Fix remaining capitalized Box2D method calls using sed

- Convert GetWorld() → getWorld()
- Convert CreateJoint() → createJoint()
- Convert DestroyJoint() → destroyJoint()
- Convert CreateBody() → createBody()
- Convert DestroyBody() → destroyBody()
- Convert GetFriction() → getFriction()
- Convert SetFriction() → setFriction()
- Convert GetBodyList() → getBodyList()
- Convert GetNext() → getNext()
- Convert GetContactList() → getContactList()
- Convert GetFixtureList() → getFixtureList()

Applied bulk sed replacements across all game files to complete
Box2D to Planck.js migration method name conversion.
This commit is contained in:
Karl Pannek 2025-07-16 15:16:30 +02:00
parent dc779def9c
commit 55089d56cb
6 changed files with 50 additions and 50 deletions

View file

@ -129,7 +129,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
var update = {};
/*
var body = this.physicsEngine.world.GetBodyList();
var body = this.physicsEngine.world.getBodyList();
do {
if((getSleeping || body.isAwake()) && body.getType() === 'dynamic') {
var userData = body.getUserData();
@ -144,7 +144,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
}
}
} while (body = body.GetNext());
} while (body = body.getNext());
*/
for (var uid in this.worldUpdateObjects) {

View file

@ -222,8 +222,8 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
Assert.number(friction);
if (this.legs.GetFriction() != friction) {
this.legs.SetFriction(friction);
if (this.legs.getFriction() != friction) {
this.legs.setFriction(friction);
}
};
@ -348,7 +348,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
if(this.holdingItem) {
if(this.holdingJoint) {
this.body.GetWorld().DestroyJoint(this.holdingJoint);
this.body.getWorld().destroyJoint(this.holdingJoint);
this.holdingJoint = null;
}
@ -364,15 +364,15 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.holdingItem.reposition(handPosition, this.lookDirection);
var jointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
jointDef.Initialize(this.body, this.holdingItem.body, this.holdingItem.getGrabPoint());
jointDef.initialize(this.body, this.holdingItem.body, this.holdingItem.getGrabPoint());
this.holdingJoint = this.body.GetWorld().CreateJoint(jointDef);
this.holdingJoint = this.body.getWorld().createJoint(jointDef);
}
};
Doll.prototype.throw = function(item, options) {
if(this.holdingJoint) {
this.body.GetWorld().DestroyJoint(this.holdingJoint);
this.body.getWorld().destroyJoint(this.holdingJoint);
} else {
// log stack if we called throw without a holdingJoint
var w = new Error("Throwing without a holdingJoint");
@ -408,7 +408,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
var contactCount = 0;
var edge = self.body.GetContactList();
var edge = self.body.getContactList();
while (edge) {
var contact = edge.contact;
if(!contact.IsTouching()) {

View file

@ -253,7 +253,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.isSensor = false;
fixtureDef.filter.groupIndex = -this.getId();
var head = this.body.GetWorld().CreateBody(bodyDef);
var head = this.body.getWorld().createBody(bodyDef);
head.createFixture(fixtureDef);
this.limbs.head = head;
@ -269,12 +269,12 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var pos = this.body.getWorldCenter().clone();
pos.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
jointDef.Initialize(this.body, head, pos);
jointDef.initialize(this.body, head, pos);
jointDef.lowerAngle = -0.25 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.25 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
this.body.GetWorld().CreateJoint(jointDef);
this.body.getWorld().createJoint(jointDef);
};
RagDoll.prototype.addLimb = function(name, connectTo, xOffset, yOffset) {
@ -307,7 +307,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.isSensor = false;
fixtureDef.filter.groupIndex = -this.getId();
var limb = this.body.GetWorld().CreateBody(bodyDef);
var limb = this.body.getWorld().createBody(bodyDef);
limb.createFixture(fixtureDef);
this.limbs[name] = limb;
@ -318,18 +318,18 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var pos = connectTo.getWorldCenter().clone();
pos.x += (xOffset / Settings.RATIO);
pos.y += (yOffset / Settings.RATIO);
jointDef.Initialize(connectTo, limb, pos);
jointDef.initialize(connectTo, limb, pos);
jointDef.lowerAngle = -0.15 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.15 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
this.body.GetWorld().CreateJoint(jointDef);
this.body.getWorld().createJoint(jointDef);
};
RagDoll.prototype.detachHead = function() {
var joint = this.limbs.head.GetJointList().joint;
if(joint) {
this.body.GetWorld().DestroyJoint(joint);
this.body.getWorld().destroyJoint(joint);
}
};
@ -373,10 +373,10 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
RagDoll.prototype.destroy = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
for (var name in this.limbs) {
world.DestroyBody(this.limbs[name]);
world.destroyBody(this.limbs[name]);
}
Parent.prototype.destroy.call(this);

View file

@ -10,7 +10,7 @@ function (Parent, Box2D, Settings) {
function RagDoll(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
this.body.GetWorld().DestroyBody(this.body);
this.body.getWorld().destroyBody(this.body);
this.limbs = {};
this.initBodies();
}
@ -19,7 +19,7 @@ function (Parent, Box2D, Settings) {
RagDoll.prototype.initBodies = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
var bodies = [];
var joints = [];
@ -27,7 +27,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(-1.917114257812500e-01, 1.433728694915771e+00);
bodies[0] = world.CreateBody(bd);
bodies[0] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -53,7 +53,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(-6.397294998168945e-02, 1.267420768737793e+00);
bodies[1] = world.CreateBody(bd);
bodies[1] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -99,7 +99,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(4.118728637695312e-02, 2.199305295944214e+00);
bodies[2] = world.CreateBody(bd);
bodies[2] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -136,7 +136,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(1.235442161560059e-01, 1.142371892929077e+00);
bodies[3] = world.CreateBody(bd);
bodies[3] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -163,7 +163,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(-9.663248062133789e-02, 3.554300665855408e-01);
bodies[4] = world.CreateBody(bd);
bodies[4] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -209,7 +209,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(-1.917138099670410e-01, 1.142371892929077e+00);
bodies[5] = world.CreateBody(bd);
bodies[5] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -236,7 +236,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(1.235442161560059e-01, 1.433728694915771e+00);
bodies[6] = world.CreateBody(bd);
bodies[6] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -262,7 +262,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(2.897095680236816e-02, 6.702435612678528e-01);
bodies[7] = world.CreateBody(bd);
bodies[7] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -289,7 +289,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(-9.663248062133789e-02, 6.702435612678528e-01);
bodies[8] = world.CreateBody(bd);
bodies[8] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -316,7 +316,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(2.897095680236816e-02, 3.554300665855408e-01);
bodies[9] = world.CreateBody(bd);
bodies[9] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -365,7 +365,7 @@ function (Parent, Box2D, Settings) {
bd.type = b2BodyType(0);
bd.position.Set(3.118395805358887e-03, -6.553649902343750e-03);
bodies[10] = world.CreateBody(bd);
bodies[10] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -403,7 +403,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[0] = world.CreateJoint(jd);
joints[0] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -419,7 +419,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[1] = world.CreateJoint(jd);
joints[1] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -435,7 +435,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[2] = world.CreateJoint(jd);
joints[2] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -451,7 +451,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[3] = world.CreateJoint(jd);
joints[3] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -467,7 +467,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[4] = world.CreateJoint(jd);
joints[4] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -483,7 +483,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[5] = world.CreateJoint(jd);
joints[5] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -499,7 +499,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[6] = world.CreateJoint(jd);
joints[6] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -515,7 +515,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[7] = world.CreateJoint(jd);
joints[7] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -531,7 +531,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[8] = world.CreateJoint(jd);
joints[8] = world.createJoint(jd);
}
this.body = bodies[1];
@ -553,12 +553,12 @@ function (Parent, Box2D, Settings) {
RagDoll.prototype.destroy = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
Parent.prototype.destroy.call(this); // chest destruction
for(var key in this.limbs) {
world.DestroyBody(this.limbs[key]);
world.destroyBody(this.limbs[key]);
}
};

View file

@ -61,7 +61,7 @@ function (Parent, /* RubeLoader, */ Box2D, Settings, Assert, nc, Matrix /* , Rub
//var filterData = new Box2D.Dynamics.b2FilterData();
//filterData.groupIndex = -66;
//if(body.name != "head" && body.name != "chest") {
// for (var fixture = body.GetFixtureList(); fixture; fixture = fixture.GetNext()) {
// for (var fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
// fixture.SetFilterData(filterData);
// }
//}
@ -81,7 +81,7 @@ function (Parent, /* RubeLoader, */ Box2D, Settings, Assert, nc, Matrix /* , Rub
if(count < 4 && this.joints[i] instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) {
console.log(i);
} else {
body.GetWorld().DestroyJoint(this.joints[i]);
body.getWorld().destroyJoint(this.joints[i]);
}
count++;
*/
@ -213,10 +213,10 @@ function (Parent, /* RubeLoader, */ Box2D, Settings, Assert, nc, Matrix /* , Rub
RubeDoll.prototype.destroy = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
for (var name in this.limbs) {
world.DestroyBody(this.limbs[name]);
world.destroyBody(this.limbs[name]);
}
Parent.prototype.destroy.call(this);

View file

@ -156,7 +156,7 @@ function (Parent, Box2D, Settings, Assert) {
fixtureDef.isSensor = false;
fixtureDef.friction = 0;
var wheelBody = this.body.GetWorld().CreateBody(bodyDef);
var wheelBody = this.body.getWorld().createBody(bodyDef);
wheelBody.createFixture(fixtureDef);
//var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -165,8 +165,8 @@ function (Parent, Box2D, Settings, Assert) {
revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.getWorldCenter());
var j = this.body.GetWorld().CreateJoint(revoluteJointDef);
revoluteJointDef.initialize(this.body, wheelBody, wheelBody.getWorldCenter());
var j = this.body.getWorld().createJoint(revoluteJointDef);
// FIXME this means, that we will have bodies in the world, which must not be
@ -192,7 +192,7 @@ function (Parent, Box2D, Settings, Assert) {
Skateboard.prototype.destroy = function() {
for (var i = 0; i < this.wheels.length; i++) {
this.body.GetWorld().DestroyBody(this.wheels[i]);
this.body.getWorld().destroyBody(this.wheels[i]);
}
Parent.prototype.destroy.call(this);