fixed #97 chuck stops when he shouldnt, also removed f/g for handActionRequestLeft and Right, since we don't need it for DebugDraw anymore.

This commit is contained in:
logsol 2015-03-10 14:42:54 +01:00
parent 5f5fec5b10
commit 61e66f5796
3 changed files with 61 additions and 52 deletions

View file

@ -5,46 +5,46 @@ define([
function (Key) {
function KeyboardInput () {
this._registry = {};
this.registry = {};
this.init();
}
KeyboardInput.prototype.init = function () {
// Using window is ok here because it only runs in the browser
window.onkeydown = this._onKeyDown.bind(this);
window.onkeyup = this._onKeyUp.bind(this);
window.onkeydown = this.onKeyDown.bind(this);
window.onkeyup = this.onKeyUp.bind(this);
}
KeyboardInput.prototype.registerKey = function (keyCode, onKeyDown, onKeyUp) {
var key = new Key();
if(onKeyDown) key.setKeyDownFunction(onKeyDown);
if(onKeyUp) key.setKeyUpFunction(onKeyUp);
this._registry[keyCode] = key;
this.registry[keyCode] = key;
}
KeyboardInput.prototype._getKeyByKeyCode = function (keyCode) {
return this._registry[keyCode];
KeyboardInput.prototype.getKeyByKeyCode = function (keyCode) {
return this.registry[keyCode];
}
KeyboardInput.prototype._onKeyDown = function (e) {
var key = this._getKeyByKeyCode(e.keyCode);
KeyboardInput.prototype.onKeyDown = function (e) {
var key = this.getKeyByKeyCode(e.keyCode);
if (key && !key.getActive()) {
var callback = key.getKeyDownFunction();
if(callback) callback();
key.setActive(true);
if(callback) callback();
}
// Prevent tab from changing focus
if(e.keyCode == 9) return false;
}
KeyboardInput.prototype._onKeyUp = function (e) {
var key = this._getKeyByKeyCode(e.keyCode);
KeyboardInput.prototype.onKeyUp = function (e) {
var key = this.getKeyByKeyCode(e.keyCode);
if (key && key.getActive()) {
var callback = key.getKeyUpFunction();
if(callback) callback();
key.setActive(false);
if(callback) callback();
}
// Prevent tab from changing focus