first visible RagDoll

This commit is contained in:
Jeena 2014-02-12 04:02:01 +01:00
parent e488beb203
commit 47bb5ef147
13 changed files with 189 additions and 41 deletions

View file

@ -19,7 +19,9 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
RagDoll.prototype.createMesh = function() {
this.createLimbMesh("chest");
this.createLimbMesh("head");
for(var name in this.options.limbs) {
this.createLimbMesh(name);
}
};
RagDoll.prototype.createLimbMesh = function(name) {

View file

@ -102,6 +102,7 @@ function (Parent, Box2D, Options, Settings) {
};
Item.prototype.reposition = function(handPosition, direction) {
this.body.SetAwake(true);
var position = new Box2D.Common.Math.b2Vec2(
handPosition.x + ((this.options.width / Settings.RATIO / 2) * direction),
handPosition.y
@ -118,15 +119,6 @@ function (Parent, Box2D, Options, Settings) {
Item.prototype.throw = function(x, y) {
var body = this.body;
body.SetAwake(true);
/*
body.ApplyImpulse(
new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE,
-y * Settings.MAX_THROW_FORCE * 1.5 // 1.5 is to throw higher then far
),
body.GetLocalCenter()
);
*/
var vector = new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE,

View file

@ -15,7 +15,7 @@ function (Parent, Box2D, Settings) {
options.limbs = {};
options.limbs.chest = {
width: 6,
height: 12,
height: 18,
x: 0,
y: 0
};
@ -24,29 +24,154 @@ function (Parent, Box2D, Settings) {
width: 10,
height: 12,
x: 0,
y: - options.limbs.chest.height / 2 - 5
y: - options.limbs.chest.height / 2 - 7
};
options.limbs.upperLeftLeg = {
width: 3,
height: 4,
x: -2,
y: options.limbs.chest.height / 2
};
options.limbs.upperRightLeg = {
width: 3,
height: 4,
x: 2,
y: options.limbs.chest.height / 2
};
options.limbs.lowerLeftLeg = {
width: 4,
height: 4,
x: -2,
y: options.limbs.chest.height / 2 + options.limbs.upperLeftLeg.height
};
options.limbs.lowerRightLeg = {
width: 4,
height: 4,
x: 2,
y: options.limbs.chest.height / 2 + options.limbs.upperRightLeg.height
};
options.limbs.upperLeftArm = {
width: 2,
height: 8,
x: -2,
y: -options.limbs.chest.height / 2
};
options.limbs.upperRightArm = {
width: 3,
height: 8,
x: 2,
y: -options.limbs.chest.height / 2
};
options.limbs.lowerLeftArm = {
width: 2,
height: 5,
x: -2,
y: -options.limbs.chest.height / 2 + options.limbs.upperLeftArm.height
};
options.limbs.lowerRightArm = {
width: 2,
height: 5,
x: 2,
y: -options.limbs.chest.height / 2 + options.limbs.upperRightArm.height
};
Parent.call(this, physicsEngine, uid, options);
this.createSensor();
//this.createSensor();
this.limbs = {};
this.limbs = {
head: null
};
this.addHead();
this.addLimb(
"upperLeftLeg",
this.body,
options.limbs.upperLeftLeg.x,
options.limbs.chest.height / 2
);
this.addLimb(
"upperRightLeg",
this.body,
options.limbs.upperRightLeg.x,
options.limbs.chest.height / 2
);
this.addLimb(
"lowerLeftLeg",
this.limbs.upperLeftLeg,
0,
options.limbs.upperLeftLeg.height / 2
);
this.addLimb(
"lowerRightLeg",
this.limbs.upperRightLeg,
0,
options.limbs.upperRightLeg.height / 2
);
this.addLimb(
"upperLeftArm",
this.body,
options.limbs.upperLeftArm.x,
-options.limbs.chest.height / 2
);
this.addLimb(
"upperRightArm",
this.body,
options.limbs.upperRightArm.x,
-options.limbs.chest.height / 2
);
this.addLimb(
"lowerLeftArm",
this.limbs.upperLeftArm,
0,
options.limbs.upperLeftArm.height / 2
);
this.addLimb(
"lowerRightArm",
this.limbs.upperRightArm,
0,
options.limbs.upperRightArm.height / 2
);
}
RagDoll.prototype = Object.create(Parent.prototype);
RagDoll.prototype.getId = function() {
return 1; parseInt(this.uid.split("-")[1], 10);
return 55; //parseInt(this.uid.split("-")[1], 10);
};
RagDoll.prototype.getBodyDef = function() {
var bodyDef = Parent.prototype.getBodyDef.call(this);
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
//bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
return bodyDef;
};
@ -123,21 +248,14 @@ function (Parent, Box2D, Settings) {
};
RagDoll.prototype.attachHead = function() {
var chestPosition = this.body.GetPosition();
var x = chestPosition.x + this.options.limbs.head.x / Settings.RATIO,
y = chestPosition.y + this.options.limbs.head.y / Settings.RATIO;
var head = this.limbs.head;
head.SetPosition(new Box2D.Common.Math.b2Vec2(x, y));
head.SetAngle(0);
var jointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
jointDef.enableMotor = false;
var point = chestPosition;
//point.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
jointDef.Initialize(this.body, head, point);
var pos = this.body.GetWorldCenter().Copy();
pos.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
jointDef.Initialize(this.body, head, pos);
jointDef.lowerAngle = -0.25 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.25 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
@ -145,6 +263,51 @@ function (Parent, Box2D, Settings) {
this.body.GetWorld().CreateJoint(jointDef);
};
RagDoll.prototype.addLimb = function(name, connectTo, xOffset, yOffset) {
var x = this.options.x + this.options.limbs[name].x,
y = this.options.y + this.options.limbs[name].y;
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = x / Settings.RATIO;
bodyDef.position.y = y / Settings.RATIO;
bodyDef.angle = 0;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
shape.SetAsOrientedBox(
this.options.limbs[name].width / 2 / Settings.RATIO,
this.options.limbs[name].height / 2 / Settings.RATIO,
new Box2D.Common.Math.b2Vec2(0, this.options.limbs[name].height / 2 / Settings.RATIO)
);
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
fixtureDef.shape = shape;
fixtureDef.isSensor = false;
fixtureDef.filter.groupIndex = -this.getId();
var limb = this.body.GetWorld().CreateBody(bodyDef);
limb.CreateFixture(fixtureDef);
this.limbs[name] = limb;
var jointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
jointDef.enableMotor = false;
var pos = connectTo.GetWorldCenter().Copy();
pos.x += (xOffset / Settings.RATIO);
pos.y += (yOffset / Settings.RATIO);
jointDef.Initialize(connectTo, limb, pos);
jointDef.lowerAngle = -0.15 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.15 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
this.body.GetWorld().CreateJoint(jointDef);
};
RagDoll.prototype.detachHead = function() {
var joint = this.limbs.head.GetJointList().joint;
if(joint) {
@ -173,15 +336,6 @@ function (Parent, Box2D, Settings) {
for(var name in this.limbs) {
var body = this.limbs[name];
body.SetAwake(true);
/*
body.ApplyImpulse(
new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE * limbDampingFactor,
-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
),
body.GetLocalCenter()
);
*/
var vector = new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE * limbDampingFactor,

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@ -246,7 +246,7 @@
"properties":
{
"category":"graveyard",
"grabAngle":"0",
"grabAngle":"-0.3",
"height":"12",
"image":"chest.png",
"name":"RagDoll",
@ -260,7 +260,7 @@
"visible":true,
"width":0,
"x":244,
"y":448
"y":388
}],
"opacity":1,
"type":"objectgroup",