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Fix remaining capitalized Box2D method calls using sed
- Convert GetWorld() → getWorld() - Convert CreateJoint() → createJoint() - Convert DestroyJoint() → destroyJoint() - Convert CreateBody() → createBody() - Convert DestroyBody() → destroyBody() - Convert GetFriction() → getFriction() - Convert SetFriction() → setFriction() - Convert GetBodyList() → getBodyList() - Convert GetNext() → getNext() - Convert GetContactList() → getContactList() - Convert GetFixtureList() → getFixtureList() Applied bulk sed replacements across all game files to complete Box2D to Planck.js migration method name conversion.
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6 changed files with 50 additions and 50 deletions
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@ -253,7 +253,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
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fixtureDef.isSensor = false;
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fixtureDef.filter.groupIndex = -this.getId();
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var head = this.body.GetWorld().CreateBody(bodyDef);
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var head = this.body.getWorld().createBody(bodyDef);
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head.createFixture(fixtureDef);
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this.limbs.head = head;
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@ -269,12 +269,12 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
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var pos = this.body.getWorldCenter().clone();
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pos.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
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jointDef.Initialize(this.body, head, pos);
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jointDef.initialize(this.body, head, pos);
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jointDef.lowerAngle = -0.25 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
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jointDef.upperAngle = 0.25 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
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jointDef.enableLimit = true;
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this.body.GetWorld().CreateJoint(jointDef);
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this.body.getWorld().createJoint(jointDef);
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};
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RagDoll.prototype.addLimb = function(name, connectTo, xOffset, yOffset) {
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@ -307,7 +307,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
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fixtureDef.isSensor = false;
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fixtureDef.filter.groupIndex = -this.getId();
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var limb = this.body.GetWorld().CreateBody(bodyDef);
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var limb = this.body.getWorld().createBody(bodyDef);
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limb.createFixture(fixtureDef);
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this.limbs[name] = limb;
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@ -318,18 +318,18 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
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var pos = connectTo.getWorldCenter().clone();
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pos.x += (xOffset / Settings.RATIO);
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pos.y += (yOffset / Settings.RATIO);
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jointDef.Initialize(connectTo, limb, pos);
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jointDef.initialize(connectTo, limb, pos);
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jointDef.lowerAngle = -0.15 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
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jointDef.upperAngle = 0.15 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
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jointDef.enableLimit = true;
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this.body.GetWorld().CreateJoint(jointDef);
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this.body.getWorld().createJoint(jointDef);
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};
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RagDoll.prototype.detachHead = function() {
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var joint = this.limbs.head.GetJointList().joint;
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if(joint) {
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this.body.GetWorld().DestroyJoint(joint);
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this.body.getWorld().destroyJoint(joint);
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}
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};
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@ -373,10 +373,10 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
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RagDoll.prototype.destroy = function() {
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var world = this.body.GetWorld();
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var world = this.body.getWorld();
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for (var name in this.limbs) {
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world.DestroyBody(this.limbs[name]);
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world.destroyBody(this.limbs[name]);
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}
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Parent.prototype.destroy.call(this);
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