Fix remaining capitalized Box2D method calls using sed

- Convert GetWorld() → getWorld()
- Convert CreateJoint() → createJoint()
- Convert DestroyJoint() → destroyJoint()
- Convert CreateBody() → createBody()
- Convert DestroyBody() → destroyBody()
- Convert GetFriction() → getFriction()
- Convert SetFriction() → setFriction()
- Convert GetBodyList() → getBodyList()
- Convert GetNext() → getNext()
- Convert GetContactList() → getContactList()
- Convert GetFixtureList() → getFixtureList()

Applied bulk sed replacements across all game files to complete
Box2D to Planck.js migration method name conversion.
This commit is contained in:
Karl Pannek 2025-07-16 15:16:30 +02:00
parent dc779def9c
commit 55089d56cb
6 changed files with 50 additions and 50 deletions

View file

@ -253,7 +253,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.isSensor = false;
fixtureDef.filter.groupIndex = -this.getId();
var head = this.body.GetWorld().CreateBody(bodyDef);
var head = this.body.getWorld().createBody(bodyDef);
head.createFixture(fixtureDef);
this.limbs.head = head;
@ -269,12 +269,12 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var pos = this.body.getWorldCenter().clone();
pos.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
jointDef.Initialize(this.body, head, pos);
jointDef.initialize(this.body, head, pos);
jointDef.lowerAngle = -0.25 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.25 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
this.body.GetWorld().CreateJoint(jointDef);
this.body.getWorld().createJoint(jointDef);
};
RagDoll.prototype.addLimb = function(name, connectTo, xOffset, yOffset) {
@ -307,7 +307,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.isSensor = false;
fixtureDef.filter.groupIndex = -this.getId();
var limb = this.body.GetWorld().CreateBody(bodyDef);
var limb = this.body.getWorld().createBody(bodyDef);
limb.createFixture(fixtureDef);
this.limbs[name] = limb;
@ -318,18 +318,18 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var pos = connectTo.getWorldCenter().clone();
pos.x += (xOffset / Settings.RATIO);
pos.y += (yOffset / Settings.RATIO);
jointDef.Initialize(connectTo, limb, pos);
jointDef.initialize(connectTo, limb, pos);
jointDef.lowerAngle = -0.15 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.15 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
this.body.GetWorld().CreateJoint(jointDef);
this.body.getWorld().createJoint(jointDef);
};
RagDoll.prototype.detachHead = function() {
var joint = this.limbs.head.GetJointList().joint;
if(joint) {
this.body.GetWorld().DestroyJoint(joint);
this.body.getWorld().destroyJoint(joint);
}
};
@ -373,10 +373,10 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
RagDoll.prototype.destroy = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
for (var name in this.limbs) {
world.DestroyBody(this.limbs[name]);
world.destroyBody(this.limbs[name]);
}
Parent.prototype.destroy.call(this);