Fix remaining capitalized Box2D method calls using sed

- Convert GetWorld() → getWorld()
- Convert CreateJoint() → createJoint()
- Convert DestroyJoint() → destroyJoint()
- Convert CreateBody() → createBody()
- Convert DestroyBody() → destroyBody()
- Convert GetFriction() → getFriction()
- Convert SetFriction() → setFriction()
- Convert GetBodyList() → getBodyList()
- Convert GetNext() → getNext()
- Convert GetContactList() → getContactList()
- Convert GetFixtureList() → getFixtureList()

Applied bulk sed replacements across all game files to complete
Box2D to Planck.js migration method name conversion.
This commit is contained in:
Karl Pannek 2025-07-16 15:16:30 +02:00
parent dc779def9c
commit 55089d56cb
6 changed files with 50 additions and 50 deletions

View file

@ -10,7 +10,7 @@ function (Parent, Box2D, Settings) {
function RagDoll(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);
this.body.GetWorld().DestroyBody(this.body);
this.body.getWorld().destroyBody(this.body);
this.limbs = {};
this.initBodies();
}
@ -19,7 +19,7 @@ function (Parent, Box2D, Settings) {
RagDoll.prototype.initBodies = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
var bodies = [];
var joints = [];
@ -27,7 +27,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(-1.917114257812500e-01, 1.433728694915771e+00);
bodies[0] = world.CreateBody(bd);
bodies[0] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -53,7 +53,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(-6.397294998168945e-02, 1.267420768737793e+00);
bodies[1] = world.CreateBody(bd);
bodies[1] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -99,7 +99,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(4.118728637695312e-02, 2.199305295944214e+00);
bodies[2] = world.CreateBody(bd);
bodies[2] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -136,7 +136,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(1.235442161560059e-01, 1.142371892929077e+00);
bodies[3] = world.CreateBody(bd);
bodies[3] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -163,7 +163,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(-9.663248062133789e-02, 3.554300665855408e-01);
bodies[4] = world.CreateBody(bd);
bodies[4] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -209,7 +209,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(-1.917138099670410e-01, 1.142371892929077e+00);
bodies[5] = world.CreateBody(bd);
bodies[5] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -236,7 +236,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(1.235442161560059e-01, 1.433728694915771e+00);
bodies[6] = world.CreateBody(bd);
bodies[6] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -262,7 +262,7 @@ function (Parent, Box2D, Settings) {
var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = 'dynamic';
bd.position.Set(2.897095680236816e-02, 6.702435612678528e-01);
bodies[7] = world.CreateBody(bd);
bodies[7] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -289,7 +289,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(-9.663248062133789e-02, 6.702435612678528e-01);
bodies[8] = world.CreateBody(bd);
bodies[8] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -316,7 +316,7 @@ function (Parent, Box2D, Settings) {
bd.type = 'dynamic';
bd.position.Set(2.897095680236816e-02, 3.554300665855408e-01);
bodies[9] = world.CreateBody(bd);
bodies[9] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -365,7 +365,7 @@ function (Parent, Box2D, Settings) {
bd.type = b2BodyType(0);
bd.position.Set(3.118395805358887e-03, -6.553649902343750e-03);
bodies[10] = world.CreateBody(bd);
bodies[10] = world.createBody(bd);
{
var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
@ -403,7 +403,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[0] = world.CreateJoint(jd);
joints[0] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -419,7 +419,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[1] = world.CreateJoint(jd);
joints[1] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -435,7 +435,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[2] = world.CreateJoint(jd);
joints[2] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -451,7 +451,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[3] = world.CreateJoint(jd);
joints[3] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -467,7 +467,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[4] = world.CreateJoint(jd);
joints[4] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -483,7 +483,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[5] = world.CreateJoint(jd);
joints[5] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -499,7 +499,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[6] = world.CreateJoint(jd);
joints[6] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -515,7 +515,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[7] = world.CreateJoint(jd);
joints[7] = world.createJoint(jd);
}
{
var jd = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
@ -531,7 +531,7 @@ function (Parent, Box2D, Settings) {
jd.enableMotor = false;
jd.motorSpeed = 0.000000000000000e+00;
jd.maxMotorTorque = 1.000000000000000e+00;
joints[8] = world.CreateJoint(jd);
joints[8] = world.createJoint(jd);
}
this.body = bodies[1];
@ -553,12 +553,12 @@ function (Parent, Box2D, Settings) {
RagDoll.prototype.destroy = function() {
var world = this.body.GetWorld();
var world = this.body.getWorld();
Parent.prototype.destroy.call(this); // chest destruction
for(var key in this.limbs) {
world.DestroyBody(this.limbs[key]);
world.destroyBody(this.limbs[key]);
}
};