work in progress... worked on channel attributes and game goal. fixes #45 and references #48

This commit is contained in:
logsol 2014-03-30 00:12:04 +01:00
parent 039213cf50
commit 55256ada95
23 changed files with 409 additions and 110 deletions

View file

@ -18,7 +18,6 @@ define(function() {
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
GRAPHICS_SUBPATH_TILES: 'Tiles/',
MAPS_PATH: 'static/maps/tiled/',
DEFAULT_LEVELS: ['stones2', 'debug', 'stones2', 'debug'],
RATIO: 21, //35
// original tile size is 25 but we want it to resize to 20
@ -37,9 +36,9 @@ define(function() {
MAX_THROW_FORCE: 18 * 3.5,
MAX_THROW_ANGULAR_VELOCITY: 0,
MAX_RUNNING_WEIGHT: 9,
RESPAWN_TIME: 6,
RESPAWN_TIME: 512,
HEALTH_DISPLAY_TIME: 2,
RAGDOLL_DESTRUCTION_TIME: 25,
RAGDOLL_DESTRUCTION_TIME: 250,
// restitution: bouncyness, friction: rubbing, density: mass
TILE_FRICTION: 0.99,
@ -65,7 +64,13 @@ define(function() {
WORLD_UPDATE_BROADCAST_INTERVAL: 70,
CHANNEL_DESTRUCTION_TIME: 30,
NETWORK_LOG_INCOMING: false,
NETWORK_LOG_OUTGOING: false
NETWORK_LOG_OUTGOING: false,
// CHANNEL
CHANNEL_END_ROUND_TIME: 10,
CHANNEL_DEFAULT_MAX_USERS: 40,
CHANNEL_DEFAULT_SCORE_LIMIT: 10,
CHANNEL_DEFAULT_LEVELS: ['stones2', 'debug', 'stones2', 'debug']
}
Settings.TILE_RATIO = Settings.ORIGINAL_TILE_SIZE / Settings.TILE_SIZE;