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fixed double update problem on PlayerController
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3 changed files with 3 additions and 5 deletions
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@ -1,11 +1,10 @@
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define([
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"Game/Client/Control/Input/XyInput",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/RequestAnimFrame"
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, Settings, Nc, requestAnimFrame) {
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function (Parent, Settings, Nc) {
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function GamepadInput(playerController) {
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this.playerController = playerController;
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@ -47,6 +47,7 @@ function (Parent, KeyboardInput, MouseInput, Nc, GamepadInput) {
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PlayerController.prototype = Object.create(Parent.prototype);
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PlayerController.prototype.update = function() {
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Parent.prototype.update.call(this);
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this.gamepadInput.update();
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};
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