mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed #110 rewrite of tab-view and better fonts
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parent
06351e5828
commit
550d14fbef
11 changed files with 171 additions and 82 deletions
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@ -9,7 +9,7 @@ function (PIXI, Nc, Settings, ColorConverter) {
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"use strict";
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function GameStats(container) {
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function GameStats(gameContainer) {
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this.style = {
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borderWidth: 3,
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@ -17,114 +17,172 @@ function (PIXI, Nc, Settings, ColorConverter) {
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colors: {
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background: 0x000000,
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text: "red",
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headline: "#880000",
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border: 0xAA0000
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}
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},
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line: {
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height: 16,
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spacing: 5
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},
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fontSize: 12
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};
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this.container = container;
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this.gameContainer = gameContainer;
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this.infoContainer = new PIXI.DisplayObjectContainer();
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this.container = new PIXI.DisplayObjectContainer();
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var blurFilter = new PIXI.BlurFilter();
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blurFilter.blurX = 12;
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blurFilter.blurY = 12;
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var grayFilter = new PIXI.GrayFilter();
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grayFilter.gray = 0.85;
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this.infoFilters = [blurFilter, grayFilter];
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this.filters = [blurFilter, grayFilter];
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this.infoText = new PIXI.Text("", {font: "normal 20px monospace", fill: this.style.colors.text, align: "center"});
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this.infoBox = new PIXI.Graphics();
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this.infoBox.alpha = 0.7;
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this.background = new PIXI.Graphics();
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this.background.alpha = 0.7;
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this.container.addChild(this.background);
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this.infoContainer.addChild(this.infoBox);
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this.infoContainer.addChild(this.infoText);
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this.dialog = new PIXI.DisplayObjectContainer();
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this.container.addChild(this.dialog);
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this.infoContainer.visible = false;
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this.graphics = new PIXI.Graphics();
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// this.dialog.addChild(this.graphics);
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/*
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gameContainer
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filters
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container
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background
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dialog
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graphics
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playerColor
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headline
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line
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*/
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this.container.visible = false;
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Nc.on(Nc.ns.client.view.gameStats.toggle, this.toggle, this);
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}
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GameStats.prototype.getInfoContainer = function() {
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return this.infoContainer;
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return this.container;
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};
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GameStats.prototype.toggle = function(show, sortedPlayers) {
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function pad(string, max, alignLeft) {
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string = string.substring(0, max - 1);
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var spaces = new Array( max - string.length + 1 ).join(" ");
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if(alignLeft) {
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return string + spaces;
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} else {
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return spaces + string;
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}
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}
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var string = "" +
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pad("#", 2, false) + " " +
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pad("Name", 12, true) +
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pad("Score", 6, false) +
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pad("Deaths", 7, false) +
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pad("Health", 7, false) +
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"\n-----------------------------------\n";
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var lines = [];
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sortedPlayers.forEach(function(player, i) {
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var name = player.getNickname();
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lines.push(
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pad("" + (i + 1) + ".", 2, false) + " " +
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pad(name, 12, true) +
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pad("" + player.stats.score, 6, false) +
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pad("" + player.stats.deaths, 7, false) +
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pad("" + parseInt(player.stats.health, 10), 7, false)
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);
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}, this);
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string += lines.join("\n");
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if(show) {
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this.infoText.setText(string);
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this.infoText.updateText();
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this.infoText.dirty = false;
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var x = Settings.STAGE_WIDTH / 2 - this.infoText.width / 2,
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y = Settings.STAGE_HEIGHT / 2 - this.infoText.height / 2;
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this.infoText.position = new PIXI.Point(x, y);
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this.background.clear();
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this.graphics.clear();
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this.dialog.removeChildren();
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this.infoBox.clear();
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this.infoBox.beginFill(this.style.colors.background);
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this.infoBox.lineStyle(this.style.borderWidth, this.style.colors.border);
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this.infoBox.drawRect(0, 0, this.infoText.width - this.style.borderWidth + 2 * this.style.padding * 2, this.infoText.height - this.style.borderWidth + 2 * this.style.padding);
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this.infoBox.endFill();
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this.infoBox.position.x = this.infoText.position.x + this.style.borderWidth/2 - this.style.padding * 2;
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this.infoBox.position.y = this.infoText.position.y + this.style.borderWidth/2 - this.style.padding;
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// redraw background
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this.background.beginFill(this.style.colors.background);
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this.background.drawRect(0, 0, Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
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this.background.endFill();
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this.infoContainer.visible = true;
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this.container.filters = this.infoFilters;
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this.infoFilters.forEach(function(filter) { filter.dirty = true; });
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// redraw text and graphics
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this.drawPlayerColors(sortedPlayers);
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var string = "" +
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" #".pad(7, true) + " " +
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"Name".pad(12, true) +
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"Score".pad(6, false) +
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"Deaths".pad(7, false) +
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"Health".pad(9, false) + " ";
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var line = new PIXI.Text(string, {
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font: "normal " + this.style.fontSize + "px 'Joystix'",
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fill: this.style.colors.headline
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});
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line.position = new PIXI.Point(0, 0);
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this.dialog.addChild(line);
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this.drawPlayers(sortedPlayers);
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var x = Settings.STAGE_WIDTH / 2 - this.dialog.getBounds().width / 2,
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y = Settings.STAGE_HEIGHT / 2 - (sortedPlayers.length + 1) * (this.style.line.height + this.style.line.spacing) / 2;
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this.dialog.position = new PIXI.Point(x, y);
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this.dialog.addChild(this.graphics);
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// show stats with filters
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this.container.visible = true;
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this.gameContainer.filters = this.filters;
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this.filters.forEach(function(filter) { filter.dirty = true; });
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} else {
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this.infoText.setText("...");
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this.infoContainer.visible = false;
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this.container.filters = null;
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this.container.visible = false;
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this.gameContainer.filters = null;
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}
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}
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GameStats.prototype.drawPlayerColors = function(sortedPlayers) {
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var converter = new ColorConverter();
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GameStats.prototype.drawPlayers = function(sortedPlayers) {
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sortedPlayers.forEach(function(player, i) {
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sortedPlayers.forEach(function(player, i) {
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this.drawPlayer(player, i + 1);
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this.drawPlayerGraphics(player, i + 1)
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this.infoBox.beginFill(converter.getColorByName(player.getNickname()));
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this.infoBox.lineStyle();
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this.infoBox.drawRect(this.style.padding, i * 21 + this.style.padding + 42, 16, 16);
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this.infoBox.endFill();
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}, this);
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};
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}, this);
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GameStats.prototype.drawPlayer = function(player, i) {
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var string = (i + ". ").pad(7, false) + " " +
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player.getNickname().pad(12, true) +
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("" + player.stats.score).pad(6, false) +
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("" + player.stats.deaths).pad(7, false) +
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("" /* + parseInt(player.stats.health, 10)*/).pad(9, false) + " ";
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var line = new PIXI.Text(string, {
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font: "normal " + this.style.fontSize + "px 'Joystix'",
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fill: this.style.colors.text
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});
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line.position = new PIXI.Point(
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0,
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i * (this.style.line.height + this.style.line.spacing)
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);
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this.dialog.addChild(line);
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};
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GameStats.prototype.drawPlayerGraphics = function(player, i) {
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var converter = new ColorConverter();
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// draw shirt color
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this.graphics.beginFill(converter.getColorByName(player.getNickname()));
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this.graphics.drawRect(
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50,
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i * (this.style.line.height + this.style.line.spacing),
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this.style.line.height,
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this.style.line.height
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);
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// draw health bar
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var height = this.style.line.height / 2,
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width = height * 7,
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borderWidth = 2,
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offsetX = 360,
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offsetY = (i * (this.style.line.height + this.style.line.spacing)) + ((this.style.line.height - height) / 2);
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this.graphics.beginFill(0x000000);
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this.graphics.drawRect(offsetX, offsetY, width, height);
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this.graphics.endFill();
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if(player.stats.health > 0) {
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var color = player.stats.health / 100 < Settings.CRITICAL_HEALTH_THRESHOLD
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? 0xFF0000
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: 0x00FF00;
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this.graphics.beginFill(color);
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this.graphics.drawRect(
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offsetX + borderWidth,
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offsetY + borderWidth,
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width * player.stats.health / 100 - 2 * borderWidth,
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height - 2 * borderWidth
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);
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this.graphics.endFill();
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}
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};
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return GameStats;
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@ -92,7 +92,7 @@ function (Parent, PIXI, Nc, Settings) {
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if(options.healthFactor > 0) {
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var color = 0x00FF00;
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if(options.healthFactor < 0.30) color = 0xFF0000;
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if(options.healthFactor < Settings.CRITICAL_HEALTH_THRESHOLD) color = 0xFF0000;
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healthBar.beginFill(color);
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healthBar.lineStyle(0, 0x000000);
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healthBar.drawRect(borderWidth, borderWidth, width * options.healthFactor, height);
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@ -38,7 +38,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
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var rendererOptions = {
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view: DomController.getCanvas(),
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antialiasing: true,
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antialiasing: false,
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transparent: false,
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resolution: 1
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}
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