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https://github.com/logsol/chuck.js.git
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Merge branch 'restructuring' of github.com:logsol/chuck.js into restructuring
This commit is contained in:
commit
6f28a10149
4 changed files with 27 additions and 54 deletions
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@ -1,40 +1,24 @@
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define([
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"Game/Core/GameController",
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"Game/Server/Physics/Engine",
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"Game/Client/View/ViewController",
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"Game/Core/Physics/Engine",
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"Game/Core/Player",
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"Game/Client/Control/KeyboardController",
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"Game/Config/Settings",
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"Game/Core/Loader/Level",
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"Lib/Vendor/Box2D",
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"Lib/Utilities/RequestAnimFrame"
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],
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function(ViewController, PhysicsEngine, Player, KeyboardController, Settings, Level, Box2D, requestAnimFrame) {
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function(Parent, PhysicsEngine, ViewController, KeyboardController, requestAnimFrame) {
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function GameController (clientGame) {
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this.clientGame = clientGame;
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this.init();
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};
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function GameController () {
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this.me;
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this.keyboardController;
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GameController.prototype.init = function() {
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Parent.apply(this, new PhysicsEngine());
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this.viewController = new ViewController();
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this.physicsEngine = new PhysicsEngine();
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this.update();
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this.update();
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}
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GameController.prototype.loadLevel = function(path) {
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if (this.level) {
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this.level.unload();
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}
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GameController.prototype = Object.create(Parent);
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this.level = new Level(path, this.physicsEngine);
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this.level.loadLevelInToEngine();
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}
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GameController.prototype.getPhysicsEngine = function() {
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return this.physicsEngine;
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}
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GameController.prototype.getMe = function() {
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return this.me;
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@ -48,29 +32,18 @@ function(ViewController, PhysicsEngine, Player, KeyboardController, Settings, Le
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this.viewController.update();
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if(this.me) {
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this.KeyboardController.update();
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this.keyboardController.update();
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this.me.update();
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}
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}
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GameController.prototype.destruct = function() {
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GameController.prototype.destroy = function() {
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Parent.prototype.destroy.call(this);
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}
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GameController.prototype.spawnNewPlayerWithId = function(id) {
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var player = new Player(this.physicsEngine, id, null);
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player.spawn(100, 0);
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this.physicsEngine.setCollisionDetector(player);
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return player;
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}
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GameController.prototype.spawnMeWithId = function(id) {
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this.me = this.spawnNewPlayerWithId(id);
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this.KeyboardController = new KeyboardController(this.me, this);
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}
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GameController.prototype.sendGameCommand = function(command, options) {
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this.clientGame.sendGameCommand(command, options);
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GameController.prototype.meJoined = function(user) {
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this.me = this.userJoined(user);
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this.keyboardController = new KeyboardController(this.me, this);
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}
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GameController.prototype.processGameCommand = function(command, options) {
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@ -2,7 +2,7 @@ define(["Game/Core/Protocol/Helper", "Game/Client/GameController"], function(Pro
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function Networker(socketLink) {
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this.socketLink = socketLink;
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this.GameController = null;
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this.gameController = null;
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this.init();
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}
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@ -36,8 +36,8 @@ define(["Game/Core/Protocol/Helper", "Game/Client/GameController"], function(Pro
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}
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Networker.prototype.onDisconnect = function() {
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this.GameController.destruct();
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this.GameController = null;
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this.gameController.destruct();
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this.gameController = null;
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}
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Networker.prototype.join = function(channelName){
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@ -50,19 +50,19 @@ define(["Game/Core/Protocol/Helper", "Game/Client/GameController"], function(Pro
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}
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Networker.prototype.onJoinSuccess = function(options) {
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this.GameController = new GameController(this, options.id);
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this.GameController.loadLevel("default.json")
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this.gameController = new GameController(this, options.id);
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this.gameController.loadLevel("default.json")
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console.log("Joined " + options.channelName);
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if (options.userIds && options.userIds.length > 0) {
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for(var i = 0; i < options.userIds.length; i++) {
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this.GameController.userJoined(options.userIds[i])
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this.gameController.userJoined(options.userIds[i])
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}
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}
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}
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Networker.prototype.onUserJoined = function(userId) {
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this.GameController.userJoined(userId);
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this.gameController.userJoined(userId);
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console.log("User " + userId + " joined");
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}
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@ -71,7 +71,7 @@ define(["Game/Core/Protocol/Helper", "Game/Client/GameController"], function(Pro
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}
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Networker.prototype.onUserLeft = function(userId) {
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this.GameController.userLeft(userId);
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this.gameController.userLeft(userId);
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}
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Networker.prototype.processControlCommand = function(command, options) {
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@ -82,7 +82,7 @@ define(["Game/Core/Protocol/Helper", "Game/Client/GameController"], function(Pro
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case 'gameCommand':
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for(var gameCommand in options) {
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this.GameController.processGameCommand(gameCommand, options[gameCommand]);
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this.gameController.processGameCommand(gameCommand, options[gameCommand]);
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}
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break;
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@ -32,12 +32,12 @@ function(Engine, Level, ) {
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for(var player in this.players) {
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this.players[player].destroy();
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}
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delete this.players;
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}
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GameController.prototype.userJoined = function(user) {
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var player = new Player(this.physicsEngine, id);
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var player = new Player(id, this.physicsEngine);
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this.players[user.id] = player;
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return player;
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}
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GameController.prototype.userLeft = function(user) {
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@ -5,7 +5,7 @@ define([
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function(Doll, Settings) {
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function Player (physicsEngine, id, repository) {
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function Player (id, physicsEngine, repository) {
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this.physicsEngine = physicsEngine;
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this.id = id;
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this.repository = repository;
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