mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Added PointerLockManagement, Fixed layer positioning, added fps chart. fixes #120, fixes #121, fixes #123
This commit is contained in:
parent
8d0989844c
commit
60eae208a2
23 changed files with 458 additions and 109 deletions
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@ -3,9 +3,10 @@ define([
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"Lib/Utilities/NotificationCenter",
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"Game/Client/Control/Inputs/KeyboardAndMouse",
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"Game/Client/Control/Inputs/Gamepad",
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"Game/Client/PointerLockManager"
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],
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function (Parent, Nc, KeyboardAndMouse, Gamepad) {
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function (Parent, Nc, KeyboardAndMouse, Gamepad, PointerLockManager) {
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"use strict";
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@ -20,16 +21,19 @@ function (Parent, Nc, KeyboardAndMouse, Gamepad) {
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PlayerController.prototype = Object.create(Parent.prototype);
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PlayerController.prototype.update = function() {
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Parent.prototype.update.call(this);
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this.gamepad.update();
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};
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PlayerController.prototype.moveLeft = function () {
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if (!PointerLockManager.isLocked()) return;
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Parent.prototype.moveLeft.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveLeft');
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}
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PlayerController.prototype.moveRight = function () {
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if (!PointerLockManager.isLocked()) return;
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Parent.prototype.moveRight.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveRight');
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}
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@ -40,54 +44,66 @@ function (Parent, Nc, KeyboardAndMouse, Gamepad) {
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}
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PlayerController.prototype.jump = function () {
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if (!PointerLockManager.isLocked()) return;
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Parent.prototype.jump.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jump');
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}
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PlayerController.prototype.jumpStop = function () {
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if (!PointerLockManager.isLocked()) return;
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Parent.prototype.jumpStop.call(this);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jumpStop');
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}
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PlayerController.prototype.setXY = function(x, y) {
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if (!PointerLockManager.isLocked()) return;
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var options = {x:x, y:y};
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Parent.prototype.lookAt.call(this, options);
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
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};
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PlayerController.prototype.handActionLeft = function() {
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if (!PointerLockManager.isLocked()) return;
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this.handActionRequest(-0.5, 0.5);
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};
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PlayerController.prototype.handActionRight = function() {
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if (!PointerLockManager.isLocked()) return;
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this.handActionRequest(0.5, 0.5);
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};
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PlayerController.prototype.suicide = function() {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "suicide");
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};
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PlayerController.prototype.handActionRequest = function(options) {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
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};
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PlayerController.prototype.showInfo = function() {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.game.gameStats.toggle, true);
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};
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PlayerController.prototype.hideInfo = function() {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.game.gameStats.toggle, false);
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};
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PlayerController.prototype.zoomIn = function() {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.game.zoomIn, true);
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};
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PlayerController.prototype.zoomOut = function() {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.game.zoomOut, false);
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};
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PlayerController.prototype.zoomReset = function() {
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if (!PointerLockManager.isLocked()) return;
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Nc.trigger(Nc.ns.client.game.zoomReset, false);
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};
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@ -12,10 +12,11 @@ define([
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"Game/Client/View/DomController",
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"Lib/Utilities/Protocol/Helper",
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"Game/Client/Me",
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"Game/Client/AudioPlayer"
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"Game/Client/AudioPlayer",
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"Game/Client/PointerLockManager"
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],
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer) {
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager) {
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"use strict";
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@ -242,6 +243,10 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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Parent.prototype.loadLevel.call(this, path);
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}
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GameController.prototype.onLevelLoaded = function () {
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PointerLockManager.update(null, {start:true});
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}
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GameController.prototype.toggleGameStats = function(show) {
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var playersArray = [];
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@ -106,8 +106,9 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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};
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Level.prototype.setupLayer = function(options, behind, referenceId) {
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Parent.prototype.setupLayer.call(this, options, behind, referenceId);
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var parallaxSpeed = 0.0;
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var parallaxSpeed = 0.0; // default parallax
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if (options.properties && options.properties.parallaxSpeed) {
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parallaxSpeed = parseFloat(options.properties.parallaxSpeed);
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}
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@ -70,6 +70,8 @@ function (Parent, Settings, Nc) {
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TiledLevel.prototype.setupLayer = function(options, behind, referenceId) {
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var self = this;
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Parent.prototype.setupLayer.call(this, options, behind, referenceId);
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// So far only one image per layer is possible because of Tiled editor
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@ -80,8 +82,8 @@ function (Parent, Settings, Nc) {
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var callback = function(mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
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Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, {
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x: Settings.STAGE_WIDTH / 2,
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y: Settings.STAGE_HEIGHT / 2,
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x: 0,//self.levelData.width * Settings.TILE_SIZE / 2,
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y: 0,//self.levelData.height * Settings.TILE_SIZE / 2,
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pivot: {
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x: mesh.texture.width / 2,
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y: mesh.texture.height / 2
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@ -90,6 +90,8 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
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}
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}
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this.gameController.onLevelLoaded();
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this.sendGameCommand("clientReady");
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};
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53
app/Game/Client/PointerLockManager.js
Normal file
53
app/Game/Client/PointerLockManager.js
Normal file
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@ -0,0 +1,53 @@
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define([
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"Lib/Utilities/QuerySelector",
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"Lib/Utilities/NotificationCenter"
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],
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function (Qs, Nc) {
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"use strict";
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function PointerLockManager() {
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this.canvas = Qs.$("#canvas");
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this.listeners = [];
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if (!document) {
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throw new Error("Using PointerLockManager, but window.document is not defined.");
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}
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document.addEventListener('pointerlockchange', this.update.bind(this), false);
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document.addEventListener('mozpointerlockchange', this.update.bind(this), false);
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document.addEventListener('webkitpointerlockchange', this.update.bind(this), false);
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this.ncTokens = [
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Nc.on(Nc.ns.client.pointerLock.request, this.request, this)
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];
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}
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PointerLockManager.prototype.request = function() {
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var canvas = this.canvas;
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canvas.requestPointerLock = canvas.requestPointerLock ||
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canvas.mozRequestPointerLock ||
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canvas.webkitRequestPointerLock;
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// Ask the browser to lock the pointer
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canvas.requestPointerLock();
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}
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// called by the browser event and others
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PointerLockManager.prototype.update = function(e, options) {
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options = options ? options : {};
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Nc.trigger(Nc.ns.client.pointerLock.change, this.isLocked(), options);
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};
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PointerLockManager.prototype.isLocked = function() {
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return document.pointerLockElement === this.canvas ||
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document.mozPointerLockElement === this.canvas ||
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document.webkitPointerLockElement === this.canvas;
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};
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return new PointerLockManager();
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});
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@ -16,7 +16,7 @@ function (Abstract, DomController, Settings, Exception, Nc) {
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this.debugMode = false;
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this.ncTokens = [
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Nc.on(Nc.ns.client.view.fullscreen.change, this.onFullscreenChange, this),
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Nc.on(Nc.ns.client.view.display.change, this.onDisplaySizeChange, this),
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Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this),
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Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this),
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@ -70,8 +70,9 @@ function (Abstract, DomController, Settings, Exception, Nc) {
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return pos;
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};
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*/
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AbstractView.prototype.onFullscreenChange = function(isFullScreen) {
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AbstractView.prototype.onDisplaySizeChange = function(isFullScreen) {
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/*
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if (!isFullScreen) {
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Settings.STAGE_WIDTH = 600;
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Settings.STAGE_HEIGHT = 400;
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@ -81,6 +82,10 @@ function (Abstract, DomController, Settings, Exception, Nc) {
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Settings.STAGE_WIDTH = window.innerWidth;
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Settings.STAGE_HEIGHT = window.innerHeight;
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}
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*/
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Settings.STAGE_WIDTH = window.innerWidth;
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Settings.STAGE_HEIGHT = window.innerHeight;
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};
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AbstractView.prototype.onToggleDebugMode = function(debugMode) {
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@ -2,10 +2,12 @@ define([
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'Game/Config/Settings',
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'Lib/Utilities/NotificationCenter',
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"Lib/Vendor/Stats",
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"Lib/Vendor/Screenfull"
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"Lib/Vendor/Screenfull",
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"Game/Client/View/GraphManager",
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"Game/Client/PointerLockManager"
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],
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function (Settings, Nc, Stats, Screenfull) {
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function (Settings, Nc, Stats, Screenfull, GraphManager, PointerLockManager) {
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"use strict";
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@ -15,6 +17,9 @@ function (Settings, Nc, Stats, Screenfull) {
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this.stats = null;
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this.ping = null;
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var contextFps = document.getElementById('graph-fps').getContext("2d");
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this.gm = new GraphManager(contextFps);
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Nc.on(Nc.ns.client.view.events.ready, this.initDevTools, this);
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}
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@ -57,6 +62,7 @@ function (Settings, Nc, Stats, Screenfull) {
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button.innerHTML = "Fullscreen";
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button.onclick = function() {
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if(Screenfull.enabled) {
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PointerLockManager.request();
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Screenfull.request(self.canvas);
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}
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}
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@ -64,13 +70,12 @@ function (Settings, Nc, Stats, Screenfull) {
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this.devToolsContainer.appendChild(li);
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window.onresize = function() {
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if(Screenfull.enabled) {
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Nc.trigger(Nc.ns.client.view.fullscreen.change, Screenfull.isFullscreen);
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}
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Nc.trigger(Nc.ns.client.view.display.change);
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}
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};
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DomController.prototype.statsBegin = function() {
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this.gm.fpsStep();
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if(this.stats) {
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this.stats.begin();
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}
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@ -80,6 +85,7 @@ function (Settings, Nc, Stats, Screenfull) {
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if(this.stats) {
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this.stats.end();
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}
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};
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DomController.prototype.setPing = function(ping) {
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@ -101,7 +107,7 @@ function (Settings, Nc, Stats, Screenfull) {
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}
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DomController.prototype.initCanvas = function (canvas) {
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Nc.trigger(Nc.ns.client.view.fullscreen.change, Screenfull.isFullscreen);
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Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen);
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}
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DomController.prototype.getDebugCanvas = function () {
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80
app/Game/Client/View/GraphManager.js
Normal file
80
app/Game/Client/View/GraphManager.js
Normal file
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@ -0,0 +1,80 @@
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define([
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"Lib/Vendor/Chart"
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],
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function (Chart) {
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"use strict";
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function GraphManager(ctxFps) {
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var numberOfGraphBarsFPS = 25;
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var empty = new Array(numberOfGraphBarsFPS);
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for (var i = empty.length - 1; i >= 0; i--) empty[i] = -1;
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var data = {
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labels: empty,
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datasets: [
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{
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label: "My First dataset",
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fillColor: "rgba(220,220,220,1)",
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strokeColor: "rgba(220,220,220,1)",
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highlightFill: "rgba(220,220,220,1)",
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data: empty
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},
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]};
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var options = {
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showScale: false,
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scaleShowLabels: false,
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showTooltips: false,
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animation: false,
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scaleBeginAtZero : true,
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scaleShowGridLines : false,
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scaleShowHorizontalLines: true,
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scaleShowVerticalLines: true,
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barShowStroke : false,
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barStrokeWidth : 0,
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barValueSpacing : 0,
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barDatasetSpacing : 0,
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responsive: false,
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scaleBackdropPaddingY : 10,
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scaleOverride: true,
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scaleStartValue: 0,
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scaleStepWidth: 1,
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scaleSteps: 60
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}
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this.fpsGraph = new Chart(ctxFps).Bar(data, options);
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this.frameCounter = 0;
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var self = this;
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setInterval(function(){
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self.fpsGraph.addData( [self.frameCounter], "" );
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var color;
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var alpha = 0.8;
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if (self.frameCounter >= 50) {
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color = "rgba(136, 209, 018, " + alpha + ")";
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} else if (self.frameCounter > 25) {
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color = "rgba(204, 114, 018, " + alpha + ")";
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} else {
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color = "rgba(224, 018, 018, " + 1 + ")";
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}
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self.fpsGraph.datasets[0].bars[self.fpsGraph.datasets[0].bars.length-1].fillColor = color;
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self.fpsGraph.removeData();
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self.fpsGraph.update();
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self.frameCounter = 0;
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}, 1000);
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}
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GraphManager.prototype.fpsStep = function() {
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this.frameCounter++;
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}
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return GraphManager;
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});
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@ -3,9 +3,10 @@ define([
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"Lib/Vendor/Pixi",
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"Game/Client/View/Pixi/ColorRangeReplaceFilter",
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"Game/Config/Settings",
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"Lib/Utilities/ColorConverter"
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],
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function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
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function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
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"use strict";
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@ -22,6 +23,39 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
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this.container.x = 0;
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this.container.y = 0;
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this.static = false;
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if (Settings.SHOW_LAYER_INFO) {
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var self = this;
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var g = new PIXI.Graphics();
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var converter = new ColorConverter();
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var c = converter.getColorByName(name);
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var fontSize = 12;
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var textOptions = {
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font: "normal " + fontSize + "px 'Joystix'",
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fill: "#" + c.toString(16),
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};
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var t = new PIXI.Text(name, textOptions);
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var y = 0;
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switch (name) {
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case "ghost": y++;
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case "item": y++;
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case "tile": y++;
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case "spawn": y=y;
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}
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t.position = new PIXI.Point(0, fontSize * y);
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g.lineStyle (1, c, 1);
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g.drawRect (0, 0, 100 + y, 100 + y);
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setTimeout(function(){
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self.container.addChild(t);
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self.container.addChild(g);
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}, 500);
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}
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}
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Layer.prototype = Object.create(Parent.prototype);
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@ -166,6 +200,7 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
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Layer.prototype.render = function(centerPosition, zoom) {
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this.setPosition(centerPosition);
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this.setZoom(zoom);
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// Zoom
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@ -174,8 +209,37 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
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this.container.scale.x = this.zoom.current;
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this.container.scale.y = this.container.scale.x;
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/*
|
||||
|
||||
// we would need another zoom state,
|
||||
// to separate fixed zooming (by window size)
|
||||
// and user zoom by +/-/0 keys
|
||||
|
||||
// this snippet would zoom the layers by its parallax
|
||||
// so further away layers would not zoom as much.
|
||||
|
||||
var zoomParallax = this.parallaxSpeed == 0
|
||||
? 1
|
||||
: this.parallaxSpeed < 0
|
||||
? (1 + this.parallaxSpeed)
|
||||
: this.parallaxSpeed + 1000;
|
||||
|
||||
var newZoomTarget = 1 + Math.log(this.zoom.target+2) * (zoomParallax)
|
||||
console.log(newZoomTarget)
|
||||
|
||||
this.container.scale.x = newZoomTarget;
|
||||
this.container.scale.y = newZoomTarget;
|
||||
|
||||
// Later, this would need to be added as well:
|
||||
this.container.x *= newZoomTarget;
|
||||
this.container.y *= newZoomTarget;
|
||||
*/
|
||||
|
||||
|
||||
// Position
|
||||
if (!this.static) {
|
||||
|
||||
/*
|
||||
var posXStep = (this.position.target.x - this.position.current.x) * Settings.CAMERA_GLIDE / 100;
|
||||
this.position.current.x += posXStep;
|
||||
this.container.x = this.position.current.x + (this.position.current.x * this.parallaxSpeed);
|
||||
|
|
@ -183,7 +247,41 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
|
|||
var posYStep = (this.position.target.y - this.position.current.y) * Settings.CAMERA_GLIDE / 100;
|
||||
this.position.current.y += posYStep;
|
||||
this.container.y = this.position.current.y + (this.position.current.y * this.parallaxSpeed);
|
||||
}
|
||||
*/
|
||||
|
||||
if (!this.static) {
|
||||
var levelSize = {
|
||||
x: 600,
|
||||
y: 400
|
||||
}
|
||||
|
||||
var posXStep = (this.position.target.x - this.position.current.x) * Settings.CAMERA_GLIDE / 100;
|
||||
this.position.current.x += posXStep;
|
||||
|
||||
var posYStep = (this.position.target.y - this.position.current.y) * Settings.CAMERA_GLIDE / 100;
|
||||
this.position.current.y += posYStep;
|
||||
|
||||
this.container.x = this.position.current.x + levelSize.x / 2 - (-this.parallaxSpeed) * (this.position.current.x + levelSize.x / 2);
|
||||
this.container.y = this.position.current.y + levelSize.y / 2 - (-this.parallaxSpeed) * (this.position.current.y + levelSize.y / 2);
|
||||
|
||||
if (this.name == "spawn"
|
||||
|| this.name == "tile"
|
||||
|| this.name == "item"
|
||||
|| this.name == "ghost"
|
||||
|| this.name == "swiper") {
|
||||
this.container.x = this.position.current.x;
|
||||
this.container.y = this.position.current.y;
|
||||
}
|
||||
|
||||
this.container.x *= this.zoom.current;
|
||||
this.container.y *= this.zoom.current;
|
||||
|
||||
this.container.x += Settings.STAGE_WIDTH / 2;
|
||||
this.container.y += Settings.STAGE_HEIGHT / 2;
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
return Layer;
|
||||
|
|
|
|||
|
|
@ -27,8 +27,8 @@ function (Parent, PIXI, Nc, Settings) {
|
|||
|
||||
Swiper.prototype.swipe = function(x, y) {
|
||||
var offset = {
|
||||
x: Settings.STAGE_WIDTH / 2,
|
||||
y: Settings.STAGE_HEIGHT / 2
|
||||
x: Settings.STAGE_WIDTH / 2 / this.zoom.current,
|
||||
y: Settings.STAGE_HEIGHT / 2 / this.zoom.current,
|
||||
}
|
||||
|
||||
this.sprite.moveTo(offset.x + this.last.x, offset.y + this.last.y);
|
||||
|
|
|
|||
|
|
@ -8,10 +8,11 @@ define([
|
|||
"Game/Client/View/Pixi/GameStats",
|
||||
"Game/Client/View/LayerManager",
|
||||
"Game/Client/View/Pixi/Layers/Ghost",
|
||||
"Game/Client/View/Pixi/Layers/Swiper"
|
||||
"Game/Client/View/Pixi/Layers/Swiper",
|
||||
"Game/Client/PointerLockManager"
|
||||
],
|
||||
|
||||
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper) {
|
||||
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager) {
|
||||
|
||||
"use strict";
|
||||
|
||||
|
|
@ -23,12 +24,16 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
this.stage = null;
|
||||
this.container = null;
|
||||
this.infoContainer = null;
|
||||
this.infoFilters = [];
|
||||
this.loader = null;
|
||||
this.currentZoom = Settings.ZOOM_DEFAULT;
|
||||
this.clickToEnable = null;
|
||||
|
||||
this.init();
|
||||
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.client.pointerLock.change, this.onPointerLockChange, this)
|
||||
]);
|
||||
|
||||
PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;
|
||||
}
|
||||
|
||||
|
|
@ -66,7 +71,9 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
|
||||
this.initCanvas(this.renderer.view);
|
||||
|
||||
// Tab Overlay (not using layer manager)
|
||||
this.initPointerLockView();
|
||||
|
||||
// Tab Overlay (not using layer manager, cause of filters)
|
||||
this.gameStats = new GameStats(this.container);
|
||||
this.stage.addChild(this.gameStats.getInfoContainer());
|
||||
|
||||
|
|
@ -75,6 +82,8 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
|
||||
this.swiperLayer = new Swiper();
|
||||
this.layerManager.insert(this.swiperLayer, false);
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
PixiView.prototype.render = function () {
|
||||
|
|
@ -85,32 +94,74 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
this.renderer.render(this.stage);
|
||||
}
|
||||
|
||||
PixiView.prototype.initPointerLockView = function() {
|
||||
|
||||
var blurFilter = new PIXI.BlurFilter();
|
||||
blurFilter.blurX = 42 * this.currentZoom;
|
||||
blurFilter.blurY = 42 * this.currentZoom;
|
||||
|
||||
var pixelFilter = new PIXI.PixelateFilter();
|
||||
pixelFilter.pixelSize = 10 * this.currentZoom ;
|
||||
|
||||
var grayFilter = new PIXI.GrayFilter();
|
||||
grayFilter.gray = 0.99;
|
||||
this.pointerLockFilters = [pixelFilter, grayFilter];
|
||||
|
||||
this.clickToEnable = new PIXI.Text("Click to start playing.");
|
||||
this.clickToEnable.visible = false;
|
||||
this.stage.addChild(this.clickToEnable)
|
||||
};
|
||||
|
||||
PixiView.prototype.onPointerLockChange = function(isLocked, options) {
|
||||
if(isLocked) {
|
||||
this.container.filters = null;
|
||||
this.clickToEnable.visible = false;
|
||||
this.onZoomReset();
|
||||
} else {
|
||||
|
||||
if(!options || options.start !== true) {
|
||||
this.clickToEnable.setText("Click to continue playing.");
|
||||
}
|
||||
|
||||
this.clickToEnable.setStyle({
|
||||
font: "normal " + (14 * this.currentZoom) + "px 'Joystix'",
|
||||
fill: "#ffffff",
|
||||
stroke: "rgba(0,0,0,0.8)",
|
||||
strokeThickness: 6 * this.currentZoom
|
||||
});
|
||||
|
||||
this.container.filters = this.pointerLockFilters;
|
||||
this.pointerLockFilters.forEach(function(filter) { filter.dirty = true; });
|
||||
|
||||
this.clickToEnable.position = new PIXI.Point(Settings.STAGE_WIDTH / 2 - this.clickToEnable.width / 2, Settings.STAGE_HEIGHT / 2 - this.clickToEnable.height / 2)
|
||||
this.clickToEnable.visible = true;
|
||||
|
||||
this.onZoomReset();
|
||||
this.currentZoom *= 0.9;
|
||||
}
|
||||
};
|
||||
|
||||
PixiView.prototype.calculateCenterPosition = function() {
|
||||
var target = this.me.getHeadPosition();
|
||||
var centerPosition = {x: target.x, y: target.y};
|
||||
centerPosition.x *= -Settings.RATIO * this.currentZoom;
|
||||
centerPosition.y *= -Settings.RATIO * this.currentZoom;
|
||||
|
||||
centerPosition.x += Settings.STAGE_WIDTH / 2;
|
||||
centerPosition.y += Settings.STAGE_HEIGHT / 2;
|
||||
var centerPosition = {x: target.x, y: target.y};
|
||||
centerPosition.x *= Settings.RATIO * -1;
|
||||
centerPosition.y *= Settings.RATIO * -1;
|
||||
|
||||
var lookAt = this.me.getLookAt();
|
||||
centerPosition.x -= lookAt.x * Settings.STAGE_WIDTH / 4;
|
||||
centerPosition.y += lookAt.y * Settings.STAGE_HEIGHT / 4;
|
||||
centerPosition.x -= lookAt.x * 600 / 4;
|
||||
centerPosition.y += lookAt.y * 400 / 4;
|
||||
|
||||
return centerPosition;
|
||||
};
|
||||
|
||||
PixiView.prototype.onFullscreenChange = function(isFullScreen) {
|
||||
Parent.prototype.onFullscreenChange.call(this, isFullScreen);
|
||||
PixiView.prototype.onDisplaySizeChange = function(isFullScreen) {
|
||||
Parent.prototype.onDisplaySizeChange.call(this, isFullScreen);
|
||||
|
||||
if(isFullScreen) {
|
||||
this.renderer.resize(window.innerWidth, window.innerHeight);
|
||||
this.currentZoom = window.innerWidth / 600;
|
||||
} else {
|
||||
this.renderer.resize(600, 400);
|
||||
this.currentZoom = 1;
|
||||
}
|
||||
this.renderer.resize(window.innerWidth, window.innerHeight);
|
||||
this.currentZoom = window.innerWidth / 600;
|
||||
|
||||
PointerLockManager.update(null, {}); // only to reposition clickToEnable text
|
||||
};
|
||||
|
||||
PixiView.prototype.initLoader = function() {
|
||||
|
|
@ -150,20 +201,19 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
};
|
||||
|
||||
PixiView.prototype.onZoomIn = function() {
|
||||
console.log("onZoomIn")
|
||||
if(this.currentZoom + Settings.ZOOM_FACTOR <= Settings.ZOOM_MAX) {
|
||||
this.currentZoom += Settings.ZOOM_FACTOR;
|
||||
}
|
||||
};
|
||||
|
||||
PixiView.prototype.onZoomOut = function() {
|
||||
if(this.currentZoom - Settings.ZOOM_FACTOR > 0) {
|
||||
//if(this.currentZoom - Settings.ZOOM_FACTOR > window.innerWidth / 600) {
|
||||
this.currentZoom -= Settings.ZOOM_FACTOR;
|
||||
}
|
||||
};
|
||||
//}
|
||||
};
|
||||
|
||||
PixiView.prototype.onZoomReset = function() {
|
||||
this.currentZoom = Settings.ZOOM_DEFAULT;
|
||||
this.currentZoom = window.innerWidth / 600;
|
||||
};
|
||||
|
||||
PixiView.prototype.getTexturesFromFrame = function(textureNames) {
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ define(function() {
|
|||
CAMERA_GLIDE: 12, // % of the way per frame
|
||||
VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
|
||||
ARROW_GLIDE: 30, // % of the way per frame
|
||||
SHOW_LAYER_INFO: false,
|
||||
|
||||
// GAME PLAY
|
||||
WALK_SPEED: 4,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue