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changed 'collision' to 'tiles' layer name in levels
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4 changed files with 20 additions and 5 deletions
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@ -17,7 +17,7 @@ define([
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this.layerMapping = {
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tiles: this.createTiles.bind(this),
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collision: this.createTiles.bind(this),
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//collision: this.createTiles.bind(this), collision renamed to tiles
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items: this.createItems.bind(this),
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spawnpoints: this.createSpawnPoints.bind(this)
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};
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@ -32,7 +32,7 @@ define([
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TiledLevel.prototype.setup = function(levelData) {
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this.levelData = levelData;
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// Make sure spawnpoints layer is created first
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// Make sure spawnpoints layer is created first because of add before and behind
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var layers = levelData.layers.sort(function(a, b) {
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return a.name == "spawnpoints" ? -1 : b.name == "spawnpoints" ? 1 : 0;
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});
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@ -50,6 +50,21 @@ define([
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Parent.prototype.setup.call(this, levelData);
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};
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/*
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TiledLevel.prototype.addBackground = function(path) {
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var texturePath = Settings.GRAPHICS_PATH + "Backgrounds/starnight.png";
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var callback = function (mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh, 0); // FIXME: add at z layer -1 or so
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}
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Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, {
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width: 4000,
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height: 2959,
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x: -(4000 - Settings.STAGE_WIDTH) / 2,
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y: -(2959 + Settings.STAGE_HEIGHT + 700) / 2
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});
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}
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*/
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TiledLevel.prototype.createTiles = function(options) {
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console.log('core tiledlevel createTiles');
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