mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
implemented clientReady and changed loading of assets, fixed unique ragdoll id
This commit is contained in:
parent
f578b92734
commit
695008afd8
278 changed files with 306 additions and 287 deletions
|
|
@ -20,6 +20,8 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
|||
|
||||
NotificationCenter.on("game/object/add", this.onGameObjectAdd, this);
|
||||
NotificationCenter.on("game/object/remove", this.onGameObjectRemove, this);
|
||||
|
||||
this.update();
|
||||
}
|
||||
|
||||
GameController.prototype.update = function() {
|
||||
|
|
@ -61,7 +63,7 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
|||
};
|
||||
|
||||
GameController.prototype.onLevelLoaded = function() {
|
||||
this.update();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -71,11 +73,13 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
GameController.prototype.userJoined = function (user) {
|
||||
this.players[user.id] = this.createPlayer(user);
|
||||
}
|
||||
*/
|
||||
|
||||
GameController.prototype.userLeft = function (user) {
|
||||
GameController.prototype.onUserLeft = function (user) {
|
||||
var player = this.players[user.id];
|
||||
|
||||
var i = this.gameObjects.animated.indexOf(player);
|
||||
|
|
@ -86,7 +90,9 @@ function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
|
|||
}
|
||||
|
||||
GameController.prototype.createPlayer = function(user) {
|
||||
return new Player(user.id, this.physicsEngine);
|
||||
var player = new Player(user.id, this.physicsEngine);
|
||||
this.players[user.id] = player;
|
||||
return player;
|
||||
};
|
||||
|
||||
return GameController;
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
|||
|
||||
function Doll (physicsEngine, uid, player) {
|
||||
|
||||
this.characterName = "Chuck";
|
||||
this.player = player;
|
||||
this.height = 43;
|
||||
this.width = 9;
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ function (Parent, Box2D, Options, Settings) {
|
|||
|
||||
var vector = new Box2D.Common.Math.b2Vec2(
|
||||
x * Settings.MAX_THROW_FORCE / this.options.weight,
|
||||
-y * Settings.MAX_THROW_FORCE * 1.5 / this.options.weight // 1.5 is to throw higher then far
|
||||
-y * Settings.MAX_THROW_FORCE / this.options.weight
|
||||
);
|
||||
this.body.SetLinearVelocity(vector);
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ define([
|
|||
throw "Level: Can't create level, nothing found";
|
||||
}
|
||||
|
||||
var collisionLayer = this.getLayer("collision");
|
||||
var collisionLayer = this.getLayer(this.levelData, "collision");
|
||||
|
||||
if(collisionLayer) {
|
||||
|
||||
|
|
@ -56,7 +56,7 @@ define([
|
|||
}
|
||||
|
||||
TiledLevel.prototype.createItems = function() {
|
||||
var objects = this.getLayer("items").objects;
|
||||
var objects = this.getLayer(this.levelData, "items").objects;
|
||||
for (var i = 0; i < objects.length; i++) {
|
||||
var object = objects[i];
|
||||
var options = object.properties;
|
||||
|
|
@ -84,7 +84,7 @@ define([
|
|||
return Parent.prototype.getRandomSpawnPoint.call(this);
|
||||
} else {
|
||||
|
||||
var spawnLayer = this.getLayer("spawnpoints");
|
||||
var spawnLayer = this.getLayer(this.levelData, "spawnpoints");
|
||||
|
||||
var size = spawnLayer.objects.length;
|
||||
var object = spawnLayer.objects[parseInt(Math.random() * (size -1), 10)];
|
||||
|
|
@ -97,10 +97,10 @@ define([
|
|||
}
|
||||
};
|
||||
|
||||
TiledLevel.prototype.getLayer = function(name) {
|
||||
for (var i = 0; i < this.levelData.layers.length; i++) {
|
||||
if(this.levelData.layers[i].name === name) {
|
||||
return this.levelData.layers[i];
|
||||
TiledLevel.prototype.getLayer = function(levelData, name) {
|
||||
for (var i = 0; i < levelData.layers.length; i++) {
|
||||
if(levelData.layers[i].name === name) {
|
||||
return levelData.layers[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,11 +26,6 @@ function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll)
|
|||
this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
|
||||
}
|
||||
|
||||
Player.prototype.getDoll = function() {
|
||||
throw new Exception('-- PLEASE REMOVE getDoll Calls --');
|
||||
return this.doll;
|
||||
};
|
||||
|
||||
Player.prototype.getActiveDoll = function() {
|
||||
if(this.isSpawned) {
|
||||
return this.doll;
|
||||
|
|
@ -96,7 +91,7 @@ function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll)
|
|||
this.holdingItem = null;
|
||||
};
|
||||
|
||||
Player.prototype.kill = function(killedByPlayer) {
|
||||
Player.prototype.kill = function(killedByPlayer, ragDollId) {
|
||||
if(!this.isSpawned) return false;
|
||||
|
||||
// FIXME: do something better then just respawn in GameController
|
||||
|
|
@ -119,9 +114,9 @@ function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll)
|
|||
height: 12
|
||||
};
|
||||
|
||||
var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id, options);
|
||||
var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id + "-" + ragDollId, options);
|
||||
ragDoll.setVelocities(this.doll.getVelocities());
|
||||
|
||||
console.log(ragDoll.uid)
|
||||
|
||||
this.isSpawned = false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue