spawnPoint = this.level.getRandomSpawnPoint();
|
||||||
|
|
||||||
|
respawnTime = typeof respawnTime == 'undefined'
|
||||||
|
? Settings.RESPAWN_TIME
|
||||||
|
: respawnTime;
|
||||||
|
|
||||||
setTimeout(function() {
|
setTimeout(function() {
|
||||||
player.spawn(spawnPoint.x, spawnPoint.y);
|
player.spawn(spawnPoint.x, spawnPoint.y);
|
||||||
self.gameObjects.animated.push(player.getDoll());
|
// put it into
|
||||||
|
self.gameObjects.animated.push(player);
|
||||||
|
|
||||||
var message = {
|
var message = {
|
||||||
spawnPlayer: {
|
spawnPlayer: {
|
||||||
|
|
@ -71,7 +78,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
||||||
};
|
};
|
||||||
|
|
||||||
NotificationCenter.trigger("broadcastControlCommand", "gameCommand", message);
|
NotificationCenter.trigger("broadcastControlCommand", "gameCommand", message);
|
||||||
}, Settings.RESPAWN_TIME * 1000);
|
}, respawnTime * 1000);
|
||||||
};
|
};
|
||||||
|
|
||||||
GameController.prototype.createPlayer = function(user) {
|
GameController.prototype.createPlayer = function(user) {
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,47 @@
|
||||||
define([
|
define([
|
||||||
"Game/Core/GameObjects/Items/RagDoll"
|
"Game/Core/GameObjects/Items/RagDoll",
|
||||||
|
"Game/Config/Settings",
|
||||||
|
"Lib/Utilities/NotificationCenter"
|
||||||
],
|
],
|
||||||
|
|
||||||
function (Parent) {
|
function (Parent, Settings, NotificationCenter) {
|
||||||
|
|
||||||
|
function RagDoll(physicsEngine, uid, options) {
|
||||||
|
this.scheduledForDestruction = false;
|
||||||
|
this.destructionTimeout = null;
|
||||||
|
|
||||||
return Parent;
|
Parent.call(this, physicsEngine, uid, options);
|
||||||
|
}
|
||||||
|
|
||||||
|
RagDoll.prototype = Object.create(Parent.prototype);
|
||||||
|
|
||||||
|
RagDoll.prototype.beingGrabbed = function(player) {
|
||||||
|
Parent.prototype.beingGrabbed.call(this, player);
|
||||||
|
if(this.scheduledForDestruction) {
|
||||||
|
clearTimeout(this.destructionTimeout);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.beingReleased = function(player) {
|
||||||
|
Parent.prototype.beingReleased.call(this, player);
|
||||||
|
if(this.scheduledForDestruction) {
|
||||||
|
this.delayedDestroy();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.delayedDestroy = function() {
|
||||||
|
this.scheduledForDestruction = true;
|
||||||
|
this.destructionTimeout = setTimeout(this.destroy.bind(this), Settings.RAGDOLL_DESTRUCTION_TIME * 1000);
|
||||||
|
};
|
||||||
|
|
||||||
|
RagDoll.prototype.destroy = function() {
|
||||||
|
NotificationCenter.trigger("broadcastGameCommand", 'removeGameObject', {
|
||||||
|
type: 'animated',
|
||||||
|
uid: this.uid
|
||||||
|
});
|
||||||
|
Parent.prototype.destroy.call(this);
|
||||||
|
};
|
||||||
|
|
||||||
|
return RagDoll;
|
||||||
|
|
||||||
});
|
});
|
||||||
9
app/Game/Server/GameObjects/SpectatorDoll.js
Normal file
9
app/Game/Server/GameObjects/SpectatorDoll.js
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
define([
|
||||||
|
"Game/Core/GameObjects/SpectatorDoll"
|
||||||
|
],
|
||||||
|
|
||||||
|
function (Parent) {
|
||||||
|
|
||||||
|
return Parent;
|
||||||
|
|
||||||
|
});
|
||||||
|
|
@ -56,13 +56,17 @@ function (Parent, NotificationCenter) {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Player.prototype.suicide = function() {
|
||||||
|
this.addDamage(100, this);
|
||||||
|
};
|
||||||
|
|
||||||
Player.prototype.addDamage = function(damage, enemy) {
|
Player.prototype.addDamage = function(damage, enemy) {
|
||||||
this.stats.health -= damage;
|
this.stats.health -= damage;
|
||||||
|
|
||||||
if(this.stats.health < 0) this.stats.health = 0;
|
if(this.stats.health < 0) this.stats.health = 0;
|
||||||
|
|
||||||
if(this.stats.health <= 0) {
|
if(this.stats.health <= 0) {
|
||||||
enemy.score();
|
if(enemy != this) enemy.score();
|
||||||
this.kill(enemy);
|
this.kill(enemy);
|
||||||
} else {
|
} else {
|
||||||
this.broadcastStats();
|
this.broadcastStats();
|
||||||
|
|
@ -83,6 +87,10 @@ function (Parent, NotificationCenter) {
|
||||||
playerId: this.id,
|
playerId: this.id,
|
||||||
killedByPlayerId: killedByPlayer.id
|
killedByPlayerId: killedByPlayer.id
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if(this.ragDoll) {
|
||||||
|
this.ragDoll.delayedDestroy();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Player.prototype.score = function() {
|
Player.prototype.score = function() {
|
||||||
|
|
|
||||||
|
|
@ -239,28 +239,6 @@
|
||||||
"width":0,
|
"width":0,
|
||||||
"x":543.000000000001,
|
"x":543.000000000001,
|
||||||
"y":384.333333333333
|
"y":384.333333333333
|
||||||
},
|
|
||||||
{
|
|
||||||
"height":0,
|
|
||||||
"name":"",
|
|
||||||
"properties":
|
|
||||||
{
|
|
||||||
"category":"graveyard",
|
|
||||||
"grabAngle":"-0.3",
|
|
||||||
"height":"12",
|
|
||||||
"image":"chest.png",
|
|
||||||
"name":"RagDoll",
|
|
||||||
"rotation":"0",
|
|
||||||
"type":"ragdoll",
|
|
||||||
"weight":"3",
|
|
||||||
"width":"5"
|
|
||||||
},
|
|
||||||
"rotation":0,
|
|
||||||
"type":"",
|
|
||||||
"visible":true,
|
|
||||||
"width":0,
|
|
||||||
"x":244,
|
|
||||||
"y":388
|
|
||||||
}],
|
}],
|
||||||
"opacity":1,
|
"opacity":1,
|
||||||
"type":"objectgroup",
|
"type":"objectgroup",
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue