mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
This commit is contained in:
parent
039213cf50
commit
55256ada95
23 changed files with 409 additions and 110 deletions
|
|
@ -13,30 +13,27 @@
|
|||
|
||||
var self = this;
|
||||
|
||||
this.options = options = Options.merge(options, {
|
||||
levelUids: Settings.DEFAULT_LEVELS
|
||||
});
|
||||
|
||||
this.name = options.channelName;
|
||||
this.users = {};
|
||||
|
||||
this.pipeToServer = pipeToServer;
|
||||
this.levelListIndex = -1;
|
||||
|
||||
this.gameController = new GameController(this);
|
||||
|
||||
|
||||
this.options = options = Options.merge(options, {
|
||||
levelUids: Settings.CHANNEL_DEFAULT_LEVELS
|
||||
});
|
||||
|
||||
// Notification Center
|
||||
Nc.on(Nc.ns.channel.events.round.end, this.onEndRound, this);
|
||||
Nc.on(Nc.ns.channel.events.controlCommand.channel, function (message) {
|
||||
ProtocolHelper.applyCommand(message.data, self);
|
||||
});
|
||||
|
||||
|
||||
Nc.on(Nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
|
||||
|
||||
// prepared - not triggered yet
|
||||
Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
|
||||
//Nc.on(Nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
|
||||
//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
|
||||
//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
|
||||
|
||||
this.beginRound();
|
||||
|
||||
console.checkpoint('channel ' + this.name + ' created');
|
||||
|
||||
setTimeout(function() {
|
||||
|
|
@ -46,19 +43,68 @@
|
|||
}, Settings.CHANNEL_DESTRUCTION_TIME * 1000);
|
||||
}
|
||||
|
||||
Channel.prototype.getNextLevelUid = function() {
|
||||
this.levelListIndex = (this.levelListIndex + 1) % this.options.levelUids.length;
|
||||
return this.options.levelUids[this.levelListIndex];
|
||||
};
|
||||
|
||||
|
||||
Channel.prototype.beginRound = function() {
|
||||
|
||||
if(this.gameController) {
|
||||
this.gameController.destroy();
|
||||
delete this.gameController;
|
||||
}
|
||||
|
||||
var gameControllerOptions = {
|
||||
channelName: this.name,
|
||||
scoreLimit: this.options.scoreLimit,
|
||||
levelUid: this.getNextLevelUid()
|
||||
};
|
||||
|
||||
console.log(gameControllerOptions)
|
||||
|
||||
this.gameController = new GameController(gameControllerOptions);
|
||||
|
||||
for(var userId in this.users) {
|
||||
this.gameController.createPlayer(this.users[userId]);
|
||||
}
|
||||
|
||||
var clientGameControllerOptions = {
|
||||
levelUid: gameControllerOptions.levelUid
|
||||
};
|
||||
|
||||
this.broadcastControlCommand("beginRound", clientGameControllerOptions);
|
||||
};
|
||||
|
||||
Channel.prototype.onEndRound = function() {
|
||||
var self = this;
|
||||
this.broadcastControlCommand("endRound", true);
|
||||
|
||||
setTimeout(function() {
|
||||
self.beginRound();
|
||||
}, Settings.CHANNEL_END_ROUND_TIME * 1000);
|
||||
};
|
||||
|
||||
|
||||
// Channel command callbacks
|
||||
|
||||
Channel.prototype.onAddUser = function (options) {
|
||||
var self = this;
|
||||
|
||||
var clientGameControllerOptions = {
|
||||
levelUid: this.gameController.options.levelUid
|
||||
};
|
||||
|
||||
if(!this.gameController.level || !this.gameController.level.isLoaded) {
|
||||
var token = Nc.on(Nc.ns.core.game.events.level.loaded, function() {
|
||||
self.sendJoinSuccess(options);
|
||||
this.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
|
||||
Nc.off(token);
|
||||
});
|
||||
} else {
|
||||
self.sendJoinSuccess(options);
|
||||
this.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -91,15 +137,24 @@
|
|||
};
|
||||
|
||||
Channel.prototype.onReleaseUser = function (userId) {
|
||||
var self = this;
|
||||
var user = this.users[userId];
|
||||
Nc.trigger(Nc.ns.channel.events.user.left, userId);
|
||||
delete this.users[userId];
|
||||
|
||||
this.broadcastControlCommand("userLeft", userId);
|
||||
|
||||
// FIXME: if this was the last user terminate forked process
|
||||
if(Object.keys(this.users).length < 1) {
|
||||
this.destroy();
|
||||
|
||||
console.checkpoint("channel (" + this.name + ") destruction scheduled. t - " + Settings.CHANNEL_DESTRUCTION_TIME + " seconds");
|
||||
|
||||
setTimeout(function() {
|
||||
if(Object.keys(self.users).length < 1) {
|
||||
self.destroy();
|
||||
} else {
|
||||
console.checkpoint("channel (" + self.name + ") destruction aborted (a user joined).");
|
||||
}
|
||||
}, Settings.CHANNEL_DESTRUCTION_TIME * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,32 +14,34 @@ define([
|
|||
|
||||
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) {
|
||||
|
||||
function GameController (channel) {
|
||||
|
||||
this.channel = channel;
|
||||
function GameController (options) {
|
||||
|
||||
Parent.call(this);
|
||||
this.animationTimeout = null;
|
||||
this.worldUpdateTimeout = null;
|
||||
this.spawnTimeouts = [];
|
||||
|
||||
Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this);
|
||||
Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this);
|
||||
Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this);
|
||||
Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this);
|
||||
Parent.call(this, options);
|
||||
|
||||
Nc.on(Nc.ns.core.game.player.killed, this.onPlayerKilled, this);
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this),
|
||||
Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this),
|
||||
Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this),
|
||||
Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this),
|
||||
Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this),
|
||||
Nc.on(Nc.ns.core.game.player.killed, this.onPlayerKilled, this), // FIXME: move to events
|
||||
]);
|
||||
|
||||
console.checkpoint('starting game controller for channel ' + channel.name);
|
||||
|
||||
var nextUid = this.getNextLevelUid();
|
||||
this.loadLevel(nextUid);
|
||||
console.checkpoint('starting game controller for channel (' + options.channelName + ')');
|
||||
}
|
||||
|
||||
|
||||
GameController.prototype = Object.create(Parent.prototype);
|
||||
|
||||
GameController.prototype.update = function () {
|
||||
|
||||
Parent.prototype.update.call(this);
|
||||
|
||||
requestAnimFrame(this.update.bind(this));
|
||||
this.animationTimeout = requestAnimFrame(this.update.bind(this));
|
||||
|
||||
this.physicsEngine.update();
|
||||
for(var id in this.players) {
|
||||
|
|
@ -48,7 +50,6 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
}
|
||||
|
||||
GameController.prototype.onLevelLoaded = function() {
|
||||
Parent.prototype.onLevelLoaded.call(this);
|
||||
this.updateWorld();
|
||||
};
|
||||
|
||||
|
|
@ -62,8 +63,11 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
user.setPlayer(player);
|
||||
};
|
||||
|
||||
GameController.prototype.onPlayerKilled = function(player, respawnTime) {
|
||||
this.spawnPlayer(player, respawnTime);
|
||||
GameController.prototype.onPlayerKilled = function(player, killedByPlayer) {
|
||||
if(killedByPlayer.stats.score >= this.options.scoreLimit) {
|
||||
Nc.trigger(Nc.ns.channel.events.round.end);
|
||||
}
|
||||
this.spawnPlayer(player, Settings.RESPAWN_TIME);
|
||||
};
|
||||
|
||||
GameController.prototype.spawnPlayer = function(player, respawnTime) {
|
||||
|
|
@ -74,7 +78,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
? Settings.RESPAWN_TIME
|
||||
: respawnTime;
|
||||
|
||||
setTimeout(function() {
|
||||
var spawnTimeout = setTimeout(function() {
|
||||
player.spawn(spawnPoint.x, spawnPoint.y);
|
||||
// put it into
|
||||
self.gameObjects.animated.push(player);
|
||||
|
|
@ -86,7 +90,13 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
};
|
||||
|
||||
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options);
|
||||
|
||||
var i = self.spawnTimeouts.indexOf(spawnTimeout);
|
||||
self.spawnTimeouts.splice(i, 1);
|
||||
|
||||
}, respawnTime * 1000);
|
||||
|
||||
this.spawnTimeouts.push(spawnTimeout);
|
||||
};
|
||||
|
||||
GameController.prototype.updateWorld = function () {
|
||||
|
|
@ -97,7 +107,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'worldUpdate', update);
|
||||
}
|
||||
|
||||
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
this.worldUpdateTimeout = setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
}
|
||||
|
||||
GameController.prototype.getWorldUpdateObject = function(getSleeping) {
|
||||
|
|
@ -196,23 +206,16 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
}
|
||||
};
|
||||
|
||||
GameController.prototype.getNextLevelUid = function() {
|
||||
if(!this.level) return this.channel.options.levelUids[0];
|
||||
GameController.prototype.destroy = function() {
|
||||
clearTimeout(this.animationTimeout);
|
||||
clearTimeout(this.worldUpdateTimeout);
|
||||
|
||||
var levelCount = this.channel.options.levelUids.length;
|
||||
|
||||
for (var i = 0; i < levelCount; i++) {
|
||||
var uid = this.channel.options.levelUids[i];
|
||||
if(uid == this.level.uid) {
|
||||
break;
|
||||
}
|
||||
for (var i = 0; i < this.spawnTimeouts.length; i++) {
|
||||
clearTimeout(this.spawnTimeouts[i]);
|
||||
};
|
||||
|
||||
var next = i + 1;
|
||||
|
||||
return this.channel.options.levelUids[next % levelCount];
|
||||
Parent.prototype.destroy.call(this);
|
||||
};
|
||||
|
||||
|
||||
return GameController;
|
||||
});
|
||||
|
|
|
|||
|
|
@ -30,15 +30,21 @@ function (Parent, Settings, Nc) {
|
|||
};
|
||||
|
||||
RagDoll.prototype.delayedDestroy = function() {
|
||||
var self = this;
|
||||
this.scheduledForDestruction = true;
|
||||
this.destructionTimeout = setTimeout(this.destroy.bind(this), Settings.RAGDOLL_DESTRUCTION_TIME * 1000);
|
||||
this.destructionTimeout = setTimeout(function() {
|
||||
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
|
||||
type: 'animated',
|
||||
uid: self.uid
|
||||
});
|
||||
self.destroy.bind(self);
|
||||
}, Settings.RAGDOLL_DESTRUCTION_TIME * 1000);
|
||||
};
|
||||
|
||||
RagDoll.prototype.destroy = function() {
|
||||
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
|
||||
type: 'animated',
|
||||
uid: this.uid
|
||||
});
|
||||
if(this.scheduledForDestruction) {
|
||||
clearTimeout(this.destructionTimeout);
|
||||
}
|
||||
Parent.prototype.destroy.call(this);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -14,21 +14,27 @@ define([
|
|||
|
||||
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController) {
|
||||
|
||||
function GameController () {
|
||||
if (!window.cancelAnimationFrame) {
|
||||
window.cancelAnimationFrame = function(id) {
|
||||
clearTimeout(id);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
function GameController (options) {
|
||||
this.view = ViewManager.createView();
|
||||
this.me = null;
|
||||
this.animationRequestId = null;
|
||||
|
||||
Nc.on(Nc.ns.client.game.gameInfo.toggle, this.toggleInfo, this);
|
||||
Parent.call(this, options);
|
||||
|
||||
Parent.call(this);
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.client.game.gameInfo.toggle, this.toggleInfo, this)
|
||||
]);
|
||||
}
|
||||
|
||||
GameController.prototype = Object.create(Parent.prototype);
|
||||
|
||||
GameController.prototype.destruct = function() {
|
||||
//destroy box2d world etc.
|
||||
};
|
||||
|
||||
GameController.prototype.getMe = function () {
|
||||
return this.me;
|
||||
}
|
||||
|
|
@ -39,7 +45,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
|
|||
|
||||
DomController.statsBegin();
|
||||
|
||||
requestAnimFrame(this.update.bind(this));
|
||||
this.animationRequestId = requestAnimFrame(this.update.bind(this));
|
||||
|
||||
this.physicsEngine.update();
|
||||
|
||||
|
|
@ -82,7 +88,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
|
|||
|
||||
if(!alreadyExists) {
|
||||
var item = this.level.createItem(itemDef.uid, itemDef.options);
|
||||
this.onGameObjectAdd("animated", item);
|
||||
//this.onGameObjectAdd("animated", item);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -189,7 +195,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
|
|||
}
|
||||
}
|
||||
if(object) {
|
||||
this.onGameObjectRemove(options.type, object);
|
||||
//this.onGameObjectRemove(options.type, object);
|
||||
object.destroy();
|
||||
} else {
|
||||
console.warn("GameObject for removal can not be found locally. " + options.uid);
|
||||
|
|
@ -253,5 +259,15 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
|
|||
this.view.toggleInfo(show, string);
|
||||
};
|
||||
|
||||
GameController.prototype.destroy = function() {
|
||||
|
||||
cancelAnimationFrame(this.animationRequestId);
|
||||
|
||||
Parent.prototype.destroy.call(this);
|
||||
|
||||
this.view.render();
|
||||
this.view.test();
|
||||
};
|
||||
|
||||
return GameController;
|
||||
});
|
||||
|
|
|
|||
|
|
@ -99,6 +99,9 @@ function (Parent, CoreItem, Settings, Nc) {
|
|||
};
|
||||
|
||||
RagDoll.prototype.destroy = function() {
|
||||
|
||||
console.log('ragdoll destroy');
|
||||
|
||||
for (var name in this.limbMeshes) {
|
||||
Nc.trigger(Nc.ns.client.view.mesh.remove, this.limbMeshes[name]);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -48,8 +48,8 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
}
|
||||
|
||||
Networker.prototype.onDisconnect = function () {
|
||||
if(this.gameController) this.gameController.destruct();
|
||||
this.gameController = null;
|
||||
//if(this.gameController) this.gameController.destruct();
|
||||
//this.gameController = null;
|
||||
console.log('disconnected. game destroyed. no auto-reconnect');
|
||||
document.body.style.backgroundColor = '#aaaaaa';
|
||||
}
|
||||
|
|
@ -57,9 +57,6 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
Networker.prototype.onJoinSuccess = function (options) {
|
||||
console.log("join success")
|
||||
|
||||
this.gameController = new GameController();
|
||||
this.gameController.loadLevel(options.levelUid);
|
||||
|
||||
this.onUserJoined(options.user);
|
||||
|
||||
if (options.joinedUsers) {
|
||||
|
|
@ -140,6 +137,21 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
setTimeout(this.ping.bind(this), 1000);
|
||||
};
|
||||
|
||||
Networker.prototype.onBeginRound = function(options) {
|
||||
|
||||
if(this.gameController) {
|
||||
this.gameController.destroy();
|
||||
delete this.gameController;
|
||||
}
|
||||
|
||||
console.log('GameController')
|
||||
this.gameController = new GameController(options);
|
||||
};
|
||||
|
||||
Networker.prototype.onEndRound = function() {
|
||||
this.gameController.toggleInfo(true);
|
||||
};
|
||||
|
||||
return Networker;
|
||||
|
||||
});
|
||||
|
|
@ -101,8 +101,9 @@ function (Parent, Nc, Settings) {
|
|||
};
|
||||
|
||||
Player.prototype.destroy = function() {
|
||||
Parent.prototype.destroy.call(this);
|
||||
clearTimeout(this.playerInfoViewVisibleTimeout);
|
||||
Nc.trigger(Nc.ns.client.view.playerInfo.remove, this.playerInfoView);
|
||||
Parent.prototype.destroy.call(this);
|
||||
};
|
||||
|
||||
return Player;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ function (Parent, DomController, PIXI, Settings, Nc) {
|
|||
|
||||
var transparent = false;
|
||||
var antialias = true;
|
||||
var canvas = null; // lets pixi create one
|
||||
var canvas = DomController.getCanvas();
|
||||
|
||||
if(Settings.USE_WEBGL) {
|
||||
this.renderer = new PIXI.WebGLRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT, canvas, transparent, antialias);
|
||||
|
|
@ -42,7 +42,7 @@ function (Parent, DomController, PIXI, Settings, Nc) {
|
|||
console.log('CanvasRenderer - not using WebGL!')
|
||||
}
|
||||
|
||||
this.stage = new PIXI.Stage(0x333333);
|
||||
this.stage = new PIXI.Stage(/*0x333333*/);
|
||||
|
||||
this.initCamera();
|
||||
this.initInfo();
|
||||
|
|
@ -305,5 +305,9 @@ function (Parent, DomController, PIXI, Settings, Nc) {
|
|||
this.loader.visible = progress < 100;
|
||||
};
|
||||
|
||||
PixiView.prototype.test = function() {
|
||||
console.log(this.stage.children)
|
||||
};
|
||||
|
||||
return PixiView;
|
||||
});
|
||||
|
|
|
|||
|
|
@ -18,7 +18,6 @@ define(function() {
|
|||
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
|
||||
GRAPHICS_SUBPATH_TILES: 'Tiles/',
|
||||
MAPS_PATH: 'static/maps/tiled/',
|
||||
DEFAULT_LEVELS: ['stones2', 'debug', 'stones2', 'debug'],
|
||||
|
||||
RATIO: 21, //35
|
||||
// original tile size is 25 but we want it to resize to 20
|
||||
|
|
@ -37,9 +36,9 @@ define(function() {
|
|||
MAX_THROW_FORCE: 18 * 3.5,
|
||||
MAX_THROW_ANGULAR_VELOCITY: 0,
|
||||
MAX_RUNNING_WEIGHT: 9,
|
||||
RESPAWN_TIME: 6,
|
||||
RESPAWN_TIME: 512,
|
||||
HEALTH_DISPLAY_TIME: 2,
|
||||
RAGDOLL_DESTRUCTION_TIME: 25,
|
||||
RAGDOLL_DESTRUCTION_TIME: 250,
|
||||
|
||||
// restitution: bouncyness, friction: rubbing, density: mass
|
||||
TILE_FRICTION: 0.99,
|
||||
|
|
@ -65,7 +64,13 @@ define(function() {
|
|||
WORLD_UPDATE_BROADCAST_INTERVAL: 70,
|
||||
CHANNEL_DESTRUCTION_TIME: 30,
|
||||
NETWORK_LOG_INCOMING: false,
|
||||
NETWORK_LOG_OUTGOING: false
|
||||
NETWORK_LOG_OUTGOING: false,
|
||||
|
||||
// CHANNEL
|
||||
CHANNEL_END_ROUND_TIME: 10,
|
||||
CHANNEL_DEFAULT_MAX_USERS: 40,
|
||||
CHANNEL_DEFAULT_SCORE_LIMIT: 10,
|
||||
CHANNEL_DEFAULT_LEVELS: ['stones2', 'debug', 'stones2', 'debug']
|
||||
}
|
||||
|
||||
Settings.TILE_RATIO = Settings.ORIGINAL_TILE_SIZE / Settings.TILE_SIZE;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,9 @@ define([
|
|||
|
||||
function (PhysicsEngine, TiledLevel, Player, Nc) {
|
||||
|
||||
function GameController () {
|
||||
function GameController (options) {
|
||||
|
||||
this.options = options;
|
||||
this.players = {};
|
||||
this.level = null;
|
||||
this.gameObjects = null;
|
||||
|
|
@ -16,10 +18,12 @@ function (PhysicsEngine, TiledLevel, Player, Nc) {
|
|||
this.physicsEngine = new PhysicsEngine();
|
||||
this.physicsEngine.setCollisionDetector();
|
||||
|
||||
Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this);
|
||||
this.ncTokens = [
|
||||
Nc.on(Nc.ns.core.game.gameObject.add, this.onGameObjectAdd, this),
|
||||
Nc.on(Nc.ns.core.game.gameObject.remove, this.onGameObjectRemove, this)
|
||||
];
|
||||
|
||||
Nc.on(Nc.ns.core.game.gameObject.add, this.onGameObjectAdd, this);
|
||||
Nc.on(Nc.ns.core.game.gameObject.remove, this.onGameObjectRemove, this);
|
||||
this.loadLevel(options.levelUid);
|
||||
|
||||
this.update();
|
||||
}
|
||||
|
|
@ -62,15 +66,28 @@ function (PhysicsEngine, TiledLevel, Player, Nc) {
|
|||
this.loadLevel(this.level.uid);
|
||||
};
|
||||
|
||||
GameController.prototype.onLevelLoaded = function() {
|
||||
|
||||
};
|
||||
|
||||
|
||||
GameController.prototype.destroy = function () {
|
||||
for(var player in this.players) {
|
||||
this.players[player].destroy();
|
||||
// this.players[player].destroy();
|
||||
|
||||
// FIXME:
|
||||
// commented out for now, because players are in gameObjects array.
|
||||
// try using a real gameobject for the health bar
|
||||
}
|
||||
|
||||
for (var i = 0; i < this.ncTokens.length; i++) {
|
||||
Nc.off(this.ncTokens[i]);
|
||||
};
|
||||
|
||||
for (var key in this.gameObjects) {
|
||||
for (var i = 0; i < this.gameObjects[key].length; i++) {
|
||||
var gameObject = this.gameObjects[key][i];
|
||||
this.onGameObjectRemove(key, gameObject);
|
||||
gameObject.destroy();
|
||||
};
|
||||
};
|
||||
|
||||
this.physicsEngine.destroy();
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
|||
|
|
@ -3,10 +3,11 @@ define([
|
|||
"Lib/Vendor/Box2D",
|
||||
"Game/Config/Settings",
|
||||
"Game/" + GLOBALS.context + "/Collision/Detector",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Item"
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Item",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
||||
function (Parent, Box2D, Settings, CollisionDetector, Item, Nc) {
|
||||
|
||||
function Doll (physicsEngine, uid, player) {
|
||||
|
||||
|
|
@ -36,6 +37,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
|||
|
||||
this.createFixtures();
|
||||
this.body.SetActive(false);
|
||||
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this);
|
||||
}
|
||||
|
||||
Doll.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -368,5 +371,9 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
|||
}
|
||||
};
|
||||
|
||||
Doll.prototype.destroy = function() {
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this);
|
||||
};
|
||||
|
||||
return Doll;
|
||||
});
|
||||
|
|
@ -3,10 +3,11 @@ define([
|
|||
"Lib/Vendor/Box2D",
|
||||
"Lib/Utilities/Options",
|
||||
"Game/Config/Settings",
|
||||
"Lib/Utilities/Exception"
|
||||
"Lib/Utilities/Exception",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Box2D, Options, Settings, Exception) {
|
||||
function (Parent, Box2D, Options, Settings, Exception, Nc) {
|
||||
|
||||
function Item(physicsEngine, uid, options) {
|
||||
|
||||
|
|
@ -33,6 +34,8 @@ function (Parent, Box2D, Options, Settings, Exception) {
|
|||
this.createFixture();
|
||||
this.body.ResetMassData();
|
||||
this.flipDirection = 1;
|
||||
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this);
|
||||
}
|
||||
|
||||
Item.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -136,6 +139,11 @@ function (Parent, Box2D, Options, Settings, Exception) {
|
|||
|
||||
body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
|
||||
};
|
||||
|
||||
Item.prototype.destroy = function() {
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this);
|
||||
Parent.prototype.destroy.call(this);
|
||||
};
|
||||
|
||||
return Item;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,15 +2,18 @@ define([
|
|||
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
|
||||
"Lib/Vendor/Box2D",
|
||||
"Game/Config/Settings",
|
||||
"Lib/Utilities/Exception"
|
||||
"Lib/Utilities/Exception",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Box2D, Settings, Exception) {
|
||||
function (Parent, Box2D, Settings, Exception, Nc) {
|
||||
|
||||
function Tile(physicsEngine, uid, options) {
|
||||
this.options = options;
|
||||
Parent.call(this, physicsEngine, uid);
|
||||
this.createPhysicTile(this.options);
|
||||
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.add, 'fixed', this);
|
||||
}
|
||||
|
||||
Tile.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -112,6 +115,10 @@ function (Parent, Box2D, Settings, Exception) {
|
|||
Tile.prototype.addVec = function (vs, m1, m2) {
|
||||
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
|
||||
}
|
||||
|
||||
Tile.prototype.destroy = function() {
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'fixed', this);
|
||||
};
|
||||
|
||||
return Tile;
|
||||
|
||||
|
|
|
|||
|
|
@ -10,11 +10,10 @@ define([
|
|||
|
||||
], function (Settings, Box2D, Nc, CollisionDetector, Tile, Item, Skateboard, RagDoll) {
|
||||
|
||||
function Level (uid, engine, gameObjects) {
|
||||
function Level (uid, engine) {
|
||||
this.uid = uid;
|
||||
this.engine = engine;
|
||||
this.levelObject = null;
|
||||
this.gameObjects = gameObjects;
|
||||
this.isLoaded = false;
|
||||
this.load(this.uid);
|
||||
}
|
||||
|
|
@ -32,11 +31,13 @@ define([
|
|||
}
|
||||
|
||||
Level.prototype.destroy = function () {
|
||||
/*
|
||||
for (var key in this.gameObjects) {
|
||||
for (var i = 0; i < this.gameObjects[key].length; i++) {
|
||||
this.gameObjects[key][i].destroy();
|
||||
}
|
||||
}
|
||||
*/
|
||||
this.isLoaded = false;
|
||||
}
|
||||
|
||||
|
|
@ -52,7 +53,9 @@ define([
|
|||
var options = tiles[i];
|
||||
//options.m = this.tileAtPositionExists(options.x, options.y - 1) ? "Soil" : "GrassSoil";
|
||||
options.m = "Soil";
|
||||
this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, options));
|
||||
//this.gameObjects.fixed.push(
|
||||
new Tile(this.engine, "tile-" + i, options);
|
||||
//);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -66,7 +69,7 @@ define([
|
|||
var options = items[i];
|
||||
var uid = "item-" + i;
|
||||
var item = this.createItem(uid, options);
|
||||
this.gameObjects.animated.push(item); // FIXME: use Nc
|
||||
//this.gameObjects.animated.push(item);
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -13,10 +13,10 @@ define([
|
|||
], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, CollisionDetector, Tile, Item, Skateboard) {
|
||||
|
||||
// Public
|
||||
function TiledLevel (path, engine, gameObjects) {
|
||||
function TiledLevel (path, engine) {
|
||||
|
||||
this.levelData = null;
|
||||
Parent.call(this, path, engine, gameObjects);
|
||||
Parent.call(this, path, engine);
|
||||
}
|
||||
|
||||
TiledLevel.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -51,7 +51,9 @@ define([
|
|||
y: parseInt(i / collisionLayer.height , 10)
|
||||
}
|
||||
|
||||
this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, options));
|
||||
//this.gameObjects.fixed.push(
|
||||
new Tile(this.engine, "tile-" + i, options);
|
||||
//);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
|
@ -69,7 +71,7 @@ define([
|
|||
|
||||
var uid = "item-" + i;
|
||||
var item = this.createItem(uid, options);
|
||||
this.gameObjects.animated.push(item);
|
||||
//this.gameObjects.animated.push(item);
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,10 @@ function (Settings, Box2D, CollisionDetector, Nc) {
|
|||
this.processWorldQueue();
|
||||
}
|
||||
|
||||
Engine.prototype.destroy = function() {
|
||||
delete this.world;
|
||||
};
|
||||
|
||||
|
||||
return Engine;
|
||||
});
|
||||
|
|
@ -40,7 +40,6 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
|
||||
this.doll.spawn(x, y);
|
||||
this.isSpawned = true;
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this.doll);
|
||||
}
|
||||
|
||||
Player.prototype.getPosition = function () {
|
||||
|
|
@ -120,14 +119,13 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
|
||||
this.isSpawned = false;
|
||||
|
||||
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this.doll);
|
||||
this.doll.destroy();
|
||||
this.doll = null;
|
||||
|
||||
this.ragDoll = ragDoll;
|
||||
|
||||
|
||||
Nc.trigger(Nc.ns.core.game.player.killed, this);
|
||||
Nc.trigger(Nc.ns.core.game.player.killed, this, killedByPlayer);
|
||||
};
|
||||
|
||||
Player.prototype.update = function () {
|
||||
|
|
@ -148,7 +146,6 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
|
||||
this.spectatorDoll.destroy();
|
||||
if(this.doll) this.doll.destroy();
|
||||
if(this.ragDoll) this.ragDoll.destroy();
|
||||
}
|
||||
|
||||
Player.prototype.setPlayerController = function(playerController) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue