mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Fix debug draw and physics positioning issues
- Fix critical bug in PlanckDebugDraw.js where circles were drawn at body center instead of local positions - Add DEBUG_DRAW_SENSORS support with orange styling and no outlines - Fix Chuck's sprite positioning to align with physics body center (pivot adjustments) - Correct fixture Y coordinates so Chuck stands upright instead of on his head - Position foot sensor correctly below legs for proper ground detection - Remove cyan crosses and make yellow center-of-mass crosses smaller - Make debug lines thinner for cleaner visualization
This commit is contained in:
parent
d584065757
commit
49f4591d3a
5 changed files with 205 additions and 162 deletions
|
|
@ -35,11 +35,12 @@ function () {
|
|||
ORIGINAL_TILE_SIZE: 25,
|
||||
TILE_SIZE: 20,
|
||||
CAMERA_IS_ORTHOGRAPHIC: true,
|
||||
CAMERA_GLIDE: 6, // % of the way per frame
|
||||
CAMERA_GLIDE: 2, // % of the way per frame
|
||||
VIEW_CONTROLLER: 0 ? "Three" : "Pixi",
|
||||
ARROW_GLIDE: 30, // % of the way per frame
|
||||
ARROW_GLIDE: 20, // % of the way per frame
|
||||
SHOW_LAYER_INFO: false,
|
||||
ENABLE_POINTER_LOCK_FILTER: false,
|
||||
DEBUG_DRAW_SENSORS: true,
|
||||
|
||||
// GAME PLAY
|
||||
WALK_SPEED: 4,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue