implemented mouse looking

This commit is contained in:
logsol 2013-12-12 18:42:27 +01:00
parent 88d70f2549
commit 5f7917c5cc
9 changed files with 117 additions and 19 deletions

View file

@ -1,16 +1,20 @@
define([
"Game/Core/Control/PlayerController",
"Game/Client/Control/KeyboardInput",
"Game/Client/Control/Input/MouseInput",
"Game/Core/NotificationCenter"
],
function (Parent, KeyboardInput, NotificationCenter) {
function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
function PlayerController (me) {
Parent.call(this, me);
this.keyboardInput = new KeyboardInput(this);
this.xyInput = new MouseInput(this);
NotificationCenter.on("onXyChange", this.setXY, this);
var keys = {
w:87,
@ -21,7 +25,7 @@ function (Parent, KeyboardInput, NotificationCenter) {
up: 38,
left: 37,
down: 40,
right: 39
right: 39
}
this.init(keys);
@ -61,10 +65,17 @@ function (Parent, KeyboardInput, NotificationCenter) {
NotificationCenter.trigger('sendGameCommand', 'jump');
}
PlayerController.prototype.setXY = function(x, y) {
Parent.prototype.lookAt.call(this, x, y);
NotificationCenter.trigger('sendGameCommand', 'lookAt', x, y); // implement that x and y are received
};
PlayerController.prototype.update = function () {
this.keyboardInput.update();
Parent.prototype.update.call(this);
}
return PlayerController;
});