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Fix debug draw and physics positioning issues
- Fix critical bug in PlanckDebugDraw.js where circles were drawn at body center instead of local positions - Add DEBUG_DRAW_SENSORS support with orange styling and no outlines - Fix Chuck's sprite positioning to align with physics body center (pivot adjustments) - Correct fixture Y coordinates so Chuck stands upright instead of on his head - Position foot sensor correctly below legs for proper ground detection - Remove cyan crosses and make yellow center-of-mass crosses smaller - Make debug lines thinner for cleaner visualization
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5 changed files with 205 additions and 162 deletions
27
app/Game/Core/GameObjects/testbed.js
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app/Game/Core/GameObjects/testbed.js
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/*
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* Licensed under the MIT License
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* Copyright (c) Erin Catto
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*/
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// TODO_ERIN test joints on compounds.
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planck.testbed('CompoundShapes', function(testbed) {
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var pl = planck, Vec2 = pl.Vec2, Transform = pl.Transform;
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var world = new pl.World(Vec2(0, -10));
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world.createBody(Vec2(0.0, 0.0)).createFixture(pl.Edge(Vec2(50.0, 0.0), Vec2(-50.0, 0.0)), 0.0);
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var headshape = pl.Circle(Vec2(0.0, 1.0), 0.5);
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var legsshape = pl.Circle(Vec2(0.0, -1.0), 0.5);
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var bodyshape = pl.Box(0.25, 0.5);
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// Create one body with circles and polygons
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var body = world.createDynamicBody({
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position : Vec2(pl.Math.random(-0.1, 0.1), 1.05),
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angle : pl.Math.random(-Math.PI, Math.PI)
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});
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body.createFixture(headshape, 2.0);
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body.createFixture(legsshape, 0.0);
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body.createFixture(bodyshape, 2.0);
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return world;
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});
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