bugfix for positionStateUpdate

This commit is contained in:
logsol 2014-05-29 21:31:26 +02:00
parent b500ef436d
commit 72dc454bd5
2 changed files with 4 additions and 5 deletions

View file

@ -39,7 +39,6 @@ function (Parent, Settings) {
if(difference.x > Settings.ME_STATE_MAX_DIFFERENCE_METERS
|| difference.y > Settings.ME_STATE_MAX_DIFFERENCE_METERS) {
console.log('AAAAHHHH');
return true;
}
return false;

View file

@ -17,7 +17,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item, Nc) {
this.width = 9;
this.headHeight = 12;
this.reachDistance = 20;
this.areaSize = 25;
this.areaSize = 35;
Parent.call(this, physicsEngine, uid);
@ -162,14 +162,14 @@ function (Parent, Box2D, Settings, CollisionDetector, Item, Nc) {
var userData = fixture.GetBody().GetUserData()
if(userData instanceof Doll) {
var doll = userData;
var i = this.nearbyDolls.indexOf(doll);
var i = self.nearbyDolls.indexOf(doll);
if(isColliding) {
if(i === -1) {
this.nearbyDolls.push(doll);
self.nearbyDolls.push(doll);
}
} else {
if(i !== -1) {
this.nearbyDolls.slice(i, 1);
self.nearbyDolls.splice(i, 1);
}
}
}