added joints

This commit is contained in:
jeena 2013-12-28 02:39:32 +01:00
parent fa110ff4a8
commit 764220675b
10 changed files with 111 additions and 24 deletions

View file

@ -1,10 +1,11 @@
define([
"Game/Client/Control/Input/XyInput",
"Game/Client/View/DomController",
"Game/Config/Settings"
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent, DomController, Settings) {
function (Parent, DomController, Settings, NotificationCenter) {
function MouseInput() {
Parent.call(this);
@ -30,6 +31,14 @@ function (Parent, DomController, Settings) {
self.onXyChange(x, y);
}
canvas.onmousedown = function(e) {
var x = (((e.clientX - this.offsetLeft) / Settings.STAGE_WIDTH) * 2) - 1;
var y = (((Settings.STAGE_HEIGHT - (e.clientY - this.offsetTop)) / Settings.STAGE_HEIGHT) * 2) -1;
NotificationCenter.trigger("input/onHandAction", x, y);
}
};

View file

@ -12,10 +12,8 @@ function (NotificationCenter) {
XyInput.prototype.onXyChange = function(x, y) {
this.x = x;
this.y = y;
NotificationCenter.trigger('onXyChange', x, y);
NotificationCenter.trigger('input/onXyChange', x, y);
}
return XyInput;

View file

@ -14,7 +14,8 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
this.keyboardInput = new KeyboardInput(this);
this.xyInput = new MouseInput(this);
NotificationCenter.on("onXyChange", this.setXY, this);
NotificationCenter.on("input/onXyChange", this.setXY, this);
NotificationCenter.on("input/onHandAction", this.handAction, this);
var keys = {
w:87,
@ -71,6 +72,12 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
NotificationCenter.trigger('sendGameCommand', 'lookAt', options);
};
PlayerController.prototype.handAction = function(x, y) {
var options = {x:x, y:y};
Parent.prototype.handAction.call(this, options);
NotificationCenter.trigger("sendGameCommand", "handAction", options);
};
PlayerController.prototype.update = function () {
this.keyboardInput.update();
Parent.prototype.update.call(this);

View file

@ -39,7 +39,6 @@ function (Settings) {
}
DomController.createDebugCanvas = function () {
console.log('setHERE')
var container = DomController.getCanvasContainer();
if(DomController.debugCanvas) {
container.removeChild(DomController.debugCanvas);