mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Finished nc (notification center topic style refactoring) - fixes #60
This commit is contained in:
parent
cacd5d74c0
commit
76d9450257
9 changed files with 67 additions and 30 deletions
|
|
@ -24,15 +24,18 @@
|
|||
|
||||
this.gameController = new GameController(this);
|
||||
|
||||
Nc.on('channel/controlCommand', function (message) {
|
||||
|
||||
Nc.on(Nc.ns.channel.events.controlCommand.channel, function (message) {
|
||||
ProtocolHelper.applyCommand(message.data, self);
|
||||
});
|
||||
|
||||
Nc.on('broadcastControlCommand', this.broadcastControlCommand, this);
|
||||
Nc.on('broadcastControlCommandExcept', this.broadcastControlCommandExcept, this);
|
||||
|
||||
|
||||
|
||||
Nc.on(Nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
|
||||
Nc.on('broadcastGameCommandExcept', this.broadcastGameCommandExcept, this);
|
||||
|
||||
// prepared - not triggered yet
|
||||
//Nc.on(Nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
|
||||
//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
|
||||
//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
|
||||
|
||||
console.checkpoint('channel ' + this.name + ' created');
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this);
|
||||
Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this);
|
||||
|
||||
Nc.on('player/killed', this.onPlayerKilled, this);
|
||||
Nc.on(Nc.ns.core.game.player.killed, this.onPlayerKilled, this);
|
||||
|
||||
console.checkpoint('starting game controller for channel ' + channel.name);
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,15 @@ function (Nc, Channel) {
|
|||
};
|
||||
|
||||
PipeToServer.prototype.onMessage = function (message) {
|
||||
Nc.trigger(Nc.ns.channel.events.controlCommand + recipient, message);
|
||||
switch(message.recipient) {
|
||||
case 'channel':
|
||||
Nc.trigger(Nc.ns.channel.events.controlCommand.channel, message);
|
||||
break;
|
||||
default:
|
||||
Nc.trigger(Nc.ns.channel.events.controlCommand.user + message.recipient, message);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PipeToServer.prototype.destroy = function() {
|
||||
|
|
|
|||
|
|
@ -18,16 +18,18 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
|
|||
self.sendControlCommand("joinSuccess", options);
|
||||
});
|
||||
|
||||
Nc.on('user/' + this.id + "/controlCommand", function(message) {
|
||||
|
||||
Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) {
|
||||
ProtocolHelper.applyCommand(message.data, self);
|
||||
});
|
||||
|
||||
/*
|
||||
couldnt find trigger for this while refactoring
|
||||
Nc.on('user/' + this.id + "/gameCommand", function(command, options) {
|
||||
|
||||
|
||||
|
||||
Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
|
||||
self.sendGameCommand(command, options);
|
||||
});
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -60,7 +62,7 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
|
|||
// Sending commands
|
||||
|
||||
User.prototype.sendControlCommand = function(command, options) {
|
||||
var recipient = "user/" + this.id;
|
||||
var recipient = this.id;
|
||||
var data = ProtocolHelper.encodeCommand(command, options);
|
||||
|
||||
Nc.trigger(Nc.ns.channel.to.server.controlCommand.send, recipient, data);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue