implemented clientReady and changed loading of assets, fixed unique ragdoll id

This commit is contained in:
Jeena 2014-02-24 17:41:01 +01:00
parent f578b92734
commit 695008afd8
278 changed files with 306 additions and 287 deletions

View file

@ -60,8 +60,6 @@
Channel.prototype.sendJoinSuccess = function(userId) {
var user = new User(userId, this);
var joinedUsers = Object.keys(this.users);
var spawnedPlayers = this.gameController.getSpawnedPlayersAndTheirPositions();
var worldUpdate = this.gameController.getWorldUpdateObject(true);
var levelUid = null;
if(this.gameController.level) {
@ -74,8 +72,6 @@
userId: user.id,
channelName: this.name,
joinedUsers: joinedUsers,
spawnedPlayers: spawnedPlayers,
worldUpdate: worldUpdate,
levelUid: levelUid
};