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better feedback on killing. fixes #109
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8 changed files with 95 additions and 22 deletions
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@ -213,6 +213,18 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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var player = this.players[options.playerId];
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var killedByPlayer = this.players[options.killedByPlayerId];
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player.kill(killedByPlayer, options.ragDollId);
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Nc.trigger(Nc.ns.client.view.gameStats.kill, {
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victim: {
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name: player.user.options.nickname,
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isMe: player === this.me
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},
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killer: {
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name: killedByPlayer.user.options.nickname,
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isMe: killedByPlayer === this.me
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},
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item: options.item
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});
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};
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GameController.prototype.onPositionStateReset = function(options) {
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