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Fix remaining capitalized Box2D method calls using sed
- Convert GetWorld() → getWorld() - Convert CreateJoint() → createJoint() - Convert DestroyJoint() → destroyJoint() - Convert CreateBody() → createBody() - Convert DestroyBody() → destroyBody() - Convert GetFriction() → getFriction() - Convert SetFriction() → setFriction() - Convert GetBodyList() → getBodyList() - Convert GetNext() → getNext() - Convert GetContactList() → getContactList() - Convert GetFixtureList() → getFixtureList() Applied bulk sed replacements across all game files to complete Box2D to Planck.js migration method name conversion.
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6 changed files with 50 additions and 50 deletions
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@ -222,8 +222,8 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
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Assert.number(friction);
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if (this.legs.GetFriction() != friction) {
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this.legs.SetFriction(friction);
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if (this.legs.getFriction() != friction) {
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this.legs.setFriction(friction);
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}
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};
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@ -348,7 +348,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
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if(this.holdingItem) {
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if(this.holdingJoint) {
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this.body.GetWorld().DestroyJoint(this.holdingJoint);
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this.body.getWorld().destroyJoint(this.holdingJoint);
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this.holdingJoint = null;
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}
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@ -364,15 +364,15 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
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this.holdingItem.reposition(handPosition, this.lookDirection);
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var jointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
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jointDef.Initialize(this.body, this.holdingItem.body, this.holdingItem.getGrabPoint());
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jointDef.initialize(this.body, this.holdingItem.body, this.holdingItem.getGrabPoint());
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this.holdingJoint = this.body.GetWorld().CreateJoint(jointDef);
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this.holdingJoint = this.body.getWorld().createJoint(jointDef);
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}
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};
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Doll.prototype.throw = function(item, options) {
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if(this.holdingJoint) {
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this.body.GetWorld().DestroyJoint(this.holdingJoint);
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this.body.getWorld().destroyJoint(this.holdingJoint);
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} else {
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// log stack if we called throw without a holdingJoint
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var w = new Error("Throwing without a holdingJoint");
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@ -408,7 +408,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
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var contactCount = 0;
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var edge = self.body.GetContactList();
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var edge = self.body.getContactList();
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while (edge) {
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var contact = edge.contact;
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if(!contact.IsTouching()) {
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