mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
replaced NotificationCenter with Nc
This commit is contained in:
parent
da913c4709
commit
672a46efa8
35 changed files with 160 additions and 161 deletions
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, DomController, Settings, NotificationCenter) {
|
||||
function (Parent, DomController, Settings, Nc) {
|
||||
|
||||
function MouseInput() {
|
||||
Parent.call(this);
|
||||
|
|
@ -37,7 +37,7 @@ function (Parent, DomController, Settings, NotificationCenter) {
|
|||
var x = (((e.clientX - this.offsetLeft) / Settings.STAGE_WIDTH) * 2) - 1;
|
||||
var y = (((Settings.STAGE_HEIGHT - (e.clientY - this.offsetTop)) / Settings.STAGE_HEIGHT) * 2) -1;
|
||||
|
||||
NotificationCenter.trigger("input/onHandActionRequest", x, y);
|
||||
Nc.trigger("input/onHandActionRequest", x, y);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (NotificationCenter) {
|
||||
function (Nc) {
|
||||
|
||||
function XyInput() {
|
||||
this.x = null;
|
||||
|
|
@ -12,7 +12,7 @@ function (NotificationCenter) {
|
|||
XyInput.prototype.onXyChange = function(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
NotificationCenter.trigger('input/onXyChange', x, y);
|
||||
Nc.trigger('input/onXyChange', x, y);
|
||||
}
|
||||
|
||||
return XyInput;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
||||
function (Parent, KeyboardInput, MouseInput, Nc) {
|
||||
|
||||
function PlayerController (me) {
|
||||
|
||||
|
|
@ -14,8 +14,8 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
|||
this.keyboardInput = new KeyboardInput(this);
|
||||
this.xyInput = new MouseInput(this);
|
||||
|
||||
NotificationCenter.on("input/onXyChange", this.setXY, this);
|
||||
NotificationCenter.on("input/onHandActionRequest", this.handActionRequest, this);
|
||||
Nc.on("input/onXyChange", this.setXY, this);
|
||||
Nc.on("input/onHandActionRequest", this.handActionRequest, this);
|
||||
|
||||
var keys = {
|
||||
w:87,
|
||||
|
|
@ -64,33 +64,33 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
|||
|
||||
PlayerController.prototype.moveLeft = function () {
|
||||
Parent.prototype.moveLeft.call(this);
|
||||
NotificationCenter.trigger('sendGameCommand', 'moveLeft');
|
||||
Nc.trigger('sendGameCommand', 'moveLeft');
|
||||
}
|
||||
|
||||
PlayerController.prototype.moveRight = function () {
|
||||
Parent.prototype.moveRight.call(this);
|
||||
NotificationCenter.trigger('sendGameCommand', 'moveRight');
|
||||
Nc.trigger('sendGameCommand', 'moveRight');
|
||||
}
|
||||
|
||||
PlayerController.prototype.stop = function () {
|
||||
Parent.prototype.stop.call(this);
|
||||
NotificationCenter.trigger('sendGameCommand', 'stop');
|
||||
Nc.trigger('sendGameCommand', 'stop');
|
||||
}
|
||||
|
||||
PlayerController.prototype.jump = function () {
|
||||
Parent.prototype.jump.call(this);
|
||||
NotificationCenter.trigger('sendGameCommand', 'jump');
|
||||
Nc.trigger('sendGameCommand', 'jump');
|
||||
}
|
||||
|
||||
PlayerController.prototype.jumpStop = function () {
|
||||
Parent.prototype.jumpStop.call(this);
|
||||
NotificationCenter.trigger('sendGameCommand', 'jumpStop');
|
||||
Nc.trigger('sendGameCommand', 'jumpStop');
|
||||
}
|
||||
|
||||
PlayerController.prototype.setXY = function(x, y) {
|
||||
var options = {x:x, y:y};
|
||||
Parent.prototype.lookAt.call(this, options);
|
||||
NotificationCenter.trigger('sendGameCommand', 'lookAt', options);
|
||||
Nc.trigger('sendGameCommand', 'lookAt', options);
|
||||
};
|
||||
|
||||
PlayerController.prototype.handActionLeft = function() {
|
||||
|
|
@ -102,20 +102,20 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
|
|||
};
|
||||
|
||||
PlayerController.prototype.suicide = function() {
|
||||
NotificationCenter.trigger("sendGameCommand", "suicide");
|
||||
Nc.trigger("sendGameCommand", "suicide");
|
||||
};
|
||||
|
||||
PlayerController.prototype.handActionRequest = function(x, y) {
|
||||
var options = {x:x, y:y};
|
||||
NotificationCenter.trigger("sendGameCommand", "handActionRequest", options);
|
||||
Nc.trigger("sendGameCommand", "handActionRequest", options);
|
||||
};
|
||||
|
||||
PlayerController.prototype.showInfo = function() {
|
||||
NotificationCenter.trigger("game/toggleInfo", true);
|
||||
Nc.trigger("game/toggleInfo", true);
|
||||
};
|
||||
|
||||
PlayerController.prototype.hideInfo = function() {
|
||||
NotificationCenter.trigger("game/toggleInfo", false);
|
||||
Nc.trigger("game/toggleInfo", false);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -12,13 +12,13 @@ define([
|
|||
"Game/Client/View/DomController"
|
||||
],
|
||||
|
||||
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, NotificationCenter, requestAnimFrame, Settings, GameObject, Doll, DomController) {
|
||||
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController) {
|
||||
|
||||
function GameController () {
|
||||
this.view = ViewManager.createView();
|
||||
this.me = null;
|
||||
|
||||
NotificationCenter.on("game/toggleInfo", this.toggleInfo, this);
|
||||
Nc.on("game/toggleInfo", this.toggleInfo, this);
|
||||
|
||||
Parent.call(this);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/Exception"
|
||||
],
|
||||
|
||||
function (Parent, Settings, NotificationCenter, Exception) {
|
||||
function (Parent, Settings, Nc, Exception) {
|
||||
|
||||
function Doll(physicsEngine, uid, player) {
|
||||
this.animationDef = {
|
||||
|
|
@ -35,12 +35,12 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
if(!state) throw new Exception("action state is undefined");
|
||||
|
||||
if(this.animatedMeshes[this.actionState]) {
|
||||
NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
|
||||
Nc.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
|
||||
}
|
||||
|
||||
Parent.prototype.setActionState.call(this, state);
|
||||
|
||||
NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: true });
|
||||
Nc.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: true });
|
||||
}
|
||||
|
||||
Doll.prototype.createMesh = function() {
|
||||
|
|
@ -73,10 +73,10 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
|
||||
var callback = function(mesh) {
|
||||
self.animatedMeshes[key] = mesh;
|
||||
NotificationCenter.trigger("view/addMesh", mesh);
|
||||
Nc.trigger("view/addMesh", mesh);
|
||||
};
|
||||
|
||||
NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, {
|
||||
Nc.trigger("view/createAnimatedMesh", texturePaths, callback, {
|
||||
visible: false,
|
||||
pivot: {
|
||||
x: 35/2,
|
||||
|
|
@ -92,9 +92,9 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
|
||||
var callback = function (mesh) {
|
||||
self.headMesh = mesh;
|
||||
NotificationCenter.trigger("view/addMesh", mesh);
|
||||
Nc.trigger("view/addMesh", mesh);
|
||||
}
|
||||
NotificationCenter.trigger("view/createMesh", texturePath, callback, {
|
||||
Nc.trigger("view/createMesh", texturePath, callback, {
|
||||
pivot: {
|
||||
x: 5,
|
||||
y: 12
|
||||
|
|
@ -112,7 +112,7 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
|
||||
if(oldLookDirection != this.lookDirection) {
|
||||
for(var key in this.animatedMeshes) {
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.animatedMeshes[key],
|
||||
{
|
||||
xScale: this.lookDirection
|
||||
|
|
@ -123,7 +123,7 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
|
||||
var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
|
||||
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.headMesh,
|
||||
{
|
||||
xScale: this.lookDirection,
|
||||
|
|
@ -135,17 +135,17 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
|
||||
Doll.prototype.destroy = function () {
|
||||
for (var key in this.animatedMeshes) {
|
||||
NotificationCenter.trigger("view/removeMesh", this.animatedMeshes[key]);
|
||||
Nc.trigger("view/removeMesh", this.animatedMeshes[key]);
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("view/removeMesh", this.headMesh);
|
||||
Nc.trigger("view/removeMesh", this.headMesh);
|
||||
|
||||
Parent.prototype.destroy.call(this);
|
||||
}
|
||||
|
||||
Doll.prototype.render = function() {
|
||||
if(this.actionState) {
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.animatedMeshes[this.actionState],
|
||||
{
|
||||
x: this.body.GetPosition().x * Settings.RATIO,
|
||||
|
|
@ -154,7 +154,7 @@ function (Parent, Settings, NotificationCenter, Exception) {
|
|||
}
|
||||
);
|
||||
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.headMesh,
|
||||
{
|
||||
x: this.body.GetPosition().x * Settings.RATIO,
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Exception, NotificationCenter) {
|
||||
function (Parent, Exception, Nc) {
|
||||
|
||||
function GameObject(physicsEngine, uid) {
|
||||
Parent.call(this, physicsEngine, uid);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Settings, NotificationCenter) {
|
||||
function (Parent, Settings, Nc) {
|
||||
|
||||
function Item(physicsEngine, uid, options) {
|
||||
Parent.call(this, physicsEngine, uid, options);
|
||||
|
|
@ -22,10 +22,10 @@ function (Parent, Settings, NotificationCenter) {
|
|||
|
||||
var callback = function(mesh) {
|
||||
self.mesh = mesh;
|
||||
NotificationCenter.trigger("view/addMesh", mesh);
|
||||
Nc.trigger("view/addMesh", mesh);
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("view/createMesh",
|
||||
Nc.trigger("view/createMesh",
|
||||
texturePath,
|
||||
callback,
|
||||
{
|
||||
|
|
@ -40,13 +40,13 @@ function (Parent, Settings, NotificationCenter) {
|
|||
};
|
||||
|
||||
Item.prototype.destroy = function() {
|
||||
NotificationCenter.trigger("view/removeMesh", this.mesh);
|
||||
Nc.trigger("view/removeMesh", this.mesh);
|
||||
Parent.prototype.destroy.call(this);
|
||||
};
|
||||
|
||||
Item.prototype.render = function() {
|
||||
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.mesh,
|
||||
{
|
||||
x: this.body.GetPosition().x * Settings.RATIO,
|
||||
|
|
@ -62,7 +62,7 @@ function (Parent, Settings, NotificationCenter) {
|
|||
Parent.prototype.flip.call(this, direction);
|
||||
|
||||
if(oldFlipDirection != direction) {
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.mesh,
|
||||
{
|
||||
xScale: direction
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, CoreItem, Settings, NotificationCenter) {
|
||||
function (Parent, CoreItem, Settings, Nc) {
|
||||
|
||||
function RagDoll(physicsEngine, uid, options) {
|
||||
this.limbMeshes = {};
|
||||
|
|
@ -37,10 +37,10 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
|
|||
self.limbMeshes[name] = mesh;
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("view/addMesh", mesh);
|
||||
Nc.trigger("view/addMesh", mesh);
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("view/createMesh",
|
||||
Nc.trigger("view/createMesh",
|
||||
texturePath + name + ".png",
|
||||
callback,
|
||||
{
|
||||
|
|
@ -60,7 +60,7 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
|
|||
if(this.limbs) {
|
||||
for(var name in this.limbMeshes) {
|
||||
if(this.limbs[name]) {
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.limbMeshes[name],
|
||||
{
|
||||
x: this.limbs[name].GetPosition().x * Settings.RATIO,
|
||||
|
|
@ -80,7 +80,7 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
|
|||
CoreItem.prototype.flip.call(this, direction);
|
||||
|
||||
if(oldFlipDirection != direction) {
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.mesh,
|
||||
{
|
||||
xScale: direction
|
||||
|
|
@ -88,7 +88,7 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
|
|||
);
|
||||
|
||||
for (var name in this.limbMeshes) {
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.limbMeshes[name],
|
||||
{
|
||||
xScale: direction
|
||||
|
|
@ -100,7 +100,7 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
|
|||
|
||||
RagDoll.prototype.destroy = function() {
|
||||
for (var name in this.limbMeshes) {
|
||||
NotificationCenter.trigger("view/removeMesh", this.limbMeshes[name]);
|
||||
Nc.trigger("view/removeMesh", this.limbMeshes[name]);
|
||||
};
|
||||
|
||||
Parent.prototype.destroy.call(this);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Settings, NotificationCenter) {
|
||||
function (Parent, Settings, Nc) {
|
||||
|
||||
function Tile(physicsEngine, uid, options) {
|
||||
Parent.call(this, physicsEngine, uid, options);
|
||||
|
|
@ -27,10 +27,10 @@ function (Parent, Settings, NotificationCenter) {
|
|||
|
||||
var callback = function(mesh) {
|
||||
self.mesh = mesh;
|
||||
NotificationCenter.trigger("view/addMesh", mesh);
|
||||
Nc.trigger("view/addMesh", mesh);
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("view/createMesh",
|
||||
Nc.trigger("view/createMesh",
|
||||
texturePath,
|
||||
callback,
|
||||
{
|
||||
|
|
@ -45,13 +45,13 @@ function (Parent, Settings, NotificationCenter) {
|
|||
};
|
||||
|
||||
Tile.prototype.destroy = function() {
|
||||
NotificationCenter.trigger("view/removeMesh", this.mesh);
|
||||
Nc.trigger("view/removeMesh", this.mesh);
|
||||
Parent.prototype.destroy.call(this);
|
||||
};
|
||||
|
||||
Tile.prototype.render = function() {
|
||||
|
||||
NotificationCenter.trigger("view/updateMesh",
|
||||
Nc.trigger("view/updateMesh",
|
||||
this.mesh,
|
||||
{
|
||||
x: this.body.GetPosition().x * Settings.RATIO,
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Vendor/Pixi"
|
||||
],
|
||||
|
||||
function (Parent, Settings, NotificationCenter, PIXI) {
|
||||
function (Parent, Settings, Nc, PIXI) {
|
||||
|
||||
function Level (uid, engine, gameObjects) {
|
||||
Parent.call(this, uid, engine, gameObjects);
|
||||
|
|
@ -39,7 +39,7 @@ function (Parent, Settings, NotificationCenter, PIXI) {
|
|||
loader.onComplete = function() { callback(levelData); };
|
||||
loader.onProgress = function() {
|
||||
var progress = parseInt(100 / numPaths * ++count, 10) + 1;
|
||||
NotificationCenter.trigger("view/updateLoader", progress);
|
||||
Nc.trigger("view/updateLoader", progress);
|
||||
}
|
||||
loader.load();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ define([
|
|||
"Game/Client/View/DomController"
|
||||
],
|
||||
|
||||
function (ProtocolHelper, GameController, User, NotificationCenter, Settings, DomController) {
|
||||
function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
||||
|
||||
function Networker (socketLink) {
|
||||
this.socketLink = socketLink;
|
||||
|
|
@ -26,8 +26,8 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings, Do
|
|||
ProtocolHelper.applyCommand(message, self);
|
||||
});
|
||||
|
||||
NotificationCenter.on("sendGameCommand", this.sendGameCommand, this);
|
||||
NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
|
||||
Nc.on("sendGameCommand", this.sendGameCommand, this);
|
||||
Nc.on("game/level/loaded", this.onLevelLoaded, this);
|
||||
}
|
||||
|
||||
// Socket callbacks
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Settings, DomController, Box2D, NotificationCenter) {
|
||||
function (Parent, Settings, DomController, Box2D, Nc) {
|
||||
|
||||
function Engine () {
|
||||
Parent.call(this);
|
||||
|
||||
this.debugMode = false;
|
||||
|
||||
NotificationCenter.on("view/toggleDebugMode", this.onToggleDebugMode, this);
|
||||
Nc.on("view/toggleDebugMode", this.onToggleDebugMode, this);
|
||||
}
|
||||
|
||||
Engine.prototype = Object.create(Parent.prototype);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Game/Config/Settings"
|
||||
],
|
||||
|
||||
function (Parent, NotificationCenter, Settings) {
|
||||
function (Parent, Nc, Settings) {
|
||||
|
||||
function Player(id, physicsEngine) {
|
||||
Parent.call(this, id, physicsEngine);
|
||||
|
|
@ -41,7 +41,7 @@ function (Parent, NotificationCenter, Settings) {
|
|||
var callback = function(playerInfoView) {
|
||||
self.playerInfoView = playerInfoView;
|
||||
}
|
||||
NotificationCenter.trigger("view/createAndAddPlayerInfo", callback, options);
|
||||
Nc.trigger("view/createAndAddPlayerInfo", callback, options);
|
||||
};
|
||||
|
||||
Player.prototype.onHealthChange = function() {
|
||||
|
|
@ -69,15 +69,15 @@ function (Parent, NotificationCenter, Settings) {
|
|||
healthFactor: this.stats.health / 100,
|
||||
visible: this.playerInfoViewVisible
|
||||
};
|
||||
NotificationCenter.trigger("view/updatePlayerInfo", this.playerInfoView, options);
|
||||
Nc.trigger("view/updatePlayerInfo", this.playerInfoView, options);
|
||||
|
||||
this.playerInfoViewVisibleTimeout = setTimeout(function() {
|
||||
self.playerInfoViewVisible = false;
|
||||
NotificationCenter.trigger("view/updatePlayerInfo", self.playerInfoView, {visible: self.playerInfoViewVisible});
|
||||
Nc.trigger("view/updatePlayerInfo", self.playerInfoView, {visible: self.playerInfoViewVisible});
|
||||
}, Settings.HEALTH_DISPLAY_TIME * 1000);
|
||||
|
||||
} else {
|
||||
NotificationCenter.trigger("view/updatePlayerInfo", this.playerInfoView, {visible: this.playerInfoViewVisible});
|
||||
Nc.trigger("view/updatePlayerInfo", this.playerInfoView, {visible: this.playerInfoViewVisible});
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -92,13 +92,13 @@ function (Parent, NotificationCenter, Settings) {
|
|||
x: position.x * Settings.RATIO,
|
||||
y: position.y * Settings.RATIO,
|
||||
}
|
||||
NotificationCenter.trigger("view/updatePlayerInfo", this.playerInfoView, options);
|
||||
Nc.trigger("view/updatePlayerInfo", this.playerInfoView, options);
|
||||
}
|
||||
};
|
||||
|
||||
Player.prototype.destroy = function() {
|
||||
Parent.prototype.destroy.call(this);
|
||||
NotificationCenter.trigger("view/removePlayerInfo", this.playerInfoView);
|
||||
Nc.trigger("view/removePlayerInfo", this.playerInfoView);
|
||||
};
|
||||
|
||||
return Player;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Vendor/Screenfull"
|
||||
],
|
||||
|
||||
function (Settings, NotificationCenter, Stats, Screenfull) {
|
||||
function (Settings, Nc, Stats, Screenfull) {
|
||||
|
||||
function DomController() {
|
||||
this.canvas = null;
|
||||
|
|
@ -13,7 +13,7 @@ function (Settings, NotificationCenter, Stats, Screenfull) {
|
|||
this.stats = null;
|
||||
this.ping = null;
|
||||
|
||||
NotificationCenter.on("view/ready", this.initDevTools, this);
|
||||
Nc.on("view/ready", this.initDevTools, this);
|
||||
}
|
||||
|
||||
DomController.prototype.initDevTools = function() {
|
||||
|
|
@ -39,7 +39,7 @@ function (Settings, NotificationCenter, Stats, Screenfull) {
|
|||
|
||||
window.onresize = function() {
|
||||
if(Screenfull.enabled) {
|
||||
NotificationCenter.trigger("view/fullscreenChange", Screenfull.isFullscreen);
|
||||
Nc.trigger("view/fullscreenChange", Screenfull.isFullscreen);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -71,7 +71,7 @@ function (Settings, NotificationCenter, Stats, Screenfull) {
|
|||
var checkbox = document.createElement("input");
|
||||
checkbox.type = "checkbox";
|
||||
checkbox.onclick = function(e) {
|
||||
NotificationCenter.trigger("view/toggleDebugMode", e.target.checked);
|
||||
Nc.trigger("view/toggleDebugMode", e.target.checked);
|
||||
self.getDebugCanvas().style.display = e.target.checked ? "" : "none";
|
||||
}
|
||||
label.appendChild(checkbox);
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Settings, Exception, AbstractView, PixiView, NotificationCenter) {
|
||||
function (Settings, Exception, AbstractView, PixiView, Nc) {
|
||||
|
||||
var ViewManager = {};
|
||||
|
||||
|
|
@ -36,7 +36,7 @@ function (Settings, Exception, AbstractView, PixiView, NotificationCenter) {
|
|||
throw new Exception("In the view", Settings.VIEW_CONTROLLER + 'View', "this.setCanvas(canvas) has not been called with a valid HTMLCanvasElement!");
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("view/ready", view);
|
||||
Nc.trigger("view/ready", view);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,29 +5,29 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (DomController, Settings, Exception, NotificationCenter) {
|
||||
function (DomController, Settings, Exception, Nc) {
|
||||
|
||||
function AbstractView () {
|
||||
this.me = null;
|
||||
this.canvas = null;
|
||||
this.debugMode = false;
|
||||
|
||||
NotificationCenter.on("view/createMesh", this.createMesh, this);
|
||||
NotificationCenter.on("view/createAnimatedMesh", this.createAnimatedMesh, this);
|
||||
NotificationCenter.on("view/addMesh", this.addMesh, this);
|
||||
NotificationCenter.on("view/removeMesh", this.removeMesh, this);
|
||||
NotificationCenter.on("view/updateMesh", this.updateMesh, this);
|
||||
Nc.on("view/createMesh", this.createMesh, this);
|
||||
Nc.on("view/createAnimatedMesh", this.createAnimatedMesh, this);
|
||||
Nc.on("view/addMesh", this.addMesh, this);
|
||||
Nc.on("view/removeMesh", this.removeMesh, this);
|
||||
Nc.on("view/updateMesh", this.updateMesh, this);
|
||||
|
||||
NotificationCenter.on("view/fullscreenChange", this.onFullscreenChange, this);
|
||||
NotificationCenter.on("view/toggleDebugMode", this.onToggleDebugMode, this);
|
||||
Nc.on("view/fullscreenChange", this.onFullscreenChange, this);
|
||||
Nc.on("view/toggleDebugMode", this.onToggleDebugMode, this);
|
||||
|
||||
NotificationCenter.on("view/toggleInfo", this.onToggleInfo, this);
|
||||
Nc.on("view/toggleInfo", this.onToggleInfo, this);
|
||||
|
||||
NotificationCenter.on("view/createAndAddPlayerInfo", this.onCreateAndAddPlayerInfo, this);
|
||||
NotificationCenter.on("view/updatePlayerInfo", this.onUpdatePlayerInfo, this);
|
||||
NotificationCenter.on("view/removePlayerInfo", this.onRemovePlayerInfo, this);
|
||||
Nc.on("view/createAndAddPlayerInfo", this.onCreateAndAddPlayerInfo, this);
|
||||
Nc.on("view/updatePlayerInfo", this.onUpdatePlayerInfo, this);
|
||||
Nc.on("view/removePlayerInfo", this.onRemovePlayerInfo, this);
|
||||
|
||||
NotificationCenter.on("view/updateLoader", this.onUpdateLoader, this);
|
||||
Nc.on("view/updateLoader", this.onUpdateLoader, this);
|
||||
}
|
||||
|
||||
AbstractView.prototype.isWebGlEnabled = function () {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, DomController, PIXI, Settings, NotificationCenter) {
|
||||
function (Parent, DomController, PIXI, Settings, Nc) {
|
||||
|
||||
function PixiView () {
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
||||
function (PhysicsEngine, TiledLevel, Player, Nc) {
|
||||
|
||||
function GameController () {
|
||||
this.players = {};
|
||||
|
|
@ -16,10 +16,10 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
|||
this.physicsEngine = new PhysicsEngine();
|
||||
this.physicsEngine.setCollisionDetector();
|
||||
|
||||
NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
|
||||
Nc.on("game/level/loaded", this.onLevelLoaded, this);
|
||||
|
||||
NotificationCenter.on("game/object/add", this.onGameObjectAdd, this);
|
||||
NotificationCenter.on("game/object/remove", this.onGameObjectRemove, this);
|
||||
Nc.on("game/object/add", this.onGameObjectAdd, this);
|
||||
Nc.on("game/object/remove", this.onGameObjectRemove, this);
|
||||
|
||||
this.update();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Box2D, Settings, NotificationCenter) {
|
||||
function (Parent, Box2D, Settings, Nc) {
|
||||
|
||||
function RagDoll(physicsEngine, uid, options) {
|
||||
|
||||
|
|
@ -163,7 +163,7 @@ function (Parent, Box2D, Settings, NotificationCenter) {
|
|||
);
|
||||
|
||||
|
||||
NotificationCenter.trigger("game/object/add", 'animated', this);
|
||||
Nc.trigger("game/object/add", 'animated', this);
|
||||
}
|
||||
|
||||
RagDoll.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -362,7 +362,7 @@ function (Parent, Box2D, Settings, NotificationCenter) {
|
|||
};
|
||||
|
||||
RagDoll.prototype.destroy = function() {
|
||||
NotificationCenter.trigger("game/object/remove", 'animated', this);
|
||||
Nc.trigger("game/object/remove", 'animated', this);
|
||||
var world = this.body.GetWorld();
|
||||
Parent.prototype.destroy.call(this);
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ define([
|
|||
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll"
|
||||
|
||||
], function (Settings, Box2D, NotificationCenter, Exception, CollisionDetector, Tile, Item, Skateboard, RagDoll) {
|
||||
], function (Settings, Box2D, Nc, Exception, CollisionDetector, Tile, Item, Skateboard, RagDoll) {
|
||||
|
||||
function Level (uid, engine, gameObjects) {
|
||||
this.uid = uid;
|
||||
|
|
@ -28,7 +28,7 @@ define([
|
|||
self.createTiles();
|
||||
self.createItems();
|
||||
self.isLoaded = true;
|
||||
NotificationCenter.trigger("game/level/loaded");
|
||||
Nc.trigger("game/level/loaded");
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -67,7 +67,7 @@ define([
|
|||
var options = items[i];
|
||||
var uid = "item-" + i;
|
||||
var item = this.createItem(uid, options);
|
||||
this.gameObjects.animated.push(item); // FIXME: use NotificationCenter
|
||||
this.gameObjects.animated.push(item); // FIXME: use Nc
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Settings, Box2D, CollisionDetector, NotificationCenter) {
|
||||
function (Settings, Box2D, CollisionDetector, Nc) {
|
||||
|
||||
function Engine () {
|
||||
this.world = new Box2D.Dynamics.b2World(
|
||||
|
|
@ -17,7 +17,7 @@ function (Settings, Box2D, CollisionDetector, NotificationCenter) {
|
|||
this.lastStep = Date.now();
|
||||
this.worldQueue = [];
|
||||
|
||||
NotificationCenter.on("engine/addToWorldQueue", this.addToWorldQueue, this);
|
||||
Nc.on("engine/addToWorldQueue", this.addToWorldQueue, this);
|
||||
}
|
||||
|
||||
Engine.prototype.getWorld = function () {
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ define([
|
|||
],
|
||||
|
||||
|
||||
function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll) {
|
||||
function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
||||
|
||||
function Player (id, physicsEngine) {
|
||||
this.stats = {
|
||||
|
|
@ -39,7 +39,7 @@ function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll)
|
|||
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
|
||||
this.doll.spawn(x, y);
|
||||
this.isSpawned = true;
|
||||
NotificationCenter.trigger("game/object/add", 'animated', this.doll);
|
||||
Nc.trigger("game/object/add", 'animated', this.doll);
|
||||
}
|
||||
|
||||
Player.prototype.getPosition = function () {
|
||||
|
|
@ -119,14 +119,14 @@ function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll)
|
|||
|
||||
this.isSpawned = false;
|
||||
|
||||
NotificationCenter.trigger("game/object/remove", 'animated', this.doll);
|
||||
Nc.trigger("game/object/remove", 'animated', this.doll);
|
||||
this.doll.destroy();
|
||||
this.doll = null;
|
||||
|
||||
this.ragDoll = ragDoll;
|
||||
|
||||
|
||||
NotificationCenter.trigger("player/killed", this);
|
||||
Nc.trigger("player/killed", this);
|
||||
};
|
||||
|
||||
Player.prototype.update = function () {
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
"Game/Config/Settings"
|
||||
],
|
||||
|
||||
function (GameController, NotificationCenter, User, ProtocolHelper, Options, Settings) {
|
||||
function (GameController, Nc, User, ProtocolHelper, Options, Settings) {
|
||||
|
||||
function Channel (pipeToLobby, name, options) {
|
||||
|
||||
|
|
@ -24,15 +24,15 @@
|
|||
|
||||
this.gameController = new GameController(this);
|
||||
|
||||
NotificationCenter.on('channel/controlCommand', function (message) {
|
||||
Nc.on('channel/controlCommand', function (message) {
|
||||
ProtocolHelper.applyCommand(message.data, self);
|
||||
});
|
||||
|
||||
NotificationCenter.on('broadcastControlCommand', this.broadcastControlCommand, this);
|
||||
NotificationCenter.on('broadcastControlCommandExcept', this.broadcastControlCommandExcept, this);
|
||||
Nc.on('broadcastControlCommand', this.broadcastControlCommand, this);
|
||||
Nc.on('broadcastControlCommandExcept', this.broadcastControlCommandExcept, this);
|
||||
|
||||
NotificationCenter.on('broadcastGameCommand', this.broadcastGameCommand, this);
|
||||
NotificationCenter.on('broadcastGameCommandExcept', this.broadcastGameCommandExcept, this);
|
||||
Nc.on('broadcastGameCommand', this.broadcastGameCommand, this);
|
||||
Nc.on('broadcastGameCommandExcept', this.broadcastGameCommandExcept, this);
|
||||
|
||||
console.checkpoint('channel ' + name + ' created');
|
||||
}
|
||||
|
|
@ -48,9 +48,9 @@
|
|||
var self = this;
|
||||
|
||||
if(!this.gameController.level || !this.gameController.level.isLoaded) {
|
||||
var token = NotificationCenter.on("game/level/loaded", function() {
|
||||
var token = Nc.on("game/level/loaded", function() {
|
||||
self.sendJoinSuccess(userId);
|
||||
NotificationCenter.off(token);
|
||||
Nc.off(token);
|
||||
});
|
||||
} else {
|
||||
self.sendJoinSuccess(userId);
|
||||
|
|
@ -75,14 +75,14 @@
|
|||
levelUid: levelUid
|
||||
};
|
||||
|
||||
NotificationCenter.trigger('user/' + user.id + "/joinSuccess", options);
|
||||
NotificationCenter.trigger('user/joined', user);
|
||||
Nc.trigger('user/' + user.id + "/joinSuccess", options);
|
||||
Nc.trigger('user/joined', user);
|
||||
};
|
||||
|
||||
Channel.prototype.onReleaseUser = function (userId) {
|
||||
var user = this.users[userId];
|
||||
this.broadcastControlCommandExcept("userLeft", user.id, user);
|
||||
NotificationCenter.trigger('user/left', user);
|
||||
Nc.trigger('user/left', user);
|
||||
delete this.users[user.id];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Lib/Utilities/Protocol/Parser"
|
||||
],
|
||||
|
||||
function(Parent, NotificationCenter, Parser) {
|
||||
function(Parent, Nc, Parser) {
|
||||
|
||||
function PlayerController(player) {
|
||||
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ define([
|
|||
"Game/Server/GameObjects/Items/RagDoll"
|
||||
],
|
||||
|
||||
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Box2D, Player, GameObject, Doll, RagDoll) {
|
||||
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) {
|
||||
|
||||
function GameController (channel) {
|
||||
|
||||
|
|
@ -20,11 +20,11 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
|
||||
Parent.call(this);
|
||||
|
||||
NotificationCenter.on('user/joined', this.onUserJoined, this);
|
||||
NotificationCenter.on('user/left', this.onUserLeft, this); // FIXME: refactor this.userLeft -> this.onUserLeft, even in core and client
|
||||
NotificationCenter.on('user/resetLevel', this.onResetLevel, this);
|
||||
NotificationCenter.on('user/clientReady', this.onClientReady, this);
|
||||
NotificationCenter.on('player/killed', this.onPlayerKilled, this);
|
||||
Nc.on('user/joined', this.onUserJoined, this);
|
||||
Nc.on('user/left', this.onUserLeft, this); // FIXME: refactor this.userLeft -> this.onUserLeft, even in core and client
|
||||
Nc.on('user/resetLevel', this.onResetLevel, this);
|
||||
Nc.on('user/clientReady', this.onClientReady, this);
|
||||
Nc.on('player/killed', this.onPlayerKilled, this);
|
||||
|
||||
console.checkpoint('starting game controller for channel ' + channel.name);
|
||||
|
||||
|
|
@ -84,7 +84,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
y: spawnPoint.y
|
||||
};
|
||||
|
||||
NotificationCenter.trigger("broadcastGameCommand", "spawnPlayer", options);
|
||||
Nc.trigger("broadcastGameCommand", "spawnPlayer", options);
|
||||
}, respawnTime * 1000);
|
||||
};
|
||||
|
||||
|
|
@ -102,7 +102,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
var update = this.getWorldUpdateObject(false);
|
||||
|
||||
if(Object.getOwnPropertyNames(update).length > 0) {
|
||||
NotificationCenter.trigger("broadcastGameCommand", 'worldUpdate', update);
|
||||
Nc.trigger("broadcastGameCommand", 'worldUpdate', update);
|
||||
}
|
||||
|
||||
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
|
|
@ -193,12 +193,12 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
userId: userId
|
||||
}
|
||||
|
||||
NotificationCenter.trigger('user/' + userId + "/gameCommand", "clientReadyResponse", options);
|
||||
Nc.trigger('user/' + userId + "/gameCommand", "clientReadyResponse", options);
|
||||
};
|
||||
|
||||
GameController.prototype.onResetLevel = function(userId) {
|
||||
Parent.prototype.onResetLevel.call(this);
|
||||
NotificationCenter.trigger("broadcastGameCommand", "resetLevel", true);
|
||||
Nc.trigger("broadcastGameCommand", "resetLevel", true);
|
||||
for (var key in this.players) {
|
||||
this.spawnPlayer(this.players[key]);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Item, Box2D, NotificationCenter) {
|
||||
function (Parent, Item, Box2D, Nc) {
|
||||
|
||||
function Doll(physicsEngine, uid, player) {
|
||||
Parent.call(this, physicsEngine, uid, player);
|
||||
|
|
@ -63,7 +63,7 @@ function (Parent, Item, Box2D, NotificationCenter) {
|
|||
self.player.addDamage(damage.Length() * 2, player);
|
||||
}
|
||||
|
||||
NotificationCenter.trigger("engine/addToWorldQueue", callback)
|
||||
Nc.trigger("engine/addToWorldQueue", callback)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, Settings, NotificationCenter) {
|
||||
function (Parent, Settings, Nc) {
|
||||
|
||||
function RagDoll(physicsEngine, uid, options) {
|
||||
this.scheduledForDestruction = false;
|
||||
|
|
@ -35,7 +35,7 @@ function (Parent, Settings, NotificationCenter) {
|
|||
};
|
||||
|
||||
RagDoll.prototype.destroy = function() {
|
||||
NotificationCenter.trigger("broadcastGameCommand", 'removeGameObject', {
|
||||
Nc.trigger("broadcastGameCommand", 'removeGameObject', {
|
||||
type: 'animated',
|
||||
uid: this.uid
|
||||
});
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Game/Server/Channel"
|
||||
],
|
||||
|
||||
function (NotificationCenter, Channel) {
|
||||
function (Nc, Channel) {
|
||||
|
||||
function PipeToLobby (process) {
|
||||
|
||||
|
|
@ -12,7 +12,7 @@ function (NotificationCenter, Channel) {
|
|||
this.channel = null;
|
||||
this.process = process;
|
||||
|
||||
NotificationCenter.on('process/message', this.send, this);
|
||||
Nc.on('process/message', this.send, this);
|
||||
|
||||
process.on('message', function (message, handle) {
|
||||
|
||||
|
|
@ -38,7 +38,7 @@ function (NotificationCenter, Channel) {
|
|||
};
|
||||
|
||||
PipeToLobby.prototype.onMessage = function (message) {
|
||||
NotificationCenter.trigger(message.recipient + '/controlCommand', message);
|
||||
Nc.trigger(message.recipient + '/controlCommand', message);
|
||||
}
|
||||
|
||||
return PipeToLobby;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, NotificationCenter) {
|
||||
function (Parent, Nc) {
|
||||
|
||||
function Player(id, physicsEngine) {
|
||||
Parent.call(this, id, physicsEngine);
|
||||
|
|
@ -43,7 +43,7 @@ function (Parent, NotificationCenter) {
|
|||
options.action = "throw";
|
||||
options.x = x;
|
||||
options.y = y;
|
||||
NotificationCenter.trigger("broadcastGameCommand", "handActionResponse", options);
|
||||
Nc.trigger("broadcastGameCommand", "handActionResponse", options);
|
||||
}
|
||||
} else {
|
||||
// grab
|
||||
|
|
@ -51,7 +51,7 @@ function (Parent, NotificationCenter) {
|
|||
this.grab(item);
|
||||
|
||||
options.action = "grab";
|
||||
NotificationCenter.trigger("broadcastGameCommand", "handActionResponse", options);
|
||||
Nc.trigger("broadcastGameCommand", "handActionResponse", options);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
@ -85,7 +85,7 @@ function (Parent, NotificationCenter) {
|
|||
Parent.prototype.kill.call(this, killedByPlayer, ragDollId);
|
||||
|
||||
this.broadcastStats();
|
||||
NotificationCenter.trigger("broadcastGameCommand", "playerKill", {
|
||||
Nc.trigger("broadcastGameCommand", "playerKill", {
|
||||
playerId: this.id,
|
||||
killedByPlayerId: killedByPlayer.id,
|
||||
ragDollId: ragDollId
|
||||
|
|
@ -102,7 +102,7 @@ function (Parent, NotificationCenter) {
|
|||
};
|
||||
|
||||
Player.prototype.broadcastStats = function() {
|
||||
NotificationCenter.trigger("broadcastGameCommand", "updateStats", {
|
||||
Nc.trigger("broadcastGameCommand", "updateStats", {
|
||||
playerId: this.id,
|
||||
stats: this.stats
|
||||
});
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/Protocol/Parser",
|
||||
],
|
||||
|
||||
function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
|
||||
function(Parent, Nc, ProtocolHelper, ProtocolParser) {
|
||||
|
||||
function User(id, channel) {
|
||||
Parent.call(this, id);
|
||||
|
|
@ -15,21 +15,21 @@ function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
|
|||
this.isReady = false;
|
||||
var self = this;
|
||||
|
||||
NotificationCenter.on('user/joined', function(user) { // FIXME: use sendToAllUsersExcept instead
|
||||
Nc.on('user/joined', function(user) { // FIXME: use sendToAllUsersExcept instead
|
||||
if(user.id != self.id) {
|
||||
self.sendControlCommand("userJoined", user.id);
|
||||
}
|
||||
});
|
||||
|
||||
NotificationCenter.on('user/' + this.id + "/joinSuccess", function(options) {
|
||||
Nc.on('user/' + this.id + "/joinSuccess", function(options) {
|
||||
self.sendControlCommand("joinSuccess", options);
|
||||
});
|
||||
|
||||
NotificationCenter.on('user/' + this.id + "/controlCommand", function(message) {
|
||||
Nc.on('user/' + this.id + "/controlCommand", function(message) {
|
||||
ProtocolHelper.applyCommand(message.data, self);
|
||||
});
|
||||
|
||||
NotificationCenter.on('user/' + this.id + "/gameCommand", function(command, options) {
|
||||
Nc.on('user/' + this.id + "/gameCommand", function(command, options) {
|
||||
self.sendGameCommand(command, options);
|
||||
});
|
||||
}
|
||||
|
|
@ -50,10 +50,10 @@ function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
|
|||
} // FIXME: move this to Protocol helper as a function
|
||||
|
||||
if(command.hasOwnProperty("resetLevel")) {
|
||||
NotificationCenter.trigger("user/resetLevel", this.id);
|
||||
Nc.trigger("user/resetLevel", this.id);
|
||||
} else if(command.hasOwnProperty("clientReady")) {
|
||||
this.isReady = true;
|
||||
NotificationCenter.trigger("user/clientReady", this.id);
|
||||
Nc.trigger("user/clientReady", this.id);
|
||||
} else {
|
||||
this.player.playerController.applyCommand(command);
|
||||
}
|
||||
|
|
@ -67,7 +67,7 @@ function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
|
|||
var recipient = "user/" + this.id;
|
||||
var data = ProtocolHelper.encodeCommand(command, options);
|
||||
|
||||
NotificationCenter.trigger("process/message", recipient, data);
|
||||
Nc.trigger("process/message", recipient, data);
|
||||
};
|
||||
|
||||
User.prototype.sendGameCommand = function(command, options) {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Lib/Utilities/Protocol/Helper"
|
||||
],
|
||||
|
||||
function (NotificationCenter, ProtocolHelper) {
|
||||
function (Nc, ProtocolHelper) {
|
||||
|
||||
function Api(coordinator) {
|
||||
this.coordinator = coordinator;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (User, Channel, PipeToChannel, NotificationCenter) {
|
||||
function (User, Channel, PipeToChannel, Nc) {
|
||||
|
||||
function Coordinator () {
|
||||
this.channelPipes = {};
|
||||
|
|
@ -46,14 +46,14 @@ function (User, Channel, PipeToChannel, NotificationCenter) {
|
|||
|
||||
//channel.addUser(user);
|
||||
//user.setChannel(channel);
|
||||
NotificationCenter.trigger('user/joined', user);
|
||||
Nc.trigger('user/joined', user);
|
||||
|
||||
delete this.lobbyUsers[user.id];
|
||||
}
|
||||
|
||||
Coordinator.prototype.removeUser = function (user) {
|
||||
|
||||
NotificationCenter.trigger('user/left', user);
|
||||
Nc.trigger('user/left', user);
|
||||
//NotificationCenter.off('channel/' + user.channel.channelName + '/user/' + user.id);
|
||||
|
||||
delete this.lobbyUsers[user.id];
|
||||
|
|
@ -65,14 +65,14 @@ function (User, Channel, PipeToChannel, NotificationCenter) {
|
|||
this.channelPipes[channelName] = channelPipe;
|
||||
|
||||
|
||||
NotificationCenter.on('channel/' + channelName + '/message', function (data) {
|
||||
Nc.on('channel/' + channelName + '/message', function (data) {
|
||||
channelPipe.send('channel', data);
|
||||
}, this);
|
||||
|
||||
// sending info to user
|
||||
NotificationCenter.on('user/joined', function (user) {
|
||||
Nc.on('user/joined', function (user) {
|
||||
/*
|
||||
NotificationCenter.on('channel/' + channelName + '/user/' + user.id, function (recipient, data) {
|
||||
Nc.on('channel/' + channelName + '/user/' + user.id, function (recipient, data) {
|
||||
channelPipe.send(recipient, data);
|
||||
}, this);
|
||||
*/
|
||||
|
|
@ -81,11 +81,11 @@ function (User, Channel, PipeToChannel, NotificationCenter) {
|
|||
|
||||
}, this);
|
||||
|
||||
NotificationCenter.on('user/left', function (user) {
|
||||
Nc.on('user/left', function (user) {
|
||||
channelPipe.send('channel', { releaseUser: user.id });
|
||||
}, this);
|
||||
|
||||
NotificationCenter.on('user/controlCommand', function (userId, data) {
|
||||
Nc.on('user/controlCommand', function (userId, data) {
|
||||
channelPipe.sendToUser(userId, data);
|
||||
}, this);
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ define([
|
|||
"child_process"
|
||||
],
|
||||
|
||||
function (NotificationCenter, childProcess) {
|
||||
function (Nc, childProcess) {
|
||||
|
||||
var fork = childProcess.fork;
|
||||
|
||||
|
|
@ -13,7 +13,6 @@ function (NotificationCenter, childProcess) {
|
|||
|
||||
try {
|
||||
this.channelPipe = fork('channel.js');
|
||||
console.log(this.channelPipe)
|
||||
} catch (err) {
|
||||
throw 'Failed to fork channel! (' + err + ')';
|
||||
}
|
||||
|
|
@ -48,7 +47,7 @@ function (NotificationCenter, childProcess) {
|
|||
}
|
||||
|
||||
PipeToChannel.prototype.onMessage = function (message) {
|
||||
NotificationCenter.trigger(message.recipient + '/message', message.data);
|
||||
Nc.trigger(message.recipient + '/message', message.data);
|
||||
}
|
||||
|
||||
return PipeToChannel;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, ProtocolHelper, NotificationCenter) {
|
||||
function (Parent, ProtocolHelper, Nc) {
|
||||
|
||||
function User (socketLink, coordinator) {
|
||||
Parent.call(this, socketLink.id);
|
||||
|
|
@ -16,7 +16,7 @@ function (Parent, ProtocolHelper, NotificationCenter) {
|
|||
socketLink.on('message', this.onMessage.bind(this));
|
||||
socketLink.on('disconnect', this.onDisconnect.bind(this));
|
||||
|
||||
NotificationCenter.on("user/" + this.socketLink.id + "/message", this.socketLink.send, this.socketLink);
|
||||
Nc.on("user/" + this.socketLink.id + "/message", this.socketLink.send, this.socketLink);
|
||||
}
|
||||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -47,12 +47,12 @@ function (Parent, ProtocolHelper, NotificationCenter) {
|
|||
User.prototype.onGameCommand = function(options) {
|
||||
// repacking for transport via pipe
|
||||
var message = ProtocolHelper.encodeCommand("gameCommand", options);
|
||||
NotificationCenter.trigger("user/controlCommand", this.id, message);
|
||||
Nc.trigger("user/controlCommand", this.id, message);
|
||||
};
|
||||
|
||||
User.prototype.onPing = function(timestamp) {
|
||||
var message = ProtocolHelper.encodeCommand("pong", timestamp);
|
||||
NotificationCenter.trigger("user/" + this.socketLink.id + "/message", message);
|
||||
Nc.trigger("user/" + this.socketLink.id + "/message", message);
|
||||
};
|
||||
|
||||
return User;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ define([
|
|||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, ProtocolHelper, GameController, User, NotificationCenter) {
|
||||
function (Parent, ProtocolHelper, GameController, User, Nc) {
|
||||
|
||||
function Worker () {
|
||||
//this.socketLink = socketLink;
|
||||
|
|
@ -40,7 +40,7 @@ function (Parent, ProtocolHelper, GameController, User, NotificationCenter) {
|
|||
}
|
||||
}, this);
|
||||
|
||||
NotificationCenter.on("sendGameCommand", this.sendGameCommand, this);
|
||||
Nc.on("sendGameCommand", this.sendGameCommand, this);
|
||||
}
|
||||
|
||||
Worker.prototype.sendCommand = function (command, options) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue