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fixed item throw interface of ragdoll fixes #93
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5 changed files with 19 additions and 24 deletions
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@ -87,18 +87,13 @@ function (Parent, Box2D, Settings) {
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// FIXME: implement body flip if necessary
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};
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Skateboard.prototype.throw = function(x, y) {
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Parent.prototype.throw.call(this, x, y);
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Skateboard.prototype.throw = function(options, carrierVelocity) {
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Parent.prototype.throw.call(this, options, carrierVelocity);
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for (var i = 0; i < this.wheels.length; i++) {
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var body = this.wheels[i];
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body.SetAwake(true);
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var vector = new Box2D.Common.Math.b2Vec2(
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x * Settings.MAX_THROW_FORCE / this.options.weight,
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-y * Settings.MAX_THROW_FORCE / this.options.weight
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);
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body.SetLinearVelocity(vector);
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this.accelerateBody(body, options, carrierVelocity);
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}
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};
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