better feedback on killing. fixes #109

This commit is contained in:
logsol 2015-03-02 00:13:21 +01:00
parent 81f5990e0c
commit 5007ab5b02
8 changed files with 95 additions and 22 deletions

View file

@ -70,7 +70,7 @@ function (Parent, Item, Box2D, Nc) {
var player = item.lastMoved.player;
var callback = function() {
self.player.addDamage(damage, player);
self.player.addDamage(damage, player, item);
}
Nc.trigger(Nc.ns.channel.engine.worldQueue.add, callback)

View file

@ -58,14 +58,14 @@ function (Parent, Nc) {
this.addDamage(100, this);
};
Player.prototype.addDamage = function(damage, enemy) {
Player.prototype.addDamage = function(damage, enemy, byItem) {
this.stats.health -= damage;
if(this.stats.health < 0) this.stats.health = 0;
if(this.stats.health <= 0) {
if(enemy != this) enemy.score();
this.kill(enemy);
this.kill(enemy, byItem);
} else {
this.broadcastStats();
}
@ -77,7 +77,7 @@ function (Parent, Nc) {
this.broadcastStats();
};
Player.prototype.kill = function(killedByPlayer) {
Player.prototype.kill = function(killedByPlayer, byItem) {
this.stats.deaths++;
var ragDollId = this.stats.deaths;
Parent.prototype.kill.call(this, killedByPlayer, ragDollId);
@ -86,9 +86,12 @@ function (Parent, Nc) {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", {
playerId: this.id,
killedByPlayerId: killedByPlayer.id,
ragDollId: ragDollId
ragDollId: ragDollId,
item: byItem.options.name
});
Nc.trigger(Nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround
if(this.ragDoll) {

View file

@ -213,6 +213,18 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
var player = this.players[options.playerId];
var killedByPlayer = this.players[options.killedByPlayerId];
player.kill(killedByPlayer, options.ragDollId);
Nc.trigger(Nc.ns.client.view.gameStats.kill, {
victim: {
name: player.user.options.nickname,
isMe: player === this.me
},
killer: {
name: killedByPlayer.user.options.nickname,
isMe: killedByPlayer === this.me
},
item: options.item
});
};
GameController.prototype.onPositionStateReset = function(options) {

View file

@ -43,7 +43,6 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
case "ghost": y++;
case "item": y++;
case "tile": y++;
case "debug": y++;
case "spawn": y=y;
}
@ -212,7 +211,6 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
/*
// we would need another zoom state,
// to separate fixed zooming (by window size)
// and user zoom by +/-/0 keys
@ -240,17 +238,8 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
// Position
/*
var posXStep = (this.position.target.x - this.position.current.x) * Settings.CAMERA_GLIDE / 100;
this.position.current.x += posXStep;
this.container.x = this.position.current.x + (this.position.current.x * this.parallaxSpeed);
var posYStep = (this.position.target.y - this.position.current.y) * Settings.CAMERA_GLIDE / 100;
this.position.current.y += posYStep;
this.container.y = this.position.current.y + (this.position.current.y * this.parallaxSpeed);
*/
if (!this.static) {
// Fixme: needs to read from actual level size
var levelSize = {
x: 600,
y: 400
@ -265,11 +254,12 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
this.container.x = this.position.current.x + levelSize.x / 2 - (-this.parallaxSpeed) * (this.position.current.x + levelSize.x / 2);
this.container.y = this.position.current.y + levelSize.y / 2 - (-this.parallaxSpeed) * (this.position.current.y + levelSize.y / 2);
// Add here to set 0,0 not in the center of the map but the level origin in the top left
if (this.name == "spawn"
|| this.name == "tile"
|| this.name == "item"
|| this.name == "ghost"
|| this.name == "debug"
|| this.name == "swiper") {
this.container.x = this.position.current.x;
this.container.y = this.position.current.y;

View file

@ -10,7 +10,7 @@ function (Parent, PIXI, Settings) {
"use strict";
function Debug() {
Parent.call(this, "Debug", 0);
Parent.call(this, "debug", 0);
this.graphics = new PIXI.Graphics();

View file

@ -0,0 +1,63 @@
define([
"Game/Client/View/Pixi/Layer",
"Lib/Vendor/Pixi",
"Lib/Utilities/NotificationCenter",
"Game/Config/Settings"
],
function (Parent, PIXI, Nc, Settings) {
"use strict";
function Messages() {
Parent.call(this, "messages", -1);
this.ncTokens = [
Nc.on(Nc.ns.client.view.gameStats.kill, this.onKill, this)
];
this.mainTextOptions = {
font: "normal 22px 'Joystix'",
fill: "#cc0000",
stroke: "rgba(0,0,0,0.8)",
strokeThickness: 6
};
this.mainText = new PIXI.Text("", this.mainTextOptions);
this.container.addChild(this.mainText);
this.mainText.visible = false;
}
Messages.prototype = Object.create(Parent.prototype);
Messages.prototype.onKill = function(options) {
var killer = options.killer.isMe ? "You" : options.killer.name;
var victim = options.victim.isMe
? options.killer.isMe
? "Yourself"
: "You"
: options.victim.name;
var text = killer + " killed " + victim + " with " + options.item;
this.mainText.setText(text);
this.mainText.setStyle(this.mainTextOptions);
this.mainText.position = new PIXI.Point(-this.mainText.width / 2, (Settings.STAGE_HEIGHT / 4) -this.mainText.height / 2);
this.mainText.visible = true;
var self = this;
setTimeout(function(){
self.mainText.visible = false;
}, 2000);
}
Messages.prototype.render = function(centerPosition, zoom) {
Parent.prototype.render.call(this, centerPosition, 1);
}
return Messages;
});

View file

@ -10,10 +10,11 @@ define([
"Game/Client/View/Pixi/Layers/Ghost",
"Game/Client/View/Pixi/Layers/Swiper",
"Game/Client/PointerLockManager",
"Game/Client/View/Pixi/Layers/Debug"
"Game/Client/View/Pixi/Layers/Debug",
"Game/Client/View/Pixi/Layers/Messages"
],
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager, Debug) {
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager, Debug, Messages) {
"use strict";
@ -87,6 +88,9 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
this.debugLayer = Debug;
this.layerManager.insert(this.debugLayer, false);
this.messagesLayer = new Messages();
this.layerManager.insert(this.messagesLayer, false);
this.render();
}

View file

@ -64,7 +64,8 @@ function (Exception) {
toggle: null
},
gameStats: {
toggle: null
toggle: null,
kill: null
},
swiper: {
swipe: null,