mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-12 02:57:34 +00:00
updated pixi to v2
This commit is contained in:
parent
a5b3d2f671
commit
58b83f7297
95 changed files with 44677 additions and 3522 deletions
84
app/Lib/Vendor/src/pixi/geom/Circle.js
vendored
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84
app/Lib/Vendor/src/pixi/geom/Circle.js
vendored
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/**
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* @author Chad Engler <chad@pantherdev.com>
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*/
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/**
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* The Circle object can be used to specify a hit area for displayObjects
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*
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* @class Circle
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* @constructor
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* @param x {Number} The X coordinate of the center of this circle
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* @param y {Number} The Y coordinate of the center of this circle
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* @param radius {Number} The radius of the circle
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*/
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PIXI.Circle = function(x, y, radius)
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{
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/**
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* @property x
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* @type Number
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* @default 0
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*/
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this.x = x || 0;
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/**
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* @property y
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* @type Number
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* @default 0
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*/
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this.y = y || 0;
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/**
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* @property radius
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* @type Number
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* @default 0
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*/
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this.radius = radius || 0;
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};
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/**
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* Creates a clone of this Circle instance
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*
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* @method clone
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* @return {Circle} a copy of the Circle
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*/
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PIXI.Circle.prototype.clone = function()
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{
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return new PIXI.Circle(this.x, this.y, this.radius);
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};
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/**
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* Checks whether the x and y coordinates given are contained within this circle
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*
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* @method contains
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* @param x {Number} The X coordinate of the point to test
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* @param y {Number} The Y coordinate of the point to test
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* @return {Boolean} Whether the x/y coordinates are within this Circle
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*/
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PIXI.Circle.prototype.contains = function(x, y)
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{
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if(this.radius <= 0)
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return false;
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var dx = (this.x - x),
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dy = (this.y - y),
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r2 = this.radius * this.radius;
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dx *= dx;
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dy *= dy;
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return (dx + dy <= r2);
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};
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/**
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* Returns the framing rectangle of the circle as a PIXI.Rectangle object
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*
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* @method getBounds
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* @return {Rectangle} the framing rectangle
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*/
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PIXI.Circle.prototype.getBounds = function()
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{
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return new PIXI.Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);
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};
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// constructor
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PIXI.Circle.prototype.constructor = PIXI.Circle;
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92
app/Lib/Vendor/src/pixi/geom/Ellipse.js
vendored
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92
app/Lib/Vendor/src/pixi/geom/Ellipse.js
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/**
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* @author Chad Engler <chad@pantherdev.com>
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*/
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/**
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* The Ellipse object can be used to specify a hit area for displayObjects
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*
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* @class Ellipse
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* @constructor
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* @param x {Number} The X coordinate of the center of the ellipse
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* @param y {Number} The Y coordinate of the center of the ellipse
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* @param width {Number} The half width of this ellipse
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* @param height {Number} The half height of this ellipse
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*/
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PIXI.Ellipse = function(x, y, width, height)
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{
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/**
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* @property x
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* @type Number
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* @default 0
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*/
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this.x = x || 0;
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/**
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* @property y
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* @type Number
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* @default 0
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*/
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this.y = y || 0;
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/**
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* @property width
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* @type Number
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* @default 0
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*/
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this.width = width || 0;
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/**
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* @property height
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* @type Number
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* @default 0
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*/
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this.height = height || 0;
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};
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/**
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* Creates a clone of this Ellipse instance
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*
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* @method clone
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* @return {Ellipse} a copy of the ellipse
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*/
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PIXI.Ellipse.prototype.clone = function()
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{
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return new PIXI.Ellipse(this.x, this.y, this.width, this.height);
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};
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/**
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* Checks whether the x and y coordinates given are contained within this ellipse
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*
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* @method contains
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* @param x {Number} The X coordinate of the point to test
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* @param y {Number} The Y coordinate of the point to test
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* @return {Boolean} Whether the x/y coords are within this ellipse
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*/
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PIXI.Ellipse.prototype.contains = function(x, y)
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{
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if(this.width <= 0 || this.height <= 0)
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return false;
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//normalize the coords to an ellipse with center 0,0
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var normx = ((x - this.x) / this.width),
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normy = ((y - this.y) / this.height);
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normx *= normx;
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normy *= normy;
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return (normx + normy <= 1);
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};
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/**
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* Returns the framing rectangle of the ellipse as a PIXI.Rectangle object
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*
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* @method getBounds
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* @return {Rectangle} the framing rectangle
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*/
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PIXI.Ellipse.prototype.getBounds = function()
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{
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return new PIXI.Rectangle(this.x - this.width, this.y - this.height, this.width, this.height);
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};
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// constructor
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PIXI.Ellipse.prototype.constructor = PIXI.Ellipse;
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268
app/Lib/Vendor/src/pixi/geom/Matrix.js
vendored
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268
app/Lib/Vendor/src/pixi/geom/Matrix.js
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The Matrix class is now an object, which makes it a lot faster,
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* here is a representation of it :
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* | a | b | tx|
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* | c | d | ty|
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* | 0 | 0 | 1 |
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*
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* @class Matrix
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* @constructor
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*/
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PIXI.Matrix = function()
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{
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/**
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* @property a
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* @type Number
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* @default 1
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*/
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this.a = 1;
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/**
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* @property b
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* @type Number
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* @default 0
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*/
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this.b = 0;
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/**
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* @property c
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* @type Number
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* @default 0
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*/
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this.c = 0;
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/**
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* @property d
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* @type Number
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* @default 1
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*/
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this.d = 1;
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/**
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* @property tx
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* @type Number
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* @default 0
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*/
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this.tx = 0;
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/**
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* @property ty
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* @type Number
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* @default 0
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*/
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this.ty = 0;
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};
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/**
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* Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:
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*
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* a = array[0]
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* b = array[1]
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* c = array[3]
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* d = array[4]
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* tx = array[2]
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* ty = array[5]
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*
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* @method fromArray
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* @param array {Array} The array that the matrix will be populated from.
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*/
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PIXI.Matrix.prototype.fromArray = function(array)
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{
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this.a = array[0];
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this.b = array[1];
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this.c = array[3];
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this.d = array[4];
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this.tx = array[2];
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this.ty = array[5];
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};
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/**
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* Creates an array from the current Matrix object.
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*
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* @method toArray
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* @param transpose {Boolean} Whether we need to transpose the matrix or not
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* @return {Array} the newly created array which contains the matrix
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*/
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PIXI.Matrix.prototype.toArray = function(transpose)
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{
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if(!this.array) this.array = new PIXI.Float32Array(9);
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var array = this.array;
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if(transpose)
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{
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array[0] = this.a;
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array[1] = this.b;
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array[2] = 0;
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array[3] = this.c;
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array[4] = this.d;
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array[5] = 0;
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array[6] = this.tx;
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array[7] = this.ty;
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array[8] = 1;
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}
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else
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{
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array[0] = this.a;
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array[1] = this.c;
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array[2] = this.tx;
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array[3] = this.b;
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array[4] = this.d;
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array[5] = this.ty;
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array[6] = 0;
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array[7] = 0;
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array[8] = 1;
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}
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return array;
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};
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/**
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* Get a new position with the current transformation applied.
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* Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)
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*
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* @method apply
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* @param pos {Point} The origin
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* @param [newPos] {Point} The point that the new position is assigned to (allowed to be same as input)
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* @return {Point} The new point, transformed through this matrix
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*/
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PIXI.Matrix.prototype.apply = function(pos, newPos)
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{
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newPos = newPos || new PIXI.Point();
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newPos.x = this.a * pos.x + this.c * pos.y + this.tx;
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newPos.y = this.b * pos.x + this.d * pos.y + this.ty;
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return newPos;
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};
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/**
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* Get a new position with the inverse of the current transformation applied.
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* Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)
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*
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* @method applyInverse
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* @param pos {Point} The origin
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* @param [newPos] {Point} The point that the new position is assigned to (allowed to be same as input)
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* @return {Point} The new point, inverse-transformed through this matrix
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*/
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PIXI.Matrix.prototype.applyInverse = function(pos, newPos)
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{
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newPos = newPos || new PIXI.Point();
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var id = 1 / (this.a * this.d + this.c * -this.b);
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newPos.x = this.d * id * pos.x + -this.c * id * pos.y + (this.ty * this.c - this.tx * this.d) * id;
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newPos.y = this.a * id * pos.y + -this.b * id * pos.x + (-this.ty * this.a + this.tx * this.b) * id;
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return newPos;
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};
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/**
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* Translates the matrix on the x and y.
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*
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* @method translate
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* @param {Number} x
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* @param {Number} y
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* @return {Matrix} This matrix. Good for chaining method calls.
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**/
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PIXI.Matrix.prototype.translate = function(x, y)
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{
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this.tx += x;
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this.ty += y;
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return this;
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};
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/**
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* Applies a scale transformation to the matrix.
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*
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* @method scale
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* @param {Number} x The amount to scale horizontally
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* @param {Number} y The amount to scale vertically
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* @return {Matrix} This matrix. Good for chaining method calls.
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**/
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PIXI.Matrix.prototype.scale = function(x, y)
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{
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this.a *= x;
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this.d *= y;
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this.c *= x;
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this.b *= y;
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this.tx *= x;
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this.ty *= y;
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return this;
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};
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/**
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* Applies a rotation transformation to the matrix.
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* @method rotate
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* @param {Number} angle The angle in radians.
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* @return {Matrix} This matrix. Good for chaining method calls.
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**/
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PIXI.Matrix.prototype.rotate = function(angle)
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{
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var cos = Math.cos( angle );
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var sin = Math.sin( angle );
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var a1 = this.a;
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var c1 = this.c;
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var tx1 = this.tx;
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this.a = a1 * cos-this.b * sin;
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this.b = a1 * sin+this.b * cos;
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this.c = c1 * cos-this.d * sin;
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this.d = c1 * sin+this.d * cos;
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this.tx = tx1 * cos - this.ty * sin;
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this.ty = tx1 * sin + this.ty * cos;
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return this;
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};
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/**
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* Appends the given Matrix to this Matrix.
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*
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* @method append
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* @param {Matrix} matrix
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* @return {Matrix} This matrix. Good for chaining method calls.
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*/
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PIXI.Matrix.prototype.append = function(matrix)
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{
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var a1 = this.a;
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var b1 = this.b;
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var c1 = this.c;
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var d1 = this.d;
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this.a = matrix.a * a1 + matrix.b * c1;
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this.b = matrix.a * b1 + matrix.b * d1;
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this.c = matrix.c * a1 + matrix.d * c1;
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this.d = matrix.c * b1 + matrix.d * d1;
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this.tx = matrix.tx * a1 + matrix.ty * c1 + this.tx;
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||||
this.ty = matrix.tx * b1 + matrix.ty * d1 + this.ty;
|
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return this;
|
||||
};
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/**
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* Resets this Matix to an identity (default) matrix.
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||||
*
|
||||
* @method identity
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* @return {Matrix} This matrix. Good for chaining method calls.
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||||
*/
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||||
PIXI.Matrix.prototype.identity = function()
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||||
{
|
||||
this.a = 1;
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||||
this.b = 0;
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||||
this.c = 0;
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this.d = 1;
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this.tx = 0;
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||||
this.ty = 0;
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||||
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return this;
|
||||
};
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PIXI.identityMatrix = new PIXI.Matrix();
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||||
56
app/Lib/Vendor/src/pixi/geom/Point.js
vendored
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56
app/Lib/Vendor/src/pixi/geom/Point.js
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
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*
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||||
* @class Point
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||||
* @constructor
|
||||
* @param x {Number} position of the point on the x axis
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||||
* @param y {Number} position of the point on the y axis
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||||
*/
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||||
PIXI.Point = function(x, y)
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||||
{
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||||
/**
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||||
* @property x
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||||
* @type Number
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||||
* @default 0
|
||||
*/
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this.x = x || 0;
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||||
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/**
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||||
* @property y
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||||
* @type Number
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||||
* @default 0
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||||
*/
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||||
this.y = y || 0;
|
||||
};
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|
||||
/**
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||||
* Creates a clone of this point
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||||
*
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||||
* @method clone
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||||
* @return {Point} a copy of the point
|
||||
*/
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PIXI.Point.prototype.clone = function()
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||||
{
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return new PIXI.Point(this.x, this.y);
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||||
};
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/**
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* Sets the point to a new x and y position.
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||||
* If y is omitted, both x and y will be set to x.
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||||
*
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||||
* @method set
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||||
* @param [x=0] {Number} position of the point on the x axis
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||||
* @param [y=0] {Number} position of the point on the y axis
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||||
*/
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PIXI.Point.prototype.set = function(x, y)
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||||
{
|
||||
this.x = x || 0;
|
||||
this.y = y || ( (y !== 0) ? this.x : 0 ) ;
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||||
};
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// constructor
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||||
PIXI.Point.prototype.constructor = PIXI.Point;
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76
app/Lib/Vendor/src/pixi/geom/Polygon.js
vendored
Normal file
76
app/Lib/Vendor/src/pixi/geom/Polygon.js
vendored
Normal file
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/**
|
||||
* @author Adrien Brault <adrien.brault@gmail.com>
|
||||
*/
|
||||
|
||||
/**
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||||
* @class Polygon
|
||||
* @constructor
|
||||
* @param points* {Array(Point)|Array(Number)|Point...|Number...} This can be an array of Points that form the polygon,
|
||||
* a flat array of numbers that will be interpreted as [x,y, x,y, ...], or the arguments passed can be
|
||||
* all the points of the polygon e.g. `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the
|
||||
* arguments passed can be flat x,y values e.g. `new PIXI.Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are
|
||||
* Numbers.
|
||||
*/
|
||||
PIXI.Polygon = function(points)
|
||||
{
|
||||
//if points isn't an array, use arguments as the array
|
||||
if(!(points instanceof Array))points = Array.prototype.slice.call(arguments);
|
||||
|
||||
//if this is a flat array of numbers, convert it to points
|
||||
if(points[0] instanceof PIXI.Point)
|
||||
{
|
||||
var p = [];
|
||||
for(var i = 0, il = points.length; i < il; i++)
|
||||
{
|
||||
p.push(points[i].x, points[i].y);
|
||||
}
|
||||
|
||||
points = p;
|
||||
}
|
||||
|
||||
this.closed = true;
|
||||
this.points = points;
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a clone of this polygon
|
||||
*
|
||||
* @method clone
|
||||
* @return {Polygon} a copy of the polygon
|
||||
*/
|
||||
PIXI.Polygon.prototype.clone = function()
|
||||
{
|
||||
var points = this.points.slice();
|
||||
return new PIXI.Polygon(points);
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks whether the x and y coordinates passed to this function are contained within this polygon
|
||||
*
|
||||
* @method contains
|
||||
* @param x {Number} The X coordinate of the point to test
|
||||
* @param y {Number} The Y coordinate of the point to test
|
||||
* @return {Boolean} Whether the x/y coordinates are within this polygon
|
||||
*/
|
||||
PIXI.Polygon.prototype.contains = function(x, y)
|
||||
{
|
||||
var inside = false;
|
||||
|
||||
// use some raycasting to test hits
|
||||
// https://github.com/substack/point-in-polygon/blob/master/index.js
|
||||
var length = this.points.length / 2;
|
||||
|
||||
for(var i = 0, j = length - 1; i < length; j = i++)
|
||||
{
|
||||
var xi = this.points[i * 2], yi = this.points[i * 2 + 1],
|
||||
xj = this.points[j * 2], yj = this.points[j * 2 + 1],
|
||||
intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
|
||||
|
||||
if(intersect) inside = !inside;
|
||||
}
|
||||
|
||||
return inside;
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Polygon.prototype.constructor = PIXI.Polygon;
|
||||
87
app/Lib/Vendor/src/pixi/geom/Rectangle.js
vendored
Normal file
87
app/Lib/Vendor/src/pixi/geom/Rectangle.js
vendored
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
/**
|
||||
* @author Mat Groves http://matgroves.com/
|
||||
*/
|
||||
|
||||
/**
|
||||
* the Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height.
|
||||
*
|
||||
* @class Rectangle
|
||||
* @constructor
|
||||
* @param x {Number} The X coordinate of the upper-left corner of the rectangle
|
||||
* @param y {Number} The Y coordinate of the upper-left corner of the rectangle
|
||||
* @param width {Number} The overall width of this rectangle
|
||||
* @param height {Number} The overall height of this rectangle
|
||||
*/
|
||||
PIXI.Rectangle = function(x, y, width, height)
|
||||
{
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
|
||||
/**
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.width = width || 0;
|
||||
|
||||
/**
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.height = height || 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a clone of this Rectangle
|
||||
*
|
||||
* @method clone
|
||||
* @return {Rectangle} a copy of the rectangle
|
||||
*/
|
||||
PIXI.Rectangle.prototype.clone = function()
|
||||
{
|
||||
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks whether the x and y coordinates given are contained within this Rectangle
|
||||
*
|
||||
* @method contains
|
||||
* @param x {Number} The X coordinate of the point to test
|
||||
* @param y {Number} The Y coordinate of the point to test
|
||||
* @return {Boolean} Whether the x/y coordinates are within this Rectangle
|
||||
*/
|
||||
PIXI.Rectangle.prototype.contains = function(x, y)
|
||||
{
|
||||
if(this.width <= 0 || this.height <= 0)
|
||||
return false;
|
||||
|
||||
var x1 = this.x;
|
||||
if(x >= x1 && x <= x1 + this.width)
|
||||
{
|
||||
var y1 = this.y;
|
||||
|
||||
if(y >= y1 && y <= y1 + this.height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Rectangle.prototype.constructor = PIXI.Rectangle;
|
||||
|
||||
PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
|
||||
94
app/Lib/Vendor/src/pixi/geom/RoundedRectangle.js
vendored
Normal file
94
app/Lib/Vendor/src/pixi/geom/RoundedRectangle.js
vendored
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
/**
|
||||
* @author Mat Groves http://matgroves.com/
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Rounded Rectangle object is an area defined by its position and has nice rounded corners, as indicated by its top-left corner point (x, y) and by its width and its height.
|
||||
*
|
||||
* @class RoundedRectangle
|
||||
* @constructor
|
||||
* @param x {Number} The X coordinate of the upper-left corner of the rounded rectangle
|
||||
* @param y {Number} The Y coordinate of the upper-left corner of the rounded rectangle
|
||||
* @param width {Number} The overall width of this rounded rectangle
|
||||
* @param height {Number} The overall height of this rounded rectangle
|
||||
* @param radius {Number} The overall radius of this corners of this rounded rectangle
|
||||
*/
|
||||
PIXI.RoundedRectangle = function(x, y, width, height, radius)
|
||||
{
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
|
||||
/**
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.width = width || 0;
|
||||
|
||||
/**
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.height = height || 0;
|
||||
|
||||
/**
|
||||
* @property radius
|
||||
* @type Number
|
||||
* @default 20
|
||||
*/
|
||||
this.radius = radius || 20;
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a clone of this Rounded Rectangle
|
||||
*
|
||||
* @method clone
|
||||
* @return {RoundedRectangle} a copy of the rounded rectangle
|
||||
*/
|
||||
PIXI.RoundedRectangle.prototype.clone = function()
|
||||
{
|
||||
return new PIXI.RoundedRectangle(this.x, this.y, this.width, this.height, this.radius);
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks whether the x and y coordinates given are contained within this Rounded Rectangle
|
||||
*
|
||||
* @method contains
|
||||
* @param x {Number} The X coordinate of the point to test
|
||||
* @param y {Number} The Y coordinate of the point to test
|
||||
* @return {Boolean} Whether the x/y coordinates are within this Rounded Rectangle
|
||||
*/
|
||||
PIXI.RoundedRectangle.prototype.contains = function(x, y)
|
||||
{
|
||||
if(this.width <= 0 || this.height <= 0)
|
||||
return false;
|
||||
|
||||
var x1 = this.x;
|
||||
if(x >= x1 && x <= x1 + this.width)
|
||||
{
|
||||
var y1 = this.y;
|
||||
|
||||
if(y >= y1 && y <= y1 + this.height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.RoundedRectangle.prototype.constructor = PIXI.RoundedRectangle;
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue