fixing up the branch

This commit is contained in:
logsol 2012-07-22 13:05:29 +02:00
parent 005fb57c31
commit 76391c2c5e
6 changed files with 19 additions and 11 deletions

View file

@ -8,9 +8,8 @@ function(GameController, NotificationCenter) {
function Channel(name) {
this.name = name;
this.users = {};
this.serverGame = new GameController();
console.log("server game " + this.serverGame);
this.serverGame.loadLevel("default.json");
this.gameController = new GameController();
this.gameController.loadLevel("default.json");
var self = this;
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
@ -30,11 +29,11 @@ function(GameController, NotificationCenter) {
user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
this.sendCommandToAllUsersExcept('userJoined', user.id, user);
this.serverGame.createPlayerForUser(user)
this.gameController.createPlayerForUser(user)
}
Channel.prototype.releaseUser = function(user) {
this.serverGame.userIdLeft(user.id);
this.gameController.userIdLeft(user.id);
this.sendCommandToAllUsersExcept("userLeft", user.id, user);
delete this.users[user.id];
@ -55,7 +54,7 @@ function(GameController, NotificationCenter) {
}
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
this.serverGame.progressGameCommandFromUser(command, options, user);
this.gameController.progressGameCommandFromUser(command, options, user);
}
return Channel;

View file

@ -10,7 +10,7 @@ define([
function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
function GameController () {
Parent.apply(this, new PhysicsEngine());
Parent.call(this, new PhysicsEngine());
this.inputControllers = {};
@ -18,6 +18,9 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
this.updateWorld();
}
GameController.prototype = Object.create(Parent.prototype);
console.log(GameController.loadLevel);
GameController.prototype.update = function() {
requestAnimFrame(this.update.bind(this));