added player movement on user input

This commit is contained in:
logsol 2012-07-01 17:51:36 +02:00
parent 56caf8b1b3
commit 5a7234ade4
5 changed files with 281 additions and 67 deletions

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define(["Chuck/Control/KeyboardInput"], function(KeyboardInput){
function InputControlUnit(me) {
this._keyboardInput = new KeyboardInput(this);
this._me = me;
this._shift;
this._isJumping;
this.KEY_LEFT = 65;
this.KEY_RIGHT = 68;
this.KEY_UP = 87;
this.KEY_DOWN = 83;
this.init();
}
InputControlUnit.prototype.init = function() {
this._keyboardInput.registerKey(this.KEY_LEFT, 'moveLeft', 'stop', 'moveLeft');
this._keyboardInput.registerKey(this.KEY_RIGHT, 'moveRight', 'stop', 'moveRight');
this._keyboardInput.registerKey(this.KEY_UP, 'jump', 'jumped', 'jumping');
this._keyboardInput.registerKey(this.KEY_DOWN, 'duck', 'standUp', 'duck');
this._keyboardInput.registerKey(this.KEY_DOWN, 'activateShift', 'activateShift', 'deactivateShift');
}
InputControlUnit.prototype.moveLeft = function() {
this._me.move(-1);
}
InputControlUnit.prototype.moveRight = function() {
this._me.move(1);
}
InputControlUnit.prototype.stop = function() {
this._me.stop();
}
InputControlUnit.prototype.jump = function() {
this._isJumping = true;
this._me.jump();
}
InputControlUnit.prototype.jumped = function() {
this._isJumping = false;
}
InputControlUnit.prototype.jumping = function() {
if (this._isJumping) {
this._me.jumping();
}
}
InputControlUnit.prototype.duck = function() {
this._me.duck();
}
InputControlUnit.prototype.standUp = function() {
this._me.standUp();
}
InputControlUnit.prototype.activateShift = function() {
this._shift = true;
}
InputControlUnit.prototype.deactivateShift = function() {
this._shift = false;
}
InputControlUnit.prototype.update = function() {
this._keyboardInput.update();
}
return InputControlUnit;
});

61
lib/Chuck/Control/Key.js Executable file
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define(function(){
function Key () {
this._active = false;
this._activityUpdateStatus = false;
this._activityUpdateNeeded = false;
this._keyDownFunction = null;
this._keyUpFunction = null;
this._keyFrameFunction = null;
}
Key.prototype.setActivityUpdateStatus = function(active) {
this._activityUpdateStatus = active;
}
Key.prototype.getActivityUpdateStatus = function() {
return this._activityUpdateStatus;
}
Key.prototype.setActivityUpdateNeeded = function(need) {
this._activityUpdateNeeded = need;
}
Key.prototype.getActivityUpdateNeeded = function() {
return this._activityUpdateNeeded;
}
Key.prototype.setActive = function(active) {
this._active = active;
}
Key.prototype.getActive = function() {
return this._active;
}
Key.prototype.setKeyDownFunction = function(f) {
this._keyDownFunction = f;
}
Key.prototype.getKeyDownFunction = function() {
return this._keyDownFunction;
}
Key.prototype.setKeyUpFunction = function(f) {
this._keyUpFunction = f;
}
Key.prototype.getKeyUpFunction = function() {
return this._keyUpFunction;
}
Key.prototype.setKeyFrameFunction = function(f) {
this._keyFrameFunction = f;
}
Key.prototype.getKeyFrameFunction = function() {
return this._keyFrameFunction;
}
return Key;
});

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define(["Chuck/Control/Key"], function(Key){
function KeyboardInput (inputControlUnit) {
this._registry = {};
this._inputControlUnit = inputControlUnit;
this.init();
}
KeyboardInput.prototype.init = function() {
$(window).keydown($.proxy(this._onKeyDown, this));
$(window).keyup($.proxy(this._onKeyUp, this));
}
KeyboardInput.prototype.registerKey = function(keyCode, onKeyDown, onKeyUp, onKeyFrame) {
var key = new Key();
key.setKeyDownFunction(onKeyDown);
key.setKeyUpFunction(onKeyUp);
key.setKeyFrameFunction(onKeyFrame);
this._registry[keyCode] = key;
}
KeyboardInput.prototype._getKeyByKeyCode = function(keyCode) {
return this._registry[keyCode];
}
KeyboardInput.prototype._onKeyDown = function(e) {
var key = this._getKeyByKeyCode(e.keyCode);
if (key && key.getActive() == false) {
key.setActivityUpdateStatus(true);
key.setActivityUpdateNeeded(true);
}
}
KeyboardInput.prototype._onKeyUp = function(e) {
var key = this._getKeyByKeyCode(e.keyCode);
if (key != null) {
key.setActivityUpdateStatus(false);
key.setActivityUpdateNeeded(true);
}
}
KeyboardInput.prototype.update = function() {
var callback = null;
var self = this;
$.each(this._registry, function(keyCode, key) {
if (key.getActivityUpdateNeeded()) {
if (key.getActivityUpdateStatus() == true) {
callback = key.getKeyDownFunction();
key.setActive(true);
} else {
callback = key.getKeyUpFunction();
key.setActive(false);
}
key.setActivityUpdateNeeded(false);
}
if (callback) {
self._inputControlUnit[callback]();
} else {
if (key.getActive()) {
callback = key.getKeyFrameFunction();
if (callback) {
self._inputControlUnit[callback]();
}
}
}
callback = null;
});
}
return KeyboardInput;
});