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fixed crashing player destroy
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parent
a4120f6ff5
commit
4bf4eb8b35
3 changed files with 6 additions and 4 deletions
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@ -166,7 +166,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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var player = this.players[playerId];
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player.spawn(x, y);
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this.onGameObjectAdd('animated', player);
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if(options.holdingItemUid) {
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this.onHandActionResponse({
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@ -79,9 +79,7 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
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console.warn("User (", userId ,") left who has not joined");
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return;
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}
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this.onGameObjectRemove('animated', player);
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player.destroy();
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delete this.players[userId];
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}
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@ -25,6 +25,8 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
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this.isSpawned = false;
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this.holdingItem = null;
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this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
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Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this);
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}
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Player.prototype.getActiveDoll = function() {
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@ -137,6 +139,9 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
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}
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Player.prototype.destroy = function () {
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Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this);
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if(this.holdingItem) {
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this.throw(0, 0, this.holdingItem);
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}
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