updated pixi to v2

This commit is contained in:
logsol 2014-12-21 19:32:18 +01:00
parent a5b3d2f671
commit 58b83f7297
95 changed files with 44677 additions and 3522 deletions

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/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* A BitmapText object will create a line or multiple lines of text using bitmap font. To split a line you can use '\n', '\r' or '\r\n' in your string.
* You can generate the fnt files using
* http://www.angelcode.com/products/bmfont/ for windows or
* http://www.bmglyph.com/ for mac.
*
* @class BitmapText
* @extends DisplayObjectContainer
* @constructor
* @param text {String} The copy that you would like the text to display
* @param style {Object} The style parameters
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
*/
PIXI.BitmapText = function(text, style)
{
PIXI.DisplayObjectContainer.call(this);
/**
* [read-only] The width of the overall text, different from fontSize,
* which is defined in the style object
*
* @property textWidth
* @type Number
* @readOnly
*/
this.textWidth = 0;
/**
* [read-only] The height of the overall text, different from fontSize,
* which is defined in the style object
*
* @property textHeight
* @type Number
* @readOnly
*/
this.textHeight = 0;
/**
* @property _pool
* @type Array
* @private
*/
this._pool = [];
this.setText(text);
this.setStyle(style);
this.updateText();
/**
* The dirty state of this object.
* @property dirty
* @type Boolean
*/
this.dirty = false;
};
// constructor
PIXI.BitmapText.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
PIXI.BitmapText.prototype.constructor = PIXI.BitmapText;
/**
* Set the text string to be rendered.
*
* @method setText
* @param text {String} The text that you would like displayed
*/
PIXI.BitmapText.prototype.setText = function(text)
{
this.text = text || ' ';
this.dirty = true;
};
/**
* Set the style of the text
* style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
* [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single lines of text
*
* @method setStyle
* @param style {Object} The style parameters, contained as properties of an object
*/
PIXI.BitmapText.prototype.setStyle = function(style)
{
style = style || {};
style.align = style.align || 'left';
this.style = style;
var font = style.font.split(' ');
this.fontName = font[font.length - 1];
this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;
this.dirty = true;
this.tint = style.tint;
};
/**
* Renders text and updates it when needed
*
* @method updateText
* @private
*/
PIXI.BitmapText.prototype.updateText = function()
{
var data = PIXI.BitmapText.fonts[this.fontName];
var pos = new PIXI.Point();
var prevCharCode = null;
var chars = [];
var maxLineWidth = 0;
var lineWidths = [];
var line = 0;
var scale = this.fontSize / data.size;
for(var i = 0; i < this.text.length; i++)
{
var charCode = this.text.charCodeAt(i);
if(/(?:\r\n|\r|\n)/.test(this.text.charAt(i)))
{
lineWidths.push(pos.x);
maxLineWidth = Math.max(maxLineWidth, pos.x);
line++;
pos.x = 0;
pos.y += data.lineHeight;
prevCharCode = null;
continue;
}
var charData = data.chars[charCode];
if(!charData) continue;
if(prevCharCode && charData.kerning[prevCharCode])
{
pos.x += charData.kerning[prevCharCode];
}
chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
pos.x += charData.xAdvance;
prevCharCode = charCode;
}
lineWidths.push(pos.x);
maxLineWidth = Math.max(maxLineWidth, pos.x);
var lineAlignOffsets = [];
for(i = 0; i <= line; i++)
{
var alignOffset = 0;
if(this.style.align === 'right')
{
alignOffset = maxLineWidth - lineWidths[i];
}
else if(this.style.align === 'center')
{
alignOffset = (maxLineWidth - lineWidths[i]) / 2;
}
lineAlignOffsets.push(alignOffset);
}
var lenChildren = this.children.length;
var lenChars = chars.length;
var tint = this.tint || 0xFFFFFF;
for(i = 0; i < lenChars; i++)
{
var c = i < lenChildren ? this.children[i] : this._pool.pop(); // get old child if have. if not - take from pool.
if (c) c.setTexture(chars[i].texture); // check if got one before.
else c = new PIXI.Sprite(chars[i].texture); // if no create new one.
c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
c.position.y = chars[i].position.y * scale;
c.scale.x = c.scale.y = scale;
c.tint = tint;
if (!c.parent) this.addChild(c);
}
// remove unnecessary children.
// and put their into the pool.
while(this.children.length > lenChars)
{
var child = this.getChildAt(this.children.length - 1);
this._pool.push(child);
this.removeChild(child);
}
this.textWidth = maxLineWidth * scale;
this.textHeight = (pos.y + data.lineHeight) * scale;
};
/**
* Updates the transform of this object
*
* @method updateTransform
* @private
*/
PIXI.BitmapText.prototype.updateTransform = function()
{
if(this.dirty)
{
this.updateText();
this.dirty = false;
}
PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
};
PIXI.BitmapText.fonts = {};

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app/Lib/Vendor/src/pixi/text/Text.js vendored Normal file
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/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* Modified by Tom Slezakowski http://www.tomslezakowski.com @TomSlezakowski (24/03/2014) - Added dropShadowColor.
*/
/**
* A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string,
* or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object.
*
* @class Text
* @extends Sprite
* @constructor
* @param text {String} The copy that you would like the text to display
* @param [style] {Object} The style parameters
* @param [style.font] {String} default 'bold 20px Arial' The style and size of the font
* @param [style.fill='black'] {String|Number} A canvas fillstyle that will be used on the text e.g 'red', '#00FF00'
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
* @param [style.stroke] {String|Number} A canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00'
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap, it needs wordWrap to be set to true
* @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text
* @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00'
* @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow
* @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow
*/
PIXI.Text = function(text, style)
{
/**
* The canvas element that everything is drawn to
*
* @property canvas
* @type HTMLCanvasElement
*/
this.canvas = document.createElement('canvas');
/**
* The canvas 2d context that everything is drawn with
* @property context
* @type HTMLCanvasElement
*/
this.context = this.canvas.getContext('2d');
/**
* The resolution of the canvas.
* @property resolution
* @type Number
*/
this.resolution = 1;
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
this.setText(text);
this.setStyle(style);
};
// constructor
PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype);
PIXI.Text.prototype.constructor = PIXI.Text;
/**
* The width of the Text, setting this will actually modify the scale to achieve the value set
*
* @property width
* @type Number
*/
Object.defineProperty(PIXI.Text.prototype, 'width', {
get: function() {
if(this.dirty)
{
this.updateText();
this.dirty = false;
}
return this.scale.x * this.texture.frame.width;
},
set: function(value) {
this.scale.x = value / this.texture.frame.width;
this._width = value;
}
});
/**
* The height of the Text, setting this will actually modify the scale to achieve the value set
*
* @property height
* @type Number
*/
Object.defineProperty(PIXI.Text.prototype, 'height', {
get: function() {
if(this.dirty)
{
this.updateText();
this.dirty = false;
}
return this.scale.y * this.texture.frame.height;
},
set: function(value) {
this.scale.y = value / this.texture.frame.height;
this._height = value;
}
});
/**
* Set the style of the text
*
* @method setStyle
* @param [style] {Object} The style parameters
* @param [style.font='bold 20pt Arial'] {String} The style and size of the font
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
* @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
* @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text
* @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00'
* @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow
* @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow
*/
PIXI.Text.prototype.setStyle = function(style)
{
style = style || {};
style.font = style.font || 'bold 20pt Arial';
style.fill = style.fill || 'black';
style.align = style.align || 'left';
style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
style.strokeThickness = style.strokeThickness || 0;
style.wordWrap = style.wordWrap || false;
style.wordWrapWidth = style.wordWrapWidth || 100;
style.dropShadow = style.dropShadow || false;
style.dropShadowAngle = style.dropShadowAngle || Math.PI / 6;
style.dropShadowDistance = style.dropShadowDistance || 4;
style.dropShadowColor = style.dropShadowColor || 'black';
this.style = style;
this.dirty = true;
};
/**
* Set the copy for the text object. To split a line you can use '\n'.
*
* @method setText
* @param text {String} The copy that you would like the text to display
*/
PIXI.Text.prototype.setText = function(text)
{
this.text = text.toString() || ' ';
this.dirty = true;
};
/**
* Renders text and updates it when needed
*
* @method updateText
* @private
*/
PIXI.Text.prototype.updateText = function()
{
this.texture.baseTexture.resolution = this.resolution;
this.context.font = this.style.font;
var outputText = this.text;
// word wrap
// preserve original text
if(this.style.wordWrap)outputText = this.wordWrap(this.text);
//split text into lines
var lines = outputText.split(/(?:\r\n|\r|\n)/);
//calculate text width
var lineWidths = [];
var maxLineWidth = 0;
var fontProperties = this.determineFontProperties(this.style.font);
for (var i = 0; i < lines.length; i++)
{
var lineWidth = this.context.measureText(lines[i]).width;
lineWidths[i] = lineWidth;
maxLineWidth = Math.max(maxLineWidth, lineWidth);
}
var width = maxLineWidth + this.style.strokeThickness;
if(this.style.dropShadow)width += this.style.dropShadowDistance;
this.canvas.width = ( width + this.context.lineWidth ) * this.resolution;
//calculate text height
var lineHeight = fontProperties.fontSize + this.style.strokeThickness;
var height = lineHeight * lines.length;
if(this.style.dropShadow)height += this.style.dropShadowDistance;
this.canvas.height = height * this.resolution;
this.context.scale( this.resolution, this.resolution);
if(navigator.isCocoonJS) this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
// used for debugging..
//this.context.fillStyle ="#FF0000"
//this.context.fillRect(0, 0, this.canvas.width,this.canvas.height);
this.context.font = this.style.font;
this.context.strokeStyle = this.style.stroke;
this.context.lineWidth = this.style.strokeThickness;
this.context.textBaseline = 'alphabetic';
//this.context.lineJoin = 'round';
var linePositionX;
var linePositionY;
if(this.style.dropShadow)
{
this.context.fillStyle = this.style.dropShadowColor;
var xShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance;
var yShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance;
for (i = 0; i < lines.length; i++)
{
linePositionX = this.style.strokeThickness / 2;
linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
if(this.style.align === 'right')
{
linePositionX += maxLineWidth - lineWidths[i];
}
else if(this.style.align === 'center')
{
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
}
if(this.style.fill)
{
this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset);
}
// if(dropShadow)
}
}
//set canvas text styles
this.context.fillStyle = this.style.fill;
//draw lines line by line
for (i = 0; i < lines.length; i++)
{
linePositionX = this.style.strokeThickness / 2;
linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
if(this.style.align === 'right')
{
linePositionX += maxLineWidth - lineWidths[i];
}
else if(this.style.align === 'center')
{
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
}
if(this.style.stroke && this.style.strokeThickness)
{
this.context.strokeText(lines[i], linePositionX, linePositionY);
}
if(this.style.fill)
{
this.context.fillText(lines[i], linePositionX, linePositionY);
}
// if(dropShadow)
}
this.updateTexture();
};
/**
* Updates texture size based on canvas size
*
* @method updateTexture
* @private
*/
PIXI.Text.prototype.updateTexture = function()
{
this.texture.baseTexture.width = this.canvas.width;
this.texture.baseTexture.height = this.canvas.height;
this.texture.crop.width = this.texture.frame.width = this.canvas.width;
this.texture.crop.height = this.texture.frame.height = this.canvas.height;
this._width = this.canvas.width;
this._height = this.canvas.height;
// update the dirty base textures
this.texture.baseTexture.dirty();
};
/**
* Renders the object using the WebGL renderer
*
* @method _renderWebGL
* @param renderSession {RenderSession}
* @private
*/
PIXI.Text.prototype._renderWebGL = function(renderSession)
{
if(this.dirty)
{
this.resolution = renderSession.resolution;
this.updateText();
this.dirty = false;
}
PIXI.Sprite.prototype._renderWebGL.call(this, renderSession);
};
/**
* Renders the object using the Canvas renderer
*
* @method _renderCanvas
* @param renderSession {RenderSession}
* @private
*/
PIXI.Text.prototype._renderCanvas = function(renderSession)
{
if(this.dirty)
{
this.resolution = renderSession.resolution;
this.updateText();
this.dirty = false;
}
PIXI.Sprite.prototype._renderCanvas.call(this, renderSession);
};
/**
* Calculates the ascent, descent and fontSize of a given fontStyle
*
* @method determineFontProperties
* @param fontStyle {Object}
* @private
*/
PIXI.Text.prototype.determineFontProperties = function(fontStyle)
{
var properties = PIXI.Text.fontPropertiesCache[fontStyle];
if(!properties)
{
properties = {};
var canvas = PIXI.Text.fontPropertiesCanvas;
var context = PIXI.Text.fontPropertiesContext;
context.font = fontStyle;
var width = Math.ceil(context.measureText('|Mq').width);
var baseline = Math.ceil(context.measureText('M').width);
var height = 2 * baseline;
baseline = baseline * 1.4 | 0;
canvas.width = width;
canvas.height = height;
context.fillStyle = '#f00';
context.fillRect(0, 0, width, height);
context.font = fontStyle;
context.textBaseline = 'alphabetic';
context.fillStyle = '#000';
context.fillText('|MÉq', 0, baseline);
var imagedata = context.getImageData(0, 0, width, height).data;
var pixels = imagedata.length;
var line = width * 4;
var i, j;
var idx = 0;
var stop = false;
// ascent. scan from top to bottom until we find a non red pixel
for(i = 0; i < baseline; i++)
{
for(j = 0; j < line; j += 4)
{
if(imagedata[idx + j] !== 255)
{
stop = true;
break;
}
}
if(!stop)
{
idx += line;
}
else
{
break;
}
}
properties.ascent = baseline - i;
idx = pixels - line;
stop = false;
// descent. scan from bottom to top until we find a non red pixel
for(i = height; i > baseline; i--)
{
for(j = 0; j < line; j += 4)
{
if(imagedata[idx + j] !== 255)
{
stop = true;
break;
}
}
if(!stop)
{
idx -= line;
}
else
{
break;
}
}
properties.descent = i - baseline;
//TODO might need a tweak. kind of a temp fix!
properties.descent += 6;
properties.fontSize = properties.ascent + properties.descent;
PIXI.Text.fontPropertiesCache[fontStyle] = properties;
}
return properties;
};
/**
* Applies newlines to a string to have it optimally fit into the horizontal
* bounds set by the Text object's wordWrapWidth property.
*
* @method wordWrap
* @param text {String}
* @private
*/
PIXI.Text.prototype.wordWrap = function(text)
{
// Greedy wrapping algorithm that will wrap words as the line grows longer
// than its horizontal bounds.
var result = '';
var lines = text.split('\n');
for (var i = 0; i < lines.length; i++)
{
var spaceLeft = this.style.wordWrapWidth;
var words = lines[i].split(' ');
for (var j = 0; j < words.length; j++)
{
var wordWidth = this.context.measureText(words[j]).width;
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
if(j === 0 || wordWidthWithSpace > spaceLeft)
{
// Skip printing the newline if it's the first word of the line that is
// greater than the word wrap width.
if(j > 0)
{
result += '\n';
}
result += words[j];
spaceLeft = this.style.wordWrapWidth - wordWidth;
}
else
{
spaceLeft -= wordWidthWithSpace;
result += ' ' + words[j];
}
}
if (i < lines.length-1)
{
result += '\n';
}
}
return result;
};
/**
* Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account.
*
* @method getBounds
* @param matrix {Matrix} the transformation matrix of the Text
* @return {Rectangle} the framing rectangle
*/
PIXI.Text.prototype.getBounds = function(matrix)
{
if(this.dirty)
{
this.updateText();
this.dirty = false;
}
return PIXI.Sprite.prototype.getBounds.call(this, matrix);
};
/**
* Destroys this text object.
*
* @method destroy
* @param destroyBaseTexture {Boolean} whether to destroy the base texture as well
*/
PIXI.Text.prototype.destroy = function(destroyBaseTexture)
{
// make sure to reset the the context and canvas.. dont want this hanging around in memory!
this.context = null;
this.canvas = null;
this.texture.destroy(destroyBaseTexture === undefined ? true : destroyBaseTexture);
};
PIXI.Text.fontPropertiesCache = {};
PIXI.Text.fontPropertiesCanvas = document.createElement('canvas');
PIXI.Text.fontPropertiesContext = PIXI.Text.fontPropertiesCanvas.getContext('2d');