prepared for box2d joint tests

This commit is contained in:
logsol 2012-07-17 19:24:35 +02:00
parent b155faa63c
commit 5898f29167
4 changed files with 11017 additions and 0 deletions

10864
joint/box2d.js Normal file

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joint/client.js Normal file
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var id = null;
var lastIntervalTime = new Date().getTime();
function setupCanvas() {
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.5);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
}
function init() {
setupWorld(9);
setupCanvas();
window.setInterval(update, 1000 / 60);
var body;
function update() {
var newTime = new Date().getTime()
lastIntervalTime = newTime;
world.Step(1 / 60, 10, 10);
world.DrawDebugData();
world.ClearForces();
}
}
//helpers
//http://js-tut.aardon.de/js-tut/tutorial/position.html
function getElementPosition(element) {
var elem = element, tagname = "", x = 0, y = 0;
while((typeof(elem) == "object") && (typeof(elem.tagName) != "undefined")) {
y += elem.offsetTop;
x += elem.offsetLeft;
tagname = elem.tagName.toUpperCase();
if(tagname == "BODY") elem = 0;
if(typeof(elem) == "object") {
if(typeof(elem.offsetParent) == "object") elem = elem.offsetParent;
}
return {x: x, y: y};
}
}
window.onload = init;

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joint/common.js Normal file
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var bodiesNum = 3;
var world;
var b2Vec2 = Box2D.Common.Math.b2Vec2,
b2AABB = Box2D.Collision.b2AABB,
b2BodyDef = Box2D.Dynamics.b2BodyDef,
b2Body = Box2D.Dynamics.b2Body,
b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
b2Fixture = Box2D.Dynamics.b2Fixture,
b2World = Box2D.Dynamics.b2World,
b2MassData = Box2D.Collision.Shapes.b2MassData,
b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
b2ContactListener = Box2D.Dynamics.b2ContactListener;
function setupWorld(gravity) {
world = new b2World(new b2Vec2(0, gravity), true);
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.99;
fixDef.restitution = .51;
var bodyDef = new b2BodyDef;
// create ground
bodyDef.type = b2Body.b2_staticBody;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(20, 2);
bodyDef.position.Set(10, 400 / 30 + 1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(10, -1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
fixDef.shape.SetAsBox(2, 14);
bodyDef.position.Set(-1.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(21.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
// create some objects
bodyDef.type = b2Body.b2_dynamicBody;
for(var i = 0; i < bodiesNum; i++) {
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(0.4, 0.4);
bodyDef.position.x = ((i + 1) * 2) % 8;
bodyDef.position.y = 3;
bodyDef.userData = {
'bodyId': i + ''
};
world.CreateBody(bodyDef).CreateFixture(fixDef);
}
}
function jump() {
var body = findBody(1);
body.SetAwake(true);
body.ApplyImpulse(new b2Vec2(8, -15), body.GetPosition());
body.SetAngularVelocity(1.5);
}
function findBody(index) {
var body = null;
var nextBody = world.GetBodyList();
for (var i = 0; i < bodiesNum; i++) {
if (nextBody.GetUserData().bodyId == index) { body = nextBody; break; }
nextBody = nextBody.GetNext();
}
return body;
}

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joint/index.html Normal file
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<!doctype html>
<html>
<head>
<title>join demo</title>
<script src="box2d.js"></script>
<script src="common.js"></script>
<script src="client.js"></script>
</head>
<body>
<canvas id="canvas" width="600" height="400" style="background-color:#333333;"></canvas>
<button onclick="jump()">jump</button>
</body>
</html>