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https://github.com/logsol/chuck.js.git
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added start app.js
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parent
22ae392ace
commit
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4 changed files with 58 additions and 7 deletions
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@ -1,4 +1,4 @@
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var requires = [
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define([
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"Game/Client/View/ViewController",
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"Game/Core/Physics/Engine",
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"Game/Core/Player",
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@ -7,9 +7,9 @@ var requires = [
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"Game/Core/Loader/Level",
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"Lib/Vendor/Box2D",
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"Lib/Utilities/RequestAnimFrame"
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];
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],
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define(requires, function(ViewController, PhysicsEngine, Player, KeyboardController, Settings, Level, Box2D, requestAnimFrame) {
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function(ViewController, PhysicsEngine, Player, KeyboardController, Settings, Level, Box2D, requestAnimFrame) {
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function GameController (clientGame) {
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this.clientGame = clientGame;
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@ -0,0 +1,50 @@
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define([
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"Game/Core/Physics/Engine"
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"Game/Core/Loader/Level"
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],
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function(Engine, Level, ) {
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function GameController(physicsEngine) {
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this.players = {};
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if (! physicsEngine instanceof Engine) {
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throw physicsEngine + " is not of type Engine";
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}
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this.physicsEngine = physicsEngine;
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}
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GameController.prototype.getPhysicsEngine = function() {
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return this.physicsEngine;
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}
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GameController.prototype.loadLevel = function(path) {
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if (this.level) {
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this.level.unload();
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}
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this.level = new Level(path, this.physicsEngine);
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this.level.loadLevelInToEngine();
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}
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GameController.prototype.destroy = function() {
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for(var player in this.players) {
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this.players[player].destroy();
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}
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delete this.players;
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}
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GameController.prototype.userJoined = function(user) {
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var player = new Player(this.physicsEngine, id);
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this.players[user.id] = player;
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}
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GameController.prototype.userLeft = function(user) {
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var player = this.players[user.id];
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player.destroy();
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delete this.players[user.id];
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}
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return GameController;
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});
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@ -1,4 +1,4 @@
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var requires = [
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define([
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"Chuck/Physics/Engine",
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"Chuck/Settings",
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"Chuck/Player",
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@ -6,9 +6,9 @@ var requires = [
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"Chuck/Loader/Level",
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"Chuck/Control/InputController",
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"RequestAnimationFrame"
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];
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],
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define(requires, function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, requestAnimFrame){
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function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, requestAnimFrame) {
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function ServerProcessor (serverGame) {
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this.serverGame = serverGame;
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